mirror of
https://github.com/zeldaret/oot.git
synced 2025-06-07 17:11:50 +00:00
Remove "z64" prefix from all headers (#2518)
* z64 - a * z64 - b * z64 - c * z64 - d * z64 - e * z64 - f * z64 - g * z64 - h * z64 - i * z64 - l * z64 - m * z64 - o * z64 - p * z64 - q * z64 - r * z64 - s * z64 - t * z64 - v * restore file * fix merge * fix merge --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
parent
e8b708a448
commit
28cc9d68cf
1255 changed files with 2596 additions and 2594 deletions
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@ -3,7 +3,7 @@
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#include "array_count.h"
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#include "gfx.h"
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#include "z64player.h"
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#include "player.h"
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// Eyes textures
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@ -3,7 +3,7 @@
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#include "ultra64.h"
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#include "tex_len.h"
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#include "z64animation.h"
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#include "animation.h"
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#define LINK_ADULT_EYES_TEX_WIDTH 64
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#define LINK_ADULT_EYES_TEX_HEIGHT 32
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#include "array_count.h"
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#include "gfx.h"
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#include "z64player.h"
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#include "player.h"
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// Eyes textures
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#include "ultra64.h"
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#include "tex_len.h"
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#include "z64animation.h"
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#include "animation.h"
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#define LINK_CHILD_EYES_TEX_WIDTH 64
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#define LINK_CHILD_EYES_TEX_HEIGHT 32
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#include "ultra64.h"
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#include "tex_len.h"
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#include "z64interface.h"
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#include "interface.h"
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extern u64 gQuestIconMedallionForestTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)];
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extern u64 gQuestIconMedallionFireTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)];
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@ -5,7 +5,7 @@
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#include "src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.h"
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#include "tex_len.h"
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#include "versions.h"
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#include "z64interface.h"
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#include "interface.h"
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extern u64 gItemIconDekuStickTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
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extern u64 gItemIconDekuNutTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
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@ -4,7 +4,7 @@
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#include "ultra64.h"
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#include "tex_len.h"
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#include "versions.h"
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#include "z64item.h"
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#include "item.h"
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#if OOT_NTSC
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#include "ultra64.h"
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#include "tex_len.h"
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#include "versions.h"
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#include "z64actor.h"
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#include "actor.h"
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#if OOT_NTSC
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u64 gForestTempleTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
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#include "ultra64.h"
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#include "tex_len.h"
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#include "versions.h"
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#include "z64actor.h"
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#include "actor.h"
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#if OOT_NTSC
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u64 gShadowTempleTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
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#include "ultra64.h"
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#include "tex_len.h"
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#include "versions.h"
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#include "z64actor.h"
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#include "actor.h"
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#if OOT_NTSC
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u64 gFireTempleTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
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#include "ultra64.h"
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#include "tex_len.h"
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#include "versions.h"
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#include "z64actor.h"
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#include "actor.h"
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#if OOT_NTSC
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u64 gWaterTempleTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
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#include "ultra64.h"
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#include "tex_len.h"
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#include "versions.h"
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#include "z64actor.h"
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#include "actor.h"
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#if OOT_NTSC
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u64 gSpiritTempleTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
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#include "ultra64.h"
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#include "tex_len.h"
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#include "versions.h"
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#include "z64actor.h"
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#include "actor.h"
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#if OOT_NTSC
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u64 gDekuTreeTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
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#include "ultra64.h"
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#include "tex_len.h"
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#include "versions.h"
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#include "z64actor.h"
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#include "actor.h"
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#if OOT_NTSC
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u64 gJabuJabuTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
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#include "ultra64.h"
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#include "tex_len.h"
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#include "versions.h"
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#include "z64actor.h"
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#include "actor.h"
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#if OOT_NTSC
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u64 gDodongosCavernTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
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#include "ultra64.h"
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#include "tex_len.h"
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#include "versions.h"
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#include "z64actor.h"
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#include "actor.h"
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#if OOT_NTSC
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u64 gInsideGanonsCastleTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
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#include "ultra64.h"
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#include "tex_len.h"
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#include "versions.h"
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#include "z64actor.h"
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#include "actor.h"
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#if OOT_NTSC
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u64 gIceCavernTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
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#include "ultra64.h"
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#include "tex_len.h"
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#include "versions.h"
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#include "z64actor.h"
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#include "actor.h"
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#if OOT_NTSC
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u64 gGERudoTrainingGroundTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
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#include "ultra64.h"
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#include "tex_len.h"
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#include "versions.h"
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#include "z64actor.h"
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#include "actor.h"
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#if OOT_NTSC
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u64 gCastleCourtyardTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
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#include "ultra64.h"
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#include "tex_len.h"
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#include "versions.h"
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#include "z64actor.h"
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#include "actor.h"
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#if OOT_NTSC
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u64 gGreatFairysFountainTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
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#include "ultra64.h"
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#include "tex_len.h"
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#include "versions.h"
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#include "z64actor.h"
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#include "actor.h"
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#if OOT_NTSC
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u64 gChamberOfTheSagesTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
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#include "ultra64.h"
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#include "tex_len.h"
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#include "versions.h"
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#include "z64actor.h"
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#include "actor.h"
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#if OOT_NTSC
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u64 gShootingGalleryTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
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#include "ultra64.h"
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#include "tex_len.h"
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#include "versions.h"
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#include "z64actor.h"
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#include "actor.h"
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#if OOT_NTSC
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u64 gTempleOfTimeTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
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#include "ultra64.h"
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#include "tex_len.h"
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#include "versions.h"
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#include "z64actor.h"
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#include "actor.h"
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#if OOT_NTSC
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u64 gMarketTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
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#include "ultra64.h"
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#include "tex_len.h"
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#include "versions.h"
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#include "z64actor.h"
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#include "actor.h"
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#if OOT_NTSC
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u64 gBackAlleyTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
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#include "ultra64.h"
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#include "tex_len.h"
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#include "versions.h"
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#include "z64actor.h"
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#include "actor.h"
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#if OOT_NTSC
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u64 gKokiriShopTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
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#include "ultra64.h"
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#include "tex_len.h"
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#include "versions.h"
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#include "z64actor.h"
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#include "actor.h"
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#if OOT_NTSC
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u64 gGoronShopTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
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#include "ultra64.h"
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#include "tex_len.h"
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#include "versions.h"
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#include "z64actor.h"
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#include "actor.h"
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#if OOT_NTSC
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u64 gZoraShopTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
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#include "ultra64.h"
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#include "tex_len.h"
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#include "versions.h"
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#include "z64actor.h"
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#include "actor.h"
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#if OOT_NTSC
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u64 gHouseOfSkulltulaTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
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#include "ultra64.h"
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#include "tex_len.h"
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#include "versions.h"
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#include "z64actor.h"
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#include "actor.h"
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#if OOT_NTSC
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u64 gBazaarTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
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#include "ultra64.h"
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#include "tex_len.h"
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#include "versions.h"
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#include "z64actor.h"
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#include "actor.h"
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#if OOT_NTSC
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u64 gPotionShopTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
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#include "ultra64.h"
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#include "tex_len.h"
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#include "versions.h"
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#include "z64actor.h"
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#include "actor.h"
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#if OOT_NTSC
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u64 gGravekeepersHutTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
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#include "ultra64.h"
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#include "tex_len.h"
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#include "versions.h"
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#include "z64actor.h"
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#include "actor.h"
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#if OOT_NTSC
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u64 gLakesideLaboratoryTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
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#include "ultra64.h"
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#include "tex_len.h"
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#include "versions.h"
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#include "z64actor.h"
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#include "actor.h"
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#if OOT_NTSC
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u64 gHyruleFieldTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
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#include "ultra64.h"
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#include "tex_len.h"
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#include "versions.h"
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#include "z64actor.h"
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#include "actor.h"
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#if OOT_NTSC
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u64 gKakarikoVillageTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
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#include "ultra64.h"
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#include "tex_len.h"
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#include "versions.h"
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#include "z64actor.h"
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#include "actor.h"
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#if OOT_NTSC
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u64 gGraveyardTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
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#include "ultra64.h"
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#include "tex_len.h"
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#include "versions.h"
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#include "z64actor.h"
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#include "actor.h"
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#if OOT_NTSC
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u64 gZorasRiverTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
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#include "ultra64.h"
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#include "tex_len.h"
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#include "versions.h"
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#include "z64actor.h"
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#include "actor.h"
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#if OOT_NTSC
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u64 gKokiriForestTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
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#include "ultra64.h"
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#include "tex_len.h"
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#include "versions.h"
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#include "z64actor.h"
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#include "actor.h"
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#if OOT_NTSC
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u64 gLakeHyliaTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
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#include "ultra64.h"
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#include "tex_len.h"
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#include "versions.h"
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#include "z64actor.h"
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#include "actor.h"
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#if OOT_NTSC
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u64 gZorasDomainTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
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#include "ultra64.h"
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#include "tex_len.h"
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#include "versions.h"
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#include "z64actor.h"
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#include "actor.h"
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#if OOT_NTSC
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u64 gZorasFountainTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
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#include "ultra64.h"
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#include "tex_len.h"
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#include "versions.h"
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#include "z64actor.h"
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#include "actor.h"
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#if OOT_NTSC
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u64 gGERudoValleyTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
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#include "ultra64.h"
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#include "tex_len.h"
|
||||
#include "versions.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
#if OOT_NTSC
|
||||
u64 gLostWoodsTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include "ultra64.h"
|
||||
#include "tex_len.h"
|
||||
#include "versions.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
#if OOT_NTSC
|
||||
u64 gHauntedWastelandTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include "ultra64.h"
|
||||
#include "tex_len.h"
|
||||
#include "versions.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
#if OOT_NTSC
|
||||
u64 gHyruleCastleTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include "ultra64.h"
|
||||
#include "tex_len.h"
|
||||
#include "versions.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
#if OOT_NTSC
|
||||
u64 gDeathMountainTrailTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include "ultra64.h"
|
||||
#include "tex_len.h"
|
||||
#include "versions.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
#if OOT_NTSC
|
||||
u64 gDeathMountainCraterTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include "ultra64.h"
|
||||
#include "tex_len.h"
|
||||
#include "versions.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
#if OOT_NTSC
|
||||
u64 gGoronCityTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include "ultra64.h"
|
||||
#include "tex_len.h"
|
||||
#include "versions.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
#if OOT_NTSC
|
||||
u64 gLonLonRanchTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include "ultra64.h"
|
||||
#include "tex_len.h"
|
||||
#include "versions.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
#if OOT_NTSC
|
||||
u64 gGanonsCastleTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include "ultra64.h"
|
||||
#include "tex_len.h"
|
||||
#include "versions.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
#if OOT_NTSC
|
||||
u64 gRoyalFamilysTombTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include "ultra64.h"
|
||||
#include "tex_len.h"
|
||||
#include "versions.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
#if OOT_NTSC
|
||||
u64 gFairysFountainTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include "ultra64.h"
|
||||
#include "tex_len.h"
|
||||
#include "versions.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
#if OOT_NTSC
|
||||
u64 gFishingPondTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include "ultra64.h"
|
||||
#include "tex_len.h"
|
||||
#include "versions.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
#if OOT_NTSC
|
||||
u64 gBombchuBowlingAlleyCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include "ultra64.h"
|
||||
#include "tex_len.h"
|
||||
#include "versions.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
#if OOT_NTSC
|
||||
u64 gStableTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include "ultra64.h"
|
||||
#include "tex_len.h"
|
||||
#include "versions.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
#if OOT_NTSC
|
||||
u64 gThievesHideoutTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include "ultra64.h"
|
||||
#include "tex_len.h"
|
||||
#include "versions.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
#if OOT_NTSC
|
||||
u64 gHappyMaskShopTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include "ultra64.h"
|
||||
#include "tex_len.h"
|
||||
#include "versions.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
#if OOT_NTSC
|
||||
u64 gTreasureBoxShopTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include "ultra64.h"
|
||||
#include "tex_len.h"
|
||||
#include "versions.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
#if OOT_NTSC
|
||||
u64 gSacredForestMeadowTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include "ultra64.h"
|
||||
#include "tex_len.h"
|
||||
#include "versions.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
#if OOT_NTSC
|
||||
u64 gGERudosFortressTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include "ultra64.h"
|
||||
#include "tex_len.h"
|
||||
#include "versions.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
#if OOT_NTSC
|
||||
u64 gBottomOfTheWellTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include "ultra64.h"
|
||||
#include "tex_len.h"
|
||||
#include "versions.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
#if OOT_NTSC
|
||||
u64 gDesertColossusTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include "ultra64.h"
|
||||
#include "tex_len.h"
|
||||
#include "versions.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
#if OOT_NTSC
|
||||
u64 gBombchuShopTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include "ultra64.h"
|
||||
#include "tex_len.h"
|
||||
#include "versions.h"
|
||||
#include "z64actor.h"
|
||||
#include "actor.h"
|
||||
|
||||
#if OOT_NTSC
|
||||
u64 gQuestionMarkTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
#ifndef Z64ACTOR_H
|
||||
#define Z64ACTOR_H
|
||||
#ifndef ACTOR_H
|
||||
#define ACTOR_H
|
||||
|
||||
#include "color.h"
|
||||
#include "z64actor_profile.h"
|
||||
#include "z64animation.h"
|
||||
#include "z64math.h"
|
||||
#include "z64collision_check.h"
|
||||
#include "actor_profile.h"
|
||||
#include "animation.h"
|
||||
#include "z_math.h"
|
||||
#include "collision_check.h"
|
||||
|
||||
#define ACTOR_NUMBER_MAX 200
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
#ifndef Z64ACTOR_PROFILE_H
|
||||
#define Z64ACTOR_PROFILE_H
|
||||
#ifndef ACTOR_PROFILE_H
|
||||
#define ACTOR_PROFILE_H
|
||||
|
||||
#include "ultra64.h"
|
||||
|
|
@ -1,10 +1,10 @@
|
|||
#ifndef Z64_ANIMATION_H
|
||||
#define Z64_ANIMATION_H
|
||||
#ifndef ANIMATION_H
|
||||
#define ANIMATION_H
|
||||
|
||||
#include "avoid_ub.h"
|
||||
#include "ultra64.h"
|
||||
#include "z64dma.h"
|
||||
#include "z64math.h"
|
||||
#include "dma.h"
|
||||
#include "z_math.h"
|
||||
|
||||
struct PlayState;
|
||||
struct Actor;
|
|
@ -1,8 +1,8 @@
|
|||
#ifndef Z64_ANIMATION_LEGACY_H
|
||||
#define Z64_ANIMATION_LEGACY_H
|
||||
#ifndef ANIMATION_LEGACY_H
|
||||
#define ANIMATION_LEGACY_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64math.h"
|
||||
#include "z_math.h"
|
||||
|
||||
typedef struct LegacyLimb {
|
||||
/* 0x000 */ Gfx* dList;
|
|
@ -1,9 +1,9 @@
|
|||
#ifndef Z64_AUDIO_H
|
||||
#define Z64_AUDIO_H
|
||||
#ifndef AUDIO_H
|
||||
#define AUDIO_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "sequence.h"
|
||||
#include "z64math.h"
|
||||
#include "z_math.h"
|
||||
|
||||
struct GfxPrint;
|
||||
|
|
@ -4,7 +4,7 @@
|
|||
#include "stdbool.h"
|
||||
#include "alignment.h"
|
||||
#include "attributes.h"
|
||||
#include "z64audio.h"
|
||||
#include "audio.h"
|
||||
|
||||
// Envelope definitions
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define AUDIOMGR_H
|
||||
|
||||
#include "sched.h"
|
||||
#include "z64audio.h"
|
||||
#include "audio.h"
|
||||
|
||||
typedef enum AudioMgrDebugLevel {
|
||||
/* 0 */ AUDIOMGR_DEBUG_LEVEL_NONE,
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
#ifndef Z64BGCHECK_H
|
||||
#define Z64BGCHECK_H
|
||||
#ifndef BGCHECK_H
|
||||
#define BGCHECK_H
|
||||
|
||||
#include "ultra64/ultratypes.h"
|
||||
#include "z64math.h"
|
||||
#include "z_math.h"
|
||||
|
||||
struct PlayState;
|
||||
struct Actor;
|
|
@ -1,9 +1,9 @@
|
|||
#ifndef Z64CAMERA_H
|
||||
#define Z64CAMERA_H
|
||||
#ifndef CAMERA_H
|
||||
#define CAMERA_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64cutscene.h"
|
||||
#include "z64math.h"
|
||||
#include "cutscene.h"
|
||||
#include "z_math.h"
|
||||
|
||||
struct CollisionContext;
|
||||
struct View;
|
|
@ -1,8 +1,8 @@
|
|||
#ifndef Z64COLLISION_CHECK_H
|
||||
#define Z64COLLISION_CHECK_H
|
||||
#ifndef COLLISION_CHECK_H
|
||||
#define COLLISION_CHECK_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64math.h"
|
||||
#include "z_math.h"
|
||||
|
||||
#define COLLISION_CHECK_AT_MAX 50
|
||||
#define COLLISION_CHECK_AC_MAX 60
|
|
@ -2,9 +2,9 @@
|
|||
#define CONSOLE_LOGO_STATE_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64game.h"
|
||||
#include "z64sram.h"
|
||||
#include "z64view.h"
|
||||
#include "game.h"
|
||||
#include "sram.h"
|
||||
#include "view.h"
|
||||
|
||||
typedef struct ConsoleLogoState {
|
||||
/* 0x0000 */ GameState state;
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#ifndef Z64_CURVE_H
|
||||
#define Z64_CURVE_H
|
||||
#ifndef CURVE_H
|
||||
#define CURVE_H
|
||||
|
||||
#include "ultra64.h"
|
||||
|
|
@ -1,8 +1,8 @@
|
|||
#ifndef Z64CUTSCENE_H
|
||||
#define Z64CUTSCENE_H
|
||||
#ifndef CUTSCENE_H
|
||||
#define CUTSCENE_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64math.h"
|
||||
#include "z_math.h"
|
||||
|
||||
struct PlayState;
|
||||
|
|
@ -1,8 +1,8 @@
|
|||
#ifndef Z64CUTSCENE_COMMANDS_H
|
||||
#define Z64CUTSCENE_COMMANDS_H
|
||||
#ifndef CUTSCENE_COMMANDS_H
|
||||
#define CUTSCENE_COMMANDS_H
|
||||
|
||||
#include "command_macros_base.h"
|
||||
#include "z64cutscene.h"
|
||||
#include "cutscene.h"
|
||||
|
||||
/**
|
||||
* Cutscene scripts are arrays of `CutsceneData` words, including bit-packed integers and floats.
|
|
@ -1,5 +1,5 @@
|
|||
#ifndef Z64CUTSCENE_FLAGS_H
|
||||
#define Z64CUTSCENE_FLAGS_H
|
||||
#ifndef CUTSCENE_FLAGS_H
|
||||
#define CUTSCENE_FLAGS_H
|
||||
|
||||
#include "ultra64.h"
|
||||
|
|
@ -1,8 +1,8 @@
|
|||
#ifndef Z64CUTSCENE_SPLINE_H
|
||||
#define Z64CUTSCENE_SPLINE_H
|
||||
#ifndef CUTSCENE_SPLINE_H
|
||||
#define CUTSCENE_SPLINE_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64math.h"
|
||||
#include "z_math.h"
|
||||
|
||||
union CutsceneCameraPoint;
|
||||
|
|
@ -2,8 +2,8 @@
|
|||
#define DB_CAMERA_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64cutscene.h"
|
||||
#include "z64math.h"
|
||||
#include "cutscene.h"
|
||||
#include "z_math.h"
|
||||
|
||||
struct Camera;
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#ifndef Z64DEBUG_H
|
||||
#define Z64DEBUG_H
|
||||
#ifndef DEBUG_H
|
||||
#define DEBUG_H
|
||||
|
||||
#include "ultra64.h"
|
||||
|
|
@ -1,8 +1,8 @@
|
|||
#ifndef Z64_DEBUG_DISPLAY_H
|
||||
#define Z64_DEBUG_DISPLAY_H
|
||||
#ifndef DEBUG_DISPLAY_H
|
||||
#define DEBUG_DISPLAY_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64math.h"
|
||||
#include "z_math.h"
|
||||
#include "color.h"
|
||||
|
||||
struct GraphicsContext;
|
|
@ -1,5 +1,5 @@
|
|||
#ifndef Z64_DMA_H
|
||||
#define Z64_DMA_H
|
||||
#ifndef DMA_H
|
||||
#define DMA_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "alignment.h"
|
|
@ -1,5 +1,5 @@
|
|||
#ifndef Z64_DRAW_H
|
||||
#define Z64_DRAW_H
|
||||
#ifndef DRAW_H
|
||||
#define DRAW_H
|
||||
|
||||
#include "ultra64.h"
|
||||
|
|
@ -1,10 +1,10 @@
|
|||
#ifndef Z64EFFECT_H
|
||||
#define Z64EFFECT_H
|
||||
#ifndef EFFECT_H
|
||||
#define EFFECT_H
|
||||
|
||||
#include "color.h"
|
||||
#include "romfile.h"
|
||||
#include "z64light.h"
|
||||
#include "z64math.h"
|
||||
#include "light.h"
|
||||
#include "z_math.h"
|
||||
|
||||
struct Actor;
|
||||
struct GraphicsContext;
|
|
@ -1,9 +1,9 @@
|
|||
#ifndef _Z64ENVIRONMENT_H_
|
||||
#define _Z64ENVIRONMENT_H_
|
||||
#ifndef ENVIRONMENT_H_
|
||||
#define ENVIRONMENT_H_
|
||||
|
||||
#include "z64math.h"
|
||||
#include "z64light.h"
|
||||
#include "z64dma.h"
|
||||
#include "z_math.h"
|
||||
#include "light.h"
|
||||
#include "dma.h"
|
||||
|
||||
struct GameOverContext;
|
||||
struct MessageContext;
|
|
@ -1,5 +1,5 @@
|
|||
#ifndef Z64FACE_REACTION_H
|
||||
#define Z64FACE_REACTION_H
|
||||
#ifndef FACE_REACTION_H
|
||||
#define FACE_REACTION_H
|
||||
|
||||
#include "ultra64.h"
|
||||
|
|
@ -2,12 +2,12 @@
|
|||
#define FILE_SELECT_STATE_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64environment.h"
|
||||
#include "z64game.h"
|
||||
#include "z64message.h"
|
||||
#include "z64skybox.h"
|
||||
#include "z64sram.h"
|
||||
#include "z64view.h"
|
||||
#include "environment.h"
|
||||
#include "game.h"
|
||||
#include "message.h"
|
||||
#include "skybox.h"
|
||||
#include "sram.h"
|
||||
#include "view.h"
|
||||
|
||||
typedef struct FileSelectState {
|
||||
/* 0x00000 */ GameState state;
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#ifndef Z64FONT_H
|
||||
#define Z64FONT_H
|
||||
#ifndef FONT_H
|
||||
#define FONT_H
|
||||
|
||||
#include "ultra64.h"
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
#ifndef Z64FRAME_ADVANCE_H
|
||||
#define Z64FRAME_ADVANCE_H
|
||||
#ifndef FRAME_ADVANCE_H
|
||||
#define FRAME_ADVANCE_H
|
||||
|
||||
#include "ultra64.h"
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
#ifndef Z64GAME_H
|
||||
#define Z64GAME_H
|
||||
#ifndef GAME_H
|
||||
#define GAME_H
|
||||
// This file is named "game" after game.c for now, this may change later with the system name
|
||||
|
||||
#include "ultra64/ultratypes.h"
|
|
@ -1,5 +1,5 @@
|
|||
#ifndef Z64GAME_OVER_H
|
||||
#define Z64GAME_OVER_H
|
||||
#ifndef GAME_OVER_H
|
||||
#define GAME_OVER_H
|
||||
|
||||
#include "ultra64.h"
|
||||
|
|
@ -1,8 +1,8 @@
|
|||
#ifndef Z64HORSE_H
|
||||
#define Z64HORSE_H
|
||||
#ifndef HORSE_H
|
||||
#define HORSE_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64math.h"
|
||||
#include "z_math.h"
|
||||
|
||||
struct PlayState;
|
||||
struct Actor;
|
|
@ -1,9 +1,9 @@
|
|||
#ifndef Z64INTERFACE_H
|
||||
#define Z64INTERFACE_H
|
||||
#ifndef INTERFACE_H
|
||||
#define INTERFACE_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64dma.h"
|
||||
#include "z64view.h"
|
||||
#include "dma.h"
|
||||
#include "view.h"
|
||||
|
||||
struct PlayState;
|
||||
|
|
@ -1,8 +1,8 @@
|
|||
#ifndef Z64INVENTORY_H
|
||||
#define Z64INVENTORY_H
|
||||
#ifndef INVENTORY_H
|
||||
#define INVENTORY_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64item.h"
|
||||
#include "item.h"
|
||||
|
||||
struct PlayState;
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
#ifndef Z64ITEM_H
|
||||
#define Z64ITEM_H
|
||||
#ifndef ITEM_H
|
||||
#define ITEM_H
|
||||
|
||||
// Note that z_kaleido_scope.c assumes that the dimensions and texture format here also matches the dimensions and
|
||||
// texture format for MAP_NAME_TEX1_*
|
|
@ -1,5 +1,5 @@
|
|||
#ifndef Z64LIFEMETER_H
|
||||
#define Z64LIFEMETER_H
|
||||
#ifndef LIFEMETER_H
|
||||
#define LIFEMETER_H
|
||||
|
||||
#include "ultra64/ultratypes.h"
|
||||
|
|
@ -1,9 +1,9 @@
|
|||
#ifndef Z64LIGHT_H
|
||||
#define Z64LIGHT_H
|
||||
#ifndef LIGHT_H
|
||||
#define LIGHT_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "ultra64/gbi.h"
|
||||
#include "z64math.h"
|
||||
#include "z_math.h"
|
||||
|
||||
struct GraphicsContext;
|
||||
struct PlayState;
|
|
@ -1,5 +1,5 @@
|
|||
#ifndef Z64MAP_MARK_H
|
||||
#define Z64MAP_MARK_H
|
||||
#ifndef MAP_MARK_H
|
||||
#define MAP_MARK_H
|
||||
|
||||
#include "ultra64.h"
|
||||
|
Some files were not shown because too many files have changed in this diff Show more
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Add table
Reference in a new issue