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Phantom Ganon (ovl_Boss_Ganondrof) and related actors (#442)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * It's Phantom Ganon time * Fhg_Fire matched * small touch up * more documentation * starting naming fire * renaming * cleanup * hooray for new names * merge * first pass * camera status * bgcheck * object 1 * object 2 * .s * .s * fig's comments * implementing zel's suggestions and a few other things * the work begins * work continues * docs, shifts, cleanup * cleanup * texture names * addressing the rest of the notes Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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assets/xml/objects/object_fhg.xml
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34
assets/xml/objects/object_fhg.xml
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<Root>
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<File Name="object_fhg" Segment="6">
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<!-- Skeleton -->
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<Skeleton Name="gPhantomHorseSkel" Type="Normal" LimbType="Skin" Offset="0xB098"/>
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<!-- Animations -->
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<Animation Name="gPhantomHorseRunningAnim" Offset="0xB4C8"/>
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<Animation Name="gPhantomHorseAirAnim" Offset="0xB9D0"/>
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<Animation Name="gPhantomHorseLeapAnim" Offset="0xC65C"/>
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<Animation Name="gPhantomHorseLandAnim" Offset="0xCB1C"/>
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<Animation Name="gPhantomHorseRearingAnim" Offset="0xDDB8"/>
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<Animation Name="gPhantomHorseIdleAnim" Offset="0xE8A0"/>
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<!-- Unused animations -->
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<Animation Name="gPhantomHorseUnusedRearingAnim" Offset="0x5804"/>
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<Animation Name="gPhantomHorseStillAnim" Offset="0x5990"/>
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<Animation Name="gPhantomHorseFenceJumpAnim" Offset="0xC180"/>
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<!-- Boss title card -->
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<Texture Name="gPhantomGanonTitleCardTex" OutName="phantom_ganon_title_card" Format="i8" Width="128" Height="120" Offset="0x59A0"/>
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<!-- Energy attack DLists -->
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<DList Name="gPhantomWarpDL" Offset="0xFAA0"/>
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<DList Name="gPhantomLightningBlastDL" Offset="0xFCF8"/>
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<DList Name="gPhantomLightningDL" Offset="0x105E0"/>
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<DList Name="gPhantomEnergyBallDL" Offset="0x12160"/>
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<!-- Unused DLists -->
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<DList Name="gPhantomUnkDL_FCA0" Offset="0xFCA0"/>
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<DList Name="gPhantomUnkDL_10CA0" Offset="0x10CA0"/>
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</File>
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</Root>
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