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Remove "z64" prefix from all headers (#2518)

* z64 - a

* z64 - b

* z64 - c

* z64 - d

* z64 - e

* z64 - f

* z64 - g

* z64 - h

* z64 - i

* z64 - l

* z64 - m

* z64 - o

* z64 - p

* z64 - q

* z64 - r

* z64 - s

* z64 - t

* z64 - v

* restore file

* fix merge

* fix merge

---------

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
fig02 2025-06-04 14:38:33 -04:00 committed by GitHub
parent e8b708a448
commit 28cc9d68cf
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
1255 changed files with 2596 additions and 2594 deletions

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@ -3,7 +3,7 @@
#include "array_count.h"
#include "gfx.h"
#include "z64player.h"
#include "player.h"
// Eyes textures

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@ -3,7 +3,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "z64animation.h"
#include "animation.h"
#define LINK_ADULT_EYES_TEX_WIDTH 64
#define LINK_ADULT_EYES_TEX_HEIGHT 32

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@ -3,7 +3,7 @@
#include "array_count.h"
#include "gfx.h"
#include "z64player.h"
#include "player.h"
// Eyes textures

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@ -3,7 +3,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "z64animation.h"
#include "animation.h"
#define LINK_CHILD_EYES_TEX_WIDTH 64
#define LINK_CHILD_EYES_TEX_HEIGHT 32

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@ -3,7 +3,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "z64interface.h"
#include "interface.h"
extern u64 gQuestIconMedallionForestTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)];
extern u64 gQuestIconMedallionFireTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)];

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@ -5,7 +5,7 @@
#include "src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.h"
#include "tex_len.h"
#include "versions.h"
#include "z64interface.h"
#include "interface.h"
extern u64 gItemIconDekuStickTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
extern u64 gItemIconDekuNutTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];

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@ -4,7 +4,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64item.h"
#include "item.h"
#if OOT_NTSC

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gForestTempleTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gShadowTempleTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gFireTempleTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gWaterTempleTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gSpiritTempleTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gDekuTreeTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gJabuJabuTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gDodongosCavernTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gInsideGanonsCastleTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gIceCavernTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gGERudoTrainingGroundTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gCastleCourtyardTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gGreatFairysFountainTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gChamberOfTheSagesTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gShootingGalleryTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gTempleOfTimeTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gMarketTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gBackAlleyTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gKokiriShopTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gGoronShopTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gZoraShopTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gHouseOfSkulltulaTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gBazaarTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gPotionShopTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gGravekeepersHutTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gLakesideLaboratoryTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gHyruleFieldTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gKakarikoVillageTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gGraveyardTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gZorasRiverTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gKokiriForestTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gLakeHyliaTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gZorasDomainTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gZorasFountainTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gGERudoValleyTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gLostWoodsTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gHauntedWastelandTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gHyruleCastleTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gDeathMountainTrailTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gDeathMountainCraterTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gGoronCityTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gLonLonRanchTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gGanonsCastleTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gRoyalFamilysTombTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gFairysFountainTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gFishingPondTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gBombchuBowlingAlleyCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gStableTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gThievesHideoutTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gHappyMaskShopTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gTreasureBoxShopTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gSacredForestMeadowTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gGERudosFortressTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gBottomOfTheWellTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gDesertColossusTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gBombchuShopTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gQuestionMarkTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,11 +1,11 @@
#ifndef Z64ACTOR_H
#define Z64ACTOR_H
#ifndef ACTOR_H
#define ACTOR_H
#include "color.h"
#include "z64actor_profile.h"
#include "z64animation.h"
#include "z64math.h"
#include "z64collision_check.h"
#include "actor_profile.h"
#include "animation.h"
#include "z_math.h"
#include "collision_check.h"
#define ACTOR_NUMBER_MAX 200

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@ -1,5 +1,5 @@
#ifndef Z64ACTOR_PROFILE_H
#define Z64ACTOR_PROFILE_H
#ifndef ACTOR_PROFILE_H
#define ACTOR_PROFILE_H
#include "ultra64.h"

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@ -1,10 +1,10 @@
#ifndef Z64_ANIMATION_H
#define Z64_ANIMATION_H
#ifndef ANIMATION_H
#define ANIMATION_H
#include "avoid_ub.h"
#include "ultra64.h"
#include "z64dma.h"
#include "z64math.h"
#include "dma.h"
#include "z_math.h"
struct PlayState;
struct Actor;

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@ -1,8 +1,8 @@
#ifndef Z64_ANIMATION_LEGACY_H
#define Z64_ANIMATION_LEGACY_H
#ifndef ANIMATION_LEGACY_H
#define ANIMATION_LEGACY_H
#include "ultra64.h"
#include "z64math.h"
#include "z_math.h"
typedef struct LegacyLimb {
/* 0x000 */ Gfx* dList;

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@ -1,9 +1,9 @@
#ifndef Z64_AUDIO_H
#define Z64_AUDIO_H
#ifndef AUDIO_H
#define AUDIO_H
#include "ultra64.h"
#include "sequence.h"
#include "z64math.h"
#include "z_math.h"
struct GfxPrint;

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@ -4,7 +4,7 @@
#include "stdbool.h"
#include "alignment.h"
#include "attributes.h"
#include "z64audio.h"
#include "audio.h"
// Envelope definitions

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@ -2,7 +2,7 @@
#define AUDIOMGR_H
#include "sched.h"
#include "z64audio.h"
#include "audio.h"
typedef enum AudioMgrDebugLevel {
/* 0 */ AUDIOMGR_DEBUG_LEVEL_NONE,

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@ -1,8 +1,8 @@
#ifndef Z64BGCHECK_H
#define Z64BGCHECK_H
#ifndef BGCHECK_H
#define BGCHECK_H
#include "ultra64/ultratypes.h"
#include "z64math.h"
#include "z_math.h"
struct PlayState;
struct Actor;

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@ -1,9 +1,9 @@
#ifndef Z64CAMERA_H
#define Z64CAMERA_H
#ifndef CAMERA_H
#define CAMERA_H
#include "ultra64.h"
#include "z64cutscene.h"
#include "z64math.h"
#include "cutscene.h"
#include "z_math.h"
struct CollisionContext;
struct View;

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@ -1,8 +1,8 @@
#ifndef Z64COLLISION_CHECK_H
#define Z64COLLISION_CHECK_H
#ifndef COLLISION_CHECK_H
#define COLLISION_CHECK_H
#include "ultra64.h"
#include "z64math.h"
#include "z_math.h"
#define COLLISION_CHECK_AT_MAX 50
#define COLLISION_CHECK_AC_MAX 60

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@ -2,9 +2,9 @@
#define CONSOLE_LOGO_STATE_H
#include "ultra64.h"
#include "z64game.h"
#include "z64sram.h"
#include "z64view.h"
#include "game.h"
#include "sram.h"
#include "view.h"
typedef struct ConsoleLogoState {
/* 0x0000 */ GameState state;

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@ -1,5 +1,5 @@
#ifndef Z64_CURVE_H
#define Z64_CURVE_H
#ifndef CURVE_H
#define CURVE_H
#include "ultra64.h"

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@ -1,8 +1,8 @@
#ifndef Z64CUTSCENE_H
#define Z64CUTSCENE_H
#ifndef CUTSCENE_H
#define CUTSCENE_H
#include "ultra64.h"
#include "z64math.h"
#include "z_math.h"
struct PlayState;

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@ -1,8 +1,8 @@
#ifndef Z64CUTSCENE_COMMANDS_H
#define Z64CUTSCENE_COMMANDS_H
#ifndef CUTSCENE_COMMANDS_H
#define CUTSCENE_COMMANDS_H
#include "command_macros_base.h"
#include "z64cutscene.h"
#include "cutscene.h"
/**
* Cutscene scripts are arrays of `CutsceneData` words, including bit-packed integers and floats.

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@ -1,5 +1,5 @@
#ifndef Z64CUTSCENE_FLAGS_H
#define Z64CUTSCENE_FLAGS_H
#ifndef CUTSCENE_FLAGS_H
#define CUTSCENE_FLAGS_H
#include "ultra64.h"

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@ -1,8 +1,8 @@
#ifndef Z64CUTSCENE_SPLINE_H
#define Z64CUTSCENE_SPLINE_H
#ifndef CUTSCENE_SPLINE_H
#define CUTSCENE_SPLINE_H
#include "ultra64.h"
#include "z64math.h"
#include "z_math.h"
union CutsceneCameraPoint;

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@ -2,8 +2,8 @@
#define DB_CAMERA_H
#include "ultra64.h"
#include "z64cutscene.h"
#include "z64math.h"
#include "cutscene.h"
#include "z_math.h"
struct Camera;

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@ -1,5 +1,5 @@
#ifndef Z64DEBUG_H
#define Z64DEBUG_H
#ifndef DEBUG_H
#define DEBUG_H
#include "ultra64.h"

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@ -1,8 +1,8 @@
#ifndef Z64_DEBUG_DISPLAY_H
#define Z64_DEBUG_DISPLAY_H
#ifndef DEBUG_DISPLAY_H
#define DEBUG_DISPLAY_H
#include "ultra64.h"
#include "z64math.h"
#include "z_math.h"
#include "color.h"
struct GraphicsContext;

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@ -1,5 +1,5 @@
#ifndef Z64_DMA_H
#define Z64_DMA_H
#ifndef DMA_H
#define DMA_H
#include "ultra64.h"
#include "alignment.h"

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@ -1,5 +1,5 @@
#ifndef Z64_DRAW_H
#define Z64_DRAW_H
#ifndef DRAW_H
#define DRAW_H
#include "ultra64.h"

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@ -1,10 +1,10 @@
#ifndef Z64EFFECT_H
#define Z64EFFECT_H
#ifndef EFFECT_H
#define EFFECT_H
#include "color.h"
#include "romfile.h"
#include "z64light.h"
#include "z64math.h"
#include "light.h"
#include "z_math.h"
struct Actor;
struct GraphicsContext;

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@ -1,9 +1,9 @@
#ifndef _Z64ENVIRONMENT_H_
#define _Z64ENVIRONMENT_H_
#ifndef ENVIRONMENT_H_
#define ENVIRONMENT_H_
#include "z64math.h"
#include "z64light.h"
#include "z64dma.h"
#include "z_math.h"
#include "light.h"
#include "dma.h"
struct GameOverContext;
struct MessageContext;

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@ -1,5 +1,5 @@
#ifndef Z64FACE_REACTION_H
#define Z64FACE_REACTION_H
#ifndef FACE_REACTION_H
#define FACE_REACTION_H
#include "ultra64.h"

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@ -2,12 +2,12 @@
#define FILE_SELECT_STATE_H
#include "ultra64.h"
#include "z64environment.h"
#include "z64game.h"
#include "z64message.h"
#include "z64skybox.h"
#include "z64sram.h"
#include "z64view.h"
#include "environment.h"
#include "game.h"
#include "message.h"
#include "skybox.h"
#include "sram.h"
#include "view.h"
typedef struct FileSelectState {
/* 0x00000 */ GameState state;

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@ -1,5 +1,5 @@
#ifndef Z64FONT_H
#define Z64FONT_H
#ifndef FONT_H
#define FONT_H
#include "ultra64.h"

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@ -1,5 +1,5 @@
#ifndef Z64FRAME_ADVANCE_H
#define Z64FRAME_ADVANCE_H
#ifndef FRAME_ADVANCE_H
#define FRAME_ADVANCE_H
#include "ultra64.h"

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@ -1,5 +1,5 @@
#ifndef Z64GAME_H
#define Z64GAME_H
#ifndef GAME_H
#define GAME_H
// This file is named "game" after game.c for now, this may change later with the system name
#include "ultra64/ultratypes.h"

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@ -1,5 +1,5 @@
#ifndef Z64GAME_OVER_H
#define Z64GAME_OVER_H
#ifndef GAME_OVER_H
#define GAME_OVER_H
#include "ultra64.h"

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@ -1,8 +1,8 @@
#ifndef Z64HORSE_H
#define Z64HORSE_H
#ifndef HORSE_H
#define HORSE_H
#include "ultra64.h"
#include "z64math.h"
#include "z_math.h"
struct PlayState;
struct Actor;

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@ -1,9 +1,9 @@
#ifndef Z64INTERFACE_H
#define Z64INTERFACE_H
#ifndef INTERFACE_H
#define INTERFACE_H
#include "ultra64.h"
#include "z64dma.h"
#include "z64view.h"
#include "dma.h"
#include "view.h"
struct PlayState;

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@ -1,8 +1,8 @@
#ifndef Z64INVENTORY_H
#define Z64INVENTORY_H
#ifndef INVENTORY_H
#define INVENTORY_H
#include "ultra64.h"
#include "z64item.h"
#include "item.h"
struct PlayState;

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@ -1,5 +1,5 @@
#ifndef Z64ITEM_H
#define Z64ITEM_H
#ifndef ITEM_H
#define ITEM_H
// Note that z_kaleido_scope.c assumes that the dimensions and texture format here also matches the dimensions and
// texture format for MAP_NAME_TEX1_*

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@ -1,5 +1,5 @@
#ifndef Z64LIFEMETER_H
#define Z64LIFEMETER_H
#ifndef LIFEMETER_H
#define LIFEMETER_H
#include "ultra64/ultratypes.h"

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@ -1,9 +1,9 @@
#ifndef Z64LIGHT_H
#define Z64LIGHT_H
#ifndef LIGHT_H
#define LIGHT_H
#include "ultra64.h"
#include "ultra64/gbi.h"
#include "z64math.h"
#include "z_math.h"
struct GraphicsContext;
struct PlayState;

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@ -1,5 +1,5 @@
#ifndef Z64MAP_MARK_H
#define Z64MAP_MARK_H
#ifndef MAP_MARK_H
#define MAP_MARK_H
#include "ultra64.h"

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