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Decompile z_play.c and Match/Document some of z_view.c (#74)

* Decompile z_play.c and Match/Document some of z_view.c

Also fix the last non matching in z_sample.c and update some game state functions.

* Suggestions from PR #74

* Fix undefined reference to Gameplay_DrawOverlay

* Suggestion from PR #74 (2)

* Fix a fake argument in func_800BC450
This commit is contained in:
Roman971 2020-04-16 23:36:12 +02:00 committed by GitHub
parent 9ac1f8130d
commit 262f6c507c
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GPG key ID: 4AEE18F83AFDEB23
278 changed files with 5139 additions and 5939 deletions

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@ -7,22 +7,22 @@
#include <ultra64.h>
#include <global.h>
void Opening_SetNextGameState(OpeningContext* this) {
gSaveContext.game_mode = 1;
void Opening_SetupTitleScreen(OpeningContext* this) {
gSaveContext.gameMode = 1;
this->state.running = false;
gSaveContext.link_age = 0;
gSaveContext.linkAge = 0;
func_800A82C8();
gSaveContext.cutscene_index = 0xFFF3;
gSaveContext.scene_setup_index = 7;
SET_NEXT_GAMESTATE(&this->state, func_800BCA64, GlobalContext);
gSaveContext.cutsceneIndex = 0xFFF3;
gSaveContext.sceneSetupIndex = 7;
SET_NEXT_GAMESTATE(&this->state, Gameplay_Init, GlobalContext);
}
void func_80803C5C(OpeningContext* this) {
}
void Opening_Update(OpeningContext* this) {
void Opening_Main(OpeningContext* this) {
func_80095248(this->state.gfxCtx, 0, 0, 0);
Opening_SetNextGameState(this);
Opening_SetupTitleScreen(this);
func_80803C5C(this);
}
@ -32,7 +32,7 @@ void Opening_Destroy(OpeningContext* this) {
void Opening_Init(OpeningContext* this) {
R_UPDATE_RATE = 1;
Matrix_Init(&this->state);
func_800AA278(&this->view, this->state.gfxCtx);
this->state.main = Opening_Update;
View_Init(&this->view, this->state.gfxCtx);
this->state.main = Opening_Main;
this->state.destroy = Opening_Destroy;
}