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[Audio 1/?] Extract Samplebanks and Soundfonts to XML (#2008)

* [Audio 1/?] Extract Samplebanks and Soundfonts to XML

* Remove config.py and use the version yamls for addresses, other suggested changes

* Adjust setup-audio

* Remove some commented out dead code (MM review)
This commit is contained in:
Tharo 2024-08-08 05:11:39 +01:00 committed by GitHub
parent 0186524300
commit 29acf96db2
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GPG key ID: B5690EEEBB952194
58 changed files with 4678 additions and 0 deletions

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@ -183,6 +183,9 @@ PYTHON ?= $(VENV)/bin/python3
# preprocessor for this because it won't substitute inside string literals.
SPEC_REPLACE_VARS := sed -e 's|$$(BUILD_DIR)|$(BUILD_DIR)|g'
# Audio tools
AUDIO_EXTRACT := $(PYTHON) tools/audio_extraction.py
CFLAGS += $(CPP_DEFINES)
CPPFLAGS += $(CPP_DEFINES)
@ -427,6 +430,10 @@ venv:
$(PYTHON) -m pip install -U pip
$(PYTHON) -m pip install -U -r requirements.txt
# TODO this is a temporary rule for testing audio, to be removed
setup-audio:
$(AUDIO_EXTRACT) -o $(EXTRACTED_DIR) -v $(VERSION) --read-xml
setup: venv
$(MAKE) -C tools
$(PYTHON) tools/decompress_baserom.py $(VERSION)
@ -434,6 +441,7 @@ setup: venv
$(PYTHON) tools/extract_incbins.py $(EXTRACTED_DIR)/baserom --oot-version $(VERSION) -o $(EXTRACTED_DIR)/incbin
$(PYTHON) tools/msgdis.py $(VERSION)
$(PYTHON) extract_assets.py -v $(VERSION) -j$(N_THREADS)
$(AUDIO_EXTRACT) -o $(EXTRACTED_DIR) -v $(VERSION) --read-xml
disasm:
$(RM) -r $(EXPECTED_DIR)

View file

@ -0,0 +1,433 @@
<!-- This file is only for extraction of vanilla data. For other purposes see assets/audio/samplebanks/ -->
<SampleBank Name="SampleBank_0" Index="0">
<Sample Name="SAMPLE_0_0" FileName="Sample0" Offset="0x000000" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_1" FileName="Sample1" Offset="0x0005B0" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_2" FileName="Sample2" Offset="0x000780" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_3" FileName="Sample3" Offset="0x000C70" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_4" FileName="Sample4" Offset="0x001730" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_5" FileName="Sample5" Offset="0x001ED0" SampleRate="22050" BaseNote="C4"/>
<Sample Name="SAMPLE_0_6" FileName="Sample6" Offset="0x002D10" SampleRate="32000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_7" FileName="Sample7" Offset="0x004250" SampleRate="32000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_8" FileName="Sample8" Offset="0x005480" SampleRate="32000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_9" FileName="Sample9" Offset="0x0077D0" SampleRate="32000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_10" FileName="Sample10" Offset="0x0097E0" SampleRate="32000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_11" FileName="Sample11" Offset="0x00B660" SampleRate="32000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_12" FileName="Sample12" Offset="0x00BC80" SampleRate="32000" BaseNote="F3"/>
<Sample Name="SAMPLE_0_13" FileName="Sample13" Offset="0x00E4B0" SampleRate="16000" BaseNote="C0"/>
<Sample Name="SAMPLE_0_14" FileName="Sample14" Offset="0x011D80" SampleRate="24000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_15" FileName="Sample15" Offset="0x01C4A0" SampleRate="22050" BaseNote="C4"/>
<Sample Name="SAMPLE_0_16" FileName="Sample16" Offset="0x027DA0" SampleRate="22050" BaseNote="C4"/>
<Sample Name="SAMPLE_0_17" FileName="Sample17" Offset="0x033800" SampleRate="22050" BaseNote="C4"/>
<Sample Name="SAMPLE_0_18" FileName="Sample18" Offset="0x0393F0" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_19" FileName="Sample19" Offset="0x03D090" SampleRate="32000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_20" FileName="Sample20" Offset="0x03E360" SampleRate="22050" BaseNote="C4"/>
<Sample Name="SAMPLE_0_21" FileName="Sample21" Offset="0x03ECE0" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_22" FileName="Sample22" Offset="0x03F770" SampleRate="16000" BaseNote="G4"/>
<Sample Name="SAMPLE_0_23" FileName="Sample23" Offset="0x040000" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_24" FileName="Sample24" Offset="0x040AA0" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_25" FileName="Sample25" Offset="0x0414F0" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_26" FileName="Sample26" Offset="0x041A20" SampleRate="8000" BaseNote="G3"/>
<Sample Name="SAMPLE_0_27" FileName="Sample27" Offset="0x041CD0" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_28" FileName="Sample28" Offset="0x0439A0" SampleRate="22050" BaseNote="C4"/>
<Sample Name="SAMPLE_0_29" FileName="Sample29" Offset="0x046810" SampleRate="22050" BaseNote="C4"/>
<Sample Name="SAMPLE_0_30" FileName="Sample30" Offset="0x048840" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_31" FileName="Sample31" Offset="0x04A510" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_32" FileName="Sample32" Offset="0x04A6A0" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_33" FileName="Sample33" Offset="0x04F790" SampleRate="23220" BaseNote="C4"/>
<Sample Name="SAMPLE_0_34" FileName="Sample34" Offset="0x053210" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_35" FileName="Sample35" Offset="0x055BA0" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_36" FileName="Sample36" Offset="0x057D10" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_37" FileName="Sample37" Offset="0x05B590" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_38" FileName="Sample38" Offset="0x05CBA0" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_39" FileName="Sample39" Offset="0x060240" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_40" FileName="Sample40" Offset="0x061B90" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_41" FileName="Sample41" Offset="0x063350" SampleRate="16000" BaseNote="AF4"/>
<Sample Name="SAMPLE_0_42" FileName="Sample42" Offset="0x063B70" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_43" FileName="Sample43" Offset="0x064600" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_44" FileName="Sample44" Offset="0x064F70" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_45" FileName="Sample45" Offset="0x065580" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_46" FileName="Sample46" Offset="0x067FA0" SampleRate="22050" BaseNote="C4"/>
<Sample Name="SAMPLE_0_47" FileName="Sample47" Offset="0x068CC0" SampleRate="22050" BaseNote="C4"/>
<Sample Name="SAMPLE_0_48" FileName="Sample48" Offset="0x069130" SampleRate="22050" BaseNote="C4"/>
<Sample Name="SAMPLE_0_49" FileName="Sample49" Offset="0x06A040" SampleRate="22050" BaseNote="C4"/>
<Sample Name="SAMPLE_0_50" FileName="Sample50" Offset="0x06BA00" SampleRate="22050" BaseNote="C4"/>
<Sample Name="SAMPLE_0_51" FileName="Sample51" Offset="0x06C3C0" SampleRate="22050" BaseNote="C4"/>
<Sample Name="SAMPLE_0_52" FileName="Sample52" Offset="0x06D5B0" SampleRate="22050" BaseNote="C4"/>
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<Sample Name="SAMPLE_0_54" FileName="Sample54" Offset="0x0732A0" SampleRate="22050" BaseNote="C4"/>
<Sample Name="SAMPLE_0_55" FileName="Sample55" Offset="0x074790" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_56" FileName="Sample56" Offset="0x077010" SampleRate="22050" BaseNote="C4"/>
<Sample Name="SAMPLE_0_57" FileName="Sample57" Offset="0x077BA0" SampleRate="22050" BaseNote="C4"/>
<Sample Name="SAMPLE_0_58" FileName="Sample58" Offset="0x07AFD0" SampleRate="22050" BaseNote="C4"/>
<Sample Name="SAMPLE_0_59" FileName="Sample59" Offset="0x07D290" SampleRate="22050" BaseNote="C4"/>
<Sample Name="SAMPLE_0_60" FileName="Sample60" Offset="0x07F3F0" SampleRate="22050" BaseNote="C4"/>
<Sample Name="SAMPLE_0_61" FileName="Sample61" Offset="0x07FC90" SampleRate="22050" BaseNote="C4"/>
<Sample Name="SAMPLE_0_62" FileName="Sample62" Offset="0x080E00" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_63" FileName="Sample63" Offset="0x082000" SampleRate="22050" BaseNote="C4"/>
<Sample Name="SAMPLE_0_64" FileName="Sample64" Offset="0x082ED0" SampleRate="22050" BaseNote="C0"/>
<Sample Name="SAMPLE_0_65" FileName="Sample65" Offset="0x084380" SampleRate="22050" BaseNote="C4"/>
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<Sample Name="SAMPLE_0_86" FileName="Sample86" Offset="0x0B3B10" SampleRate="24000" BaseNote="C4"/>
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<Sample Name="SAMPLE_0_395" FileName="Sample395" Offset="0x37A6B0" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_396" FileName="Sample396" Offset="0x37B2A0" SampleRate="32000" BaseNote="F4"/>
<Sample Name="SAMPLE_0_397" FileName="Sample397" Offset="0x382830" SampleRate="32000" BaseNote="BF3"/>
<Sample Name="SAMPLE_0_398" FileName="Sample398" Offset="0x384ED0" SampleRate="32000" BaseNote="BF2"/>
<Sample Name="SAMPLE_0_399" FileName="Sample399" Offset="0x387060" SampleRate="48000" BaseNote="D3"/>
<Sample Name="SAMPLE_0_400" FileName="Sample400" Offset="0x38F000" SampleRate="32000" BaseNote="BF4"/>
<Sample Name="SAMPLE_0_401" FileName="Sample401" Offset="0x3926D0" SampleRate="32000" BaseNote="BF3"/>
<Sample Name="SAMPLE_0_402" FileName="Sample402" Offset="0x396F80" SampleRate="32000" BaseNote="C6"/>
<Sample Name="SAMPLE_0_403" FileName="Sample403" Offset="0x397FA0" SampleRate="32000" BaseNote="G5"/>
<Sample Name="SAMPLE_0_404" FileName="Sample404" Offset="0x399790" SampleRate="24000" BaseNote="GF5"/>
<Sample Name="SAMPLE_0_405" FileName="Sample405" Offset="0x39A6B0" SampleRate="32000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_406" FileName="Sample406" Offset="0x3A4BE0" SampleRate="24000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_407" FileName="Sample407" Offset="0x3AA6E0" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_408" FileName="Sample408" Offset="0x3ACC20" SampleRate="32000" BaseNote="DF4"/>
<Sample Name="SAMPLE_0_409" FileName="Sample409" Offset="0x3AE1C0" SampleRate="24000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_410" FileName="Sample410" Offset="0x3B45D0" SampleRate="32000" BaseNote="AF5"/>
<Sample Name="SAMPLE_0_411" FileName="Sample411" Offset="0x3B5490" SampleRate="32000" BaseNote="E4"/>
<Sample Name="SAMPLE_0_412" FileName="Sample412" Offset="0x3B63F0" SampleRate="32000" BaseNote="E3"/>
<Sample Name="SAMPLE_0_413" FileName="Sample413" Offset="0x3B71F0" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_414" FileName="Sample414" Offset="0x3B94B0" SampleRate="32000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_415" FileName="Sample415" Offset="0x3BBC80" SampleRate="22050" BaseNote="F6"/>
<Sample Name="SAMPLE_0_416" FileName="Sample416" Offset="0x3BE750" SampleRate="32000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_417" FileName="Sample417" Offset="0x3BF6A0" SampleRate="32000" BaseNote="A1"/>
<Sample Name="SAMPLE_0_418" FileName="Sample418" Offset="0x3C0360" SampleRate="24000" BaseNote="AF5"/>
<Sample Name="SAMPLE_0_419" FileName="Sample419" Offset="0x3C2B40" SampleRate="24000" BaseNote="F4"/>
<Sample Name="SAMPLE_0_420" FileName="Sample420" Offset="0x3C4D00" SampleRate="24000" BaseNote="BF2"/>
<Sample Name="SAMPLE_0_421" FileName="Sample421" Offset="0x3C6BD0" SampleRate="32000" BaseNote="EF3"/>
<Sample Name="SAMPLE_0_422" FileName="Sample422" Offset="0x3CAC50" SampleRate="22050" BaseNote="C4"/>
<Sample Name="SAMPLE_0_423" FileName="Sample423" Offset="0x3CF8A0" SampleRate="16000" BaseNote="DF6"/>
<Sample Name="SAMPLE_0_424" FileName="Sample424" Offset="0x3D0140" SampleRate="22050" BaseNote="B5"/>
<Sample Name="SAMPLE_0_425" FileName="Sample425" Offset="0x3D0C00" SampleRate="32000" BaseNote="BF4"/>
<Sample Name="SAMPLE_0_426" FileName="Sample426" Offset="0x3D3A40" SampleRate="32000" BaseNote="EF4"/>
<Sample Name="SAMPLE_0_427" FileName="Sample427" Offset="0x3D62E0" SampleRate="16000" BaseNote="C2"/>
<Sample Name="SAMPLE_0_428" FileName="Sample428" Offset="0x3E3F50" SampleRate="32000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_429" FileName="Sample429" Offset="0x3E8BB0" SampleRate="32000" BaseNote="BF2"/>
</SampleBank>

View file

@ -0,0 +1,4 @@
<!-- This file is only for extraction of vanilla data. For other purposes see assets/audio/samplebanks/ -->
<SampleBank Name="SampleBank_2" Index="2">
<Sample Name="SAMPLE_2_0" FileName="Sample0" Offset="0x000000" SampleRate="32000" BaseNote="F4"/>
</SampleBank>

View file

@ -0,0 +1,8 @@
<!-- This file is only for extraction of vanilla data. For other purposes see assets/audio/samplebanks/ -->
<SampleBank Name="SampleBank_3" Index="3">
<Sample Name="SAMPLE_3_0" FileName="Sample0" Offset="0x000000" SampleRate="32000" BaseNote="C4"/>
<Sample Name="SAMPLE_3_1" FileName="Sample1" Offset="0x008BC0" SampleRate="32000" BaseNote="C4"/>
<Sample Name="SAMPLE_3_2" FileName="Sample2" Offset="0x00A590" SampleRate="32000" BaseNote="C4"/>
<Sample Name="SAMPLE_3_3" FileName="Sample3" Offset="0x00B3B0" SampleRate="32000" BaseNote="C4"/>
<Sample Name="SAMPLE_3_4" FileName="Sample4" Offset="0x016480" SampleRate="32000" BaseNote="C4"/>
</SampleBank>

View file

@ -0,0 +1,8 @@
<!-- This file is only for extraction of vanilla data. For other purposes see assets/audio/samplebanks/ -->
<SampleBank Name="SampleBank_4" Index="4">
<Sample Name="SAMPLE_4_0" FileName="Sample0" Offset="0x000000" SampleRate="24000" BaseNote="C4"/>
<Sample Name="SAMPLE_4_1" FileName="Sample1" Offset="0x006410" SampleRate="32000" BaseNote="AF5"/>
<Sample Name="SAMPLE_4_2" FileName="Sample2" Offset="0x0072D0" SampleRate="32000" BaseNote="E4"/>
<Sample Name="SAMPLE_4_3" FileName="Sample3" Offset="0x008230" SampleRate="32000" BaseNote="E3"/>
<Sample Name="SAMPLE_4_4" FileName="Sample4" Offset="0x009030" SampleRate="32000" BaseNote="DF4"/>
</SampleBank>

View file

@ -0,0 +1,9 @@
<!-- This file is only for extraction of vanilla data. For other purposes see assets/audio/samplebanks/ -->
<SampleBank Name="SampleBank_5" Index="5">
<Sample Name="SAMPLE_5_0" FileName="Sample0" Offset="0x000000" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_5_1" FileName="Sample1" Offset="0x002540" SampleRate="32000" BaseNote="C4"/>
<Sample Name="SAMPLE_5_2" FileName="Sample2" Offset="0x004800" SampleRate="22050" BaseNote="BF4"/>
<Sample Name="SAMPLE_5_3" FileName="Sample3" Offset="0x0072D0" SampleRate="16000" BaseNote="DF6"/>
<Sample Name="SAMPLE_5_4" FileName="Sample4" Offset="0x007B70" SampleRate="22050" BaseNote="B5"/>
<Sample Name="SAMPLE_5_5" FileName="Sample5" Offset="0x008630" SampleRate="22050" BaseNote="A3"/>
</SampleBank>

View file

@ -0,0 +1,10 @@
<!-- This file is only for extraction of vanilla data. For other purposes see assets/audio/samplebanks/ -->
<SampleBank Name="SampleBank_6" Index="6">
<Sample Name="SAMPLE_6_0" FileName="Sample0" Offset="0x000000" SampleRate="32000" BaseNote="C4"/>
<Sample Name="SAMPLE_6_1" FileName="Sample1" Offset="0x00B0D0" SampleRate="32000" BaseNote="BF2"/>
<Sample Name="SAMPLE_6_2" FileName="Sample2" Offset="0x00E120" SampleRate="32000" BaseNote="C4"/>
<Sample Name="SAMPLE_6_3" FileName="Sample3" Offset="0x0103E0" SampleRate="22050" BaseNote="BF4"/>
<Sample Name="SAMPLE_6_4" FileName="Sample4" Offset="0x012EB0" SampleRate="32000" BaseNote="C4"/>
<Sample Name="SAMPLE_6_5" FileName="Sample5" Offset="0x01D3E0" SampleRate="24000" BaseNote="C4"/>
<Sample Name="SAMPLE_6_6" FileName="Sample6" Offset="0x022EE0" SampleRate="24000" BaseNote="C4"/>
</SampleBank>

View file

@ -0,0 +1,250 @@
<!-- This file is only for extraction of vanilla data. For other purposes see assets/audio/soundfonts/ -->
<SoundFont Name="Soundfont_0" Index="0">
<Envelopes>
<Envelope Name="Env0"/>
<Envelope Name="Env1"/>
<Envelope Name="Env2"/>
<Envelope Name="Env3"/>
<Envelope Name="Env4"/>
<Envelope Name="Env5"/>
<Envelope Name="Env6"/>
<Envelope Name="Env7"/>
</Envelopes>
<Instruments>
<Instrument ProgramNumber="0" Name="INST_0"/>
<Instrument ProgramNumber="1" Name="INST_1"/>
<Instrument ProgramNumber="2" Name="INST_2"/>
<Instrument ProgramNumber="3" Name="INST_3"/>
<Instrument ProgramNumber="4" Name="INST_4"/>
<Instrument ProgramNumber="5" Name="INST_5"/>
<Instrument ProgramNumber="6" Name="INST_6"/>
<Instrument ProgramNumber="7" Name="INST_7"/>
<Instrument ProgramNumber="11" Name="INST_11"/>
<Instrument ProgramNumber="8" Name="INST_8"/>
<Instrument ProgramNumber="9" Name="INST_9"/>
<Instrument ProgramNumber="10" Name="INST_10"/>
<Instrument ProgramNumber="12" Name="INST_12"/>
<Instrument ProgramNumber="13" Name="INST_13"/>
<Instrument ProgramNumber="14" Name="INST_14"/>
<Instrument ProgramNumber="16" Name="INST_16"/>
<Instrument ProgramNumber="17" Name="INST_17"/>
<Instrument ProgramNumber="18" Name="INST_18"/>
<Instrument ProgramNumber="19" Name="INST_19"/>
<Instrument ProgramNumber="20" Name="INST_20"/>
<Instrument ProgramNumber="21" Name="INST_21"/>
<Instrument ProgramNumber="22" Name="INST_22"/>
<Instrument ProgramNumber="23" Name="INST_23"/>
<Instrument ProgramNumber="24" Name="INST_24"/>
<Instrument ProgramNumber="25" Name="INST_25"/>
<Instrument ProgramNumber="15" Name="INST_15"/>
<Instrument ProgramNumber="26" Name="INST_26"/>
<Instrument ProgramNumber="27" Name="INST_27"/>
<Instrument ProgramNumber="28" Name="INST_28"/>
<Instrument ProgramNumber="29" Name="INST_29"/>
<Instrument ProgramNumber="30" Name="INST_30"/>
<Instrument ProgramNumber="31" Name="INST_31"/>
<Instrument ProgramNumber="33" Name="INST_33"/>
<Instrument ProgramNumber="32" Name="INST_32"/>
<Instrument ProgramNumber="34" Name="INST_34"/>
<Instrument ProgramNumber="35" Name="INST_35"/>
<Instrument ProgramNumber="36" Name="INST_36"/>
<Instrument ProgramNumber="91" Name="INST_91"/>
<Instrument ProgramNumber="52" Name="INST_52"/>
<Instrument ProgramNumber="53" Name="INST_53"/>
<Instrument ProgramNumber="37" Name="INST_37"/>
<Instrument ProgramNumber="38" Name="INST_38"/>
<Instrument ProgramNumber="39" Name="INST_39"/>
<Instrument ProgramNumber="40" Name="INST_40"/>
<Instrument ProgramNumber="41" Name="INST_41"/>
<Instrument ProgramNumber="42" Name="INST_42"/>
<Instrument ProgramNumber="43" Name="INST_43"/>
<Instrument ProgramNumber="44" Name="INST_44"/>
<Instrument ProgramNumber="45" Name="INST_45"/>
<Instrument ProgramNumber="47" Name="INST_47"/>
<Instrument ProgramNumber="48" Name="INST_48"/>
<Instrument ProgramNumber="50" Name="INST_50"/>
<Instrument ProgramNumber="51" Name="INST_51"/>
<Instrument ProgramNumber="54" Name="INST_54"/>
<Instrument ProgramNumber="55" Name="INST_55"/>
<Instrument ProgramNumber="56" Name="INST_56"/>
<Instrument ProgramNumber="57" Name="INST_57"/>
<Instrument ProgramNumber="58" Name="INST_58"/>
<Instrument ProgramNumber="59" Name="INST_59"/>
<Instrument ProgramNumber="61" Name="INST_61"/>
<Instrument ProgramNumber="62" Name="INST_62"/>
<Instrument ProgramNumber="63" Name="INST_63"/>
<Instrument ProgramNumber="64" Name="INST_64"/>
<Instrument ProgramNumber="65" Name="INST_65"/>
<Instrument ProgramNumber="66" Name="INST_66"/>
<Instrument ProgramNumber="67" Name="INST_67"/>
<Instrument ProgramNumber="68" Name="INST_68"/>
<Instrument ProgramNumber="69" Name="INST_69"/>
<Instrument ProgramNumber="70" Name="INST_70"/>
<Instrument ProgramNumber="71" Name="INST_71"/>
<Instrument ProgramNumber="72" Name="INST_72"/>
<Instrument ProgramNumber="73" Name="INST_73"/>
<Instrument ProgramNumber="74" Name="INST_74"/>
<Instrument ProgramNumber="75" Name="INST_75"/>
<Instrument ProgramNumber="76" Name="INST_76"/>
<Instrument ProgramNumber="77" Name="INST_77"/>
<Instrument ProgramNumber="78" Name="INST_78"/>
<Instrument ProgramNumber="60" Name="INST_60"/>
<Instrument ProgramNumber="79" Name="INST_79"/>
<Instrument ProgramNumber="80" Name="INST_80"/>
<Instrument ProgramNumber="81" Name="INST_81"/>
<Instrument ProgramNumber="46" Name="INST_46"/>
<Instrument ProgramNumber="84" Name="INST_84"/>
<Instrument ProgramNumber="87" Name="INST_87"/>
<Instrument ProgramNumber="88" Name="INST_88"/>
<Instrument ProgramNumber="89" Name="INST_89"/>
<Instrument ProgramNumber="90" Name="INST_90"/>
<Instrument ProgramNumber="85" Name="INST_85"/>
<Instrument ProgramNumber="86" Name="INST_86"/>
<Instrument ProgramNumber="83" Name="INST_83"/>
<Instrument ProgramNumber="82" Name="INST_82"/>
</Instruments>
<Drums>
<Drum Name="DRUM_0"/>
<Drum Name="DRUM_1"/>
<Drum Name="DRUM_2"/>
<Drum Name="DRUM_3"/>
</Drums>
<Effects>
<Effect Name="EFFECT_0"/>
<Effect Name="EFFECT_1"/>
<Effect Name="EFFECT_2"/>
<Effect Name="EFFECT_3"/>
<Effect Name="EFFECT_4"/>
<Effect Name="EFFECT_5"/>
<Effect Name="EFFECT_6"/>
<Effect Name="EFFECT_7"/>
<Effect Name="EFFECT_8"/>
<Effect Name="EFFECT_9"/>
<Effect Name="EFFECT_10"/>
<Effect Name="EFFECT_11"/>
<Effect Name="EFFECT_12"/>
<Effect Name="EFFECT_13"/>
<Effect Name="EFFECT_14"/>
<Effect Name="EFFECT_15"/>
<Effect Name="EFFECT_16"/>
<Effect Name="EFFECT_17"/>
<Effect Name="EFFECT_18"/>
<Effect Name="EFFECT_19"/>
<Effect Name="EFFECT_20"/>
<Effect Name="EFFECT_21"/>
<Effect Name="EFFECT_22"/>
<Effect Name="EFFECT_23"/>
<Effect Name="EFFECT_24"/>
<Effect Name="EFFECT_25"/>
<Effect Name="EFFECT_26"/>
<Effect Name="EFFECT_27"/>
<Effect Name="EFFECT_28"/>
<Effect Name="EFFECT_29"/>
<Effect Name="EFFECT_30"/>
<Effect Name="EFFECT_31"/>
<Effect Name="EFFECT_32"/>
<Effect Name="EFFECT_33"/>
<Effect Name="EFFECT_34"/>
<Effect Name="EFFECT_35"/>
<Effect Name="EFFECT_36"/>
<Effect Name="EFFECT_37"/>
<Effect Name="EFFECT_38"/>
<Effect Name="EFFECT_39"/>
<Effect Name="EFFECT_40"/>
<Effect Name="EFFECT_41"/>
<Effect Name="EFFECT_42"/>
<Effect Name="EFFECT_43"/>
<Effect Name="EFFECT_44"/>
<Effect Name="EFFECT_45"/>
<Effect Name="EFFECT_46"/>
<Effect Name="EFFECT_47"/>
<Effect Name="EFFECT_48"/>
<Effect Name="EFFECT_49"/>
<Effect Name="EFFECT_50"/>
<Effect Name="EFFECT_51"/>
<Effect Name="EFFECT_52"/>
<Effect Name="EFFECT_53"/>
<Effect Name="EFFECT_54"/>
<Effect Name="EFFECT_55"/>
<Effect Name="EFFECT_56"/>
<Effect Name="EFFECT_57"/>
<Effect Name="EFFECT_58"/>
<Effect Name="EFFECT_59"/>
<Effect Name="EFFECT_60"/>
<Effect Name="EFFECT_61"/>
<Effect Name="EFFECT_62"/>
<Effect Name="EFFECT_63"/>
<Effect Name="EFFECT_64"/>
<Effect Name="EFFECT_65"/>
<Effect Name="EFFECT_66"/>
<Effect Name="EFFECT_67"/>
<Effect Name="EFFECT_68"/>
<Effect Name="EFFECT_69"/>
<Effect Name="EFFECT_70"/>
<Effect Name="EFFECT_71"/>
<Effect Name="EFFECT_72"/>
<Effect Name="EFFECT_73"/>
<Effect Name="EFFECT_74"/>
<Effect Name="EFFECT_75"/>
<Effect Name="EFFECT_76"/>
<Effect Name="EFFECT_77"/>
<Effect Name="EFFECT_78"/>
<Effect Name="EFFECT_79"/>
<Effect Name="EFFECT_80"/>
<Effect Name="EFFECT_81"/>
<Effect Name="EFFECT_82"/>
<Effect Name="EFFECT_83"/>
<Effect Name="EFFECT_84"/>
<Effect Name="EFFECT_85"/>
<Effect Name="EFFECT_86"/>
<Effect Name="EFFECT_87"/>
<Effect Name="EFFECT_88"/>
<Effect Name="EFFECT_89"/>
<Effect Name="EFFECT_90"/>
<Effect Name="EFFECT_91"/>
<Effect Name="EFFECT_92"/>
<Effect Name="EFFECT_93"/>
<Effect Name="EFFECT_94"/>
<Effect Name="EFFECT_95"/>
<Effect Name="EFFECT_96"/>
<Effect Name="EFFECT_97"/>
<Effect Name="EFFECT_98"/>
<Effect Name="EFFECT_99"/>
<Effect Name="EFFECT_100"/>
<Effect Name="EFFECT_101"/>
<Effect Name="EFFECT_102"/>
<Effect Name="EFFECT_103"/>
<Effect Name="EFFECT_104"/>
<Effect Name="EFFECT_105"/>
<Effect Name="EFFECT_106"/>
<Effect Name="EFFECT_107"/>
<Effect Name="EFFECT_108"/>
<Effect Name="EFFECT_109"/>
<Effect Name="EFFECT_110"/>
<Effect Name="EFFECT_111"/>
<Effect Name="EFFECT_112"/>
<Effect Name="EFFECT_113"/>
<Effect Name="EFFECT_114"/>
<Effect Name="EFFECT_115"/>
<Effect Name="EFFECT_116"/>
<Effect Name="EFFECT_117"/>
<Effect Name="EFFECT_118"/>
<Effect Name="EFFECT_119"/>
<Effect Name="EFFECT_120"/>
<Effect Name="EFFECT_121"/>
<Effect Name="EFFECT_122"/>
<Effect Name="EFFECT_123"/>
<Effect Name="EFFECT_124"/>
<Effect Name="EFFECT_125"/>
<Effect Name="EFFECT_126"/>
<Effect Name="EFFECT_127"/>
<Effect Name="EFFECT_128"/>
<Effect Name="EFFECT_129"/>
<Effect Name="EFFECT_130"/>
<Effect Name="EFFECT_131"/>
<Effect Name="EFFECT_132"/>
<Effect Name="EFFECT_133"/>
<Effect Name="EFFECT_134"/>
<Effect Name="EFFECT_135"/>
</Effects>
</SoundFont>

View file

@ -0,0 +1,102 @@
<!-- This file is only for extraction of vanilla data. For other purposes see assets/audio/soundfonts/ -->
<SoundFont Name="Soundfont_1" Index="1">
<Envelopes>
<Envelope Name="Env0"/>
</Envelopes>
<Instruments>
<Instrument ProgramNumber="0" Name="INST_0"/>
<Instrument ProgramNumber="1" Name="INST_1"/>
<Instrument ProgramNumber="2" Name="INST_2"/>
<Instrument ProgramNumber="18" Name="INST_18"/>
<Instrument ProgramNumber="19" Name="INST_19"/>
<Instrument ProgramNumber="20" Name="INST_20"/>
<Instrument ProgramNumber="3" Name="INST_3"/>
<Instrument ProgramNumber="4" Name="INST_4"/>
<Instrument ProgramNumber="5" Name="INST_5"/>
<Instrument ProgramNumber="6" Name="INST_6"/>
<Instrument ProgramNumber="7" Name="INST_7"/>
<Instrument ProgramNumber="11" Name="INST_11"/>
<Instrument ProgramNumber="8" Name="INST_8"/>
<Instrument ProgramNumber="9" Name="INST_9"/>
<Instrument ProgramNumber="10" Name="INST_10"/>
<Instrument ProgramNumber="23" Name="INST_23"/>
<Instrument ProgramNumber="12" Name="INST_12"/>
<Instrument ProgramNumber="13" Name="INST_13"/>
<Instrument ProgramNumber="15" Name="INST_15"/>
<Instrument ProgramNumber="14" Name="INST_14"/>
<Instrument ProgramNumber="16" Name="INST_16"/>
<Instrument ProgramNumber="17" Name="INST_17"/>
<Instrument ProgramNumber="25" Name="INST_25"/>
<Instrument ProgramNumber="26" Name="INST_26"/>
<Instrument ProgramNumber="27" Name="INST_27"/>
<Instrument ProgramNumber="28" Name="INST_28"/>
<Instrument ProgramNumber="21" Name="INST_21"/>
<Instrument ProgramNumber="24" Name="INST_24"/>
<Instrument ProgramNumber="29" Name="INST_29"/>
<Instrument ProgramNumber="30" Name="INST_30"/>
<Instrument ProgramNumber="31" Name="INST_31"/>
<Instrument ProgramNumber="32" Name="INST_32"/>
<Instrument ProgramNumber="33" Name="INST_33"/>
<Instrument ProgramNumber="34" Name="INST_34"/>
<Instrument ProgramNumber="35" Name="INST_35"/>
<Instrument ProgramNumber="36" Name="INST_36"/>
<Instrument ProgramNumber="37" Name="INST_37"/>
<Instrument ProgramNumber="41" Name="INST_41"/>
<Instrument ProgramNumber="42" Name="INST_42"/>
<Instrument ProgramNumber="43" Name="INST_43"/>
<Instrument ProgramNumber="45" Name="INST_45"/>
<Instrument ProgramNumber="46" Name="INST_46"/>
<Instrument ProgramNumber="48" Name="INST_48"/>
<Instrument ProgramNumber="50" Name="INST_50"/>
<Instrument ProgramNumber="38" Name="INST_38"/>
<Instrument ProgramNumber="39" Name="INST_39"/>
<Instrument ProgramNumber="40" Name="INST_40"/>
<Instrument ProgramNumber="44" Name="INST_44"/>
<Instrument ProgramNumber="22" Name="INST_22"/>
<Instrument ProgramNumber="47" Name="INST_47"/>
<Instrument ProgramNumber="49" Name="INST_49"/>
</Instruments>
<Effects>
<Effect Name="EFFECT_0"/>
<Effect Name="EFFECT_1"/>
<Effect Name="EFFECT_2"/>
<Effect Name="EFFECT_3"/>
<Effect Name="EFFECT_4"/>
<Effect Name="EFFECT_5"/>
<Effect Name="EFFECT_6"/>
<Effect Name="EFFECT_7"/>
<Effect Name="EFFECT_8"/>
<Effect Name="EFFECT_9"/>
<Effect Name="EFFECT_10"/>
<Effect Name="EFFECT_11"/>
<Effect Name="EFFECT_12"/>
<Effect Name="EFFECT_13"/>
<Effect Name="EFFECT_14"/>
<Effect Name="EFFECT_15"/>
<Effect Name="EFFECT_16"/>
<Effect Name="EFFECT_17"/>
<Effect Name="EFFECT_18"/>
<Effect Name="EFFECT_19"/>
<Effect Name="EFFECT_20"/>
<Effect Name="EFFECT_21"/>
<Effect Name="EFFECT_22"/>
<Effect Name="EFFECT_23"/>
<Effect Name="EFFECT_24"/>
<Effect Name="EFFECT_25"/>
<Effect Name="EFFECT_26"/>
<Effect Name="EFFECT_27"/>
<Effect Name="EFFECT_28"/>
<Effect Name="EFFECT_29"/>
<Effect Name="EFFECT_30"/>
<Effect Name="EFFECT_31"/>
<Effect Name="EFFECT_32"/>
<Effect Name="EFFECT_33"/>
<Effect Name="EFFECT_34"/>
<Effect Name="EFFECT_35"/>
<Effect Name="EFFECT_36"/>
<Effect Name="EFFECT_37"/>
<Effect Name="EFFECT_38"/>
<Effect Name="EFFECT_39"/>
<Effect Name="EFFECT_40"/>
</Effects>
</SoundFont>

View file

@ -0,0 +1,23 @@
<!-- This file is only for extraction of vanilla data. For other purposes see assets/audio/soundfonts/ -->
<SoundFont Name="Soundfont_10" Index="10">
<Envelopes>
<Envelope Name="Env0"/>
<Envelope Name="Env1"/>
<Envelope Name="Env2"/>
<Envelope Name="Env3"/>
<Envelope Name="Env4"/>
</Envelopes>
<Instruments>
<Instrument ProgramNumber="3" Name="INST_3"/>
<Instrument ProgramNumber="5" Name="INST_5"/>
<Instrument ProgramNumber="6" Name="INST_6"/>
<Instrument ProgramNumber="10" Name="INST_10"/>
<Instrument ProgramNumber="11" Name="INST_11"/>
<Instrument ProgramNumber="12" Name="INST_12"/>
<Instrument ProgramNumber="13" Name="INST_13"/>
</Instruments>
<Drums>
<Drum Name="DRUM_0"/>
<Drum Name="DRUM_1"/>
</Drums>
</SoundFont>

View file

@ -0,0 +1,15 @@
<!-- This file is only for extraction of vanilla data. For other purposes see assets/audio/soundfonts/ -->
<SoundFont Name="Soundfont_11" Index="11">
<Envelopes>
<Envelope Name="Env0"/>
<Envelope Name="Env1"/>
<Envelope Name="Env2"/>
<Envelope Name="Env3"/>
</Envelopes>
<Instruments>
<Instrument ProgramNumber="0" Name="INST_0"/>
<Instrument ProgramNumber="1" Name="INST_1"/>
<Instrument ProgramNumber="2" Name="INST_2"/>
<Instrument ProgramNumber="3" Name="INST_3"/>
</Instruments>
</SoundFont>

View file

@ -0,0 +1,13 @@
<!-- This file is only for extraction of vanilla data. For other purposes see assets/audio/soundfonts/ -->
<SoundFont Name="Soundfont_12" Index="12">
<Envelopes>
<Envelope Name="Env0"/>
<Envelope Name="Env1"/>
<Envelope Name="Env2"/>
</Envelopes>
<Instruments>
<Instrument ProgramNumber="0" Name="INST_0"/>
<Instrument ProgramNumber="1" Name="INST_1"/>
<Instrument ProgramNumber="2" Name="INST_2"/>
</Instruments>
</SoundFont>

View file

@ -0,0 +1,24 @@
<!-- This file is only for extraction of vanilla data. For other purposes see assets/audio/soundfonts/ -->
<SoundFont Name="Soundfont_13" Index="13">
<Envelopes>
<Envelope Name="Env0"/>
<Envelope Name="Env1"/>
<Envelope Name="Env2"/>
<Envelope Name="Env3"/>
<Envelope Name="Env4"/>
<Envelope Name="Env5"/>
<Envelope Name="Env6"/>
</Envelopes>
<Instruments>
<Instrument ProgramNumber="0" Name="INST_0"/>
<Instrument ProgramNumber="1" Name="INST_1"/>
<Instrument ProgramNumber="2" Name="INST_2"/>
<Instrument ProgramNumber="3" Name="INST_3"/>
<Instrument ProgramNumber="4" Name="INST_4"/>
<Instrument ProgramNumber="11" Name="INST_11"/>
<Instrument ProgramNumber="12" Name="INST_12"/>
<Instrument ProgramNumber="13" Name="INST_13"/>
<Instrument ProgramNumber="14" Name="INST_14"/>
<Instrument ProgramNumber="15" Name="INST_15"/>
</Instruments>
</SoundFont>

View file

@ -0,0 +1,15 @@
<!-- This file is only for extraction of vanilla data. For other purposes see assets/audio/soundfonts/ -->
<SoundFont Name="Soundfont_14" Index="14">
<Envelopes>
<Envelope Name="Env0"/>
<Envelope Name="Env1"/>
<Envelope Name="Env2"/>
</Envelopes>
<Instruments>
<Instrument ProgramNumber="0" Name="INST_0"/>
<Instrument ProgramNumber="1" Name="INST_1"/>
<Instrument ProgramNumber="2" Name="INST_2"/>
<Instrument ProgramNumber="3" Name="INST_3"/>
<Instrument ProgramNumber="4" Name="INST_4"/>
</Instruments>
</SoundFont>

View file

@ -0,0 +1,26 @@
<!-- This file is only for extraction of vanilla data. For other purposes see assets/audio/soundfonts/ -->
<SoundFont Name="Soundfont_15" Index="15">
<Envelopes>
<Envelope Name="Env0"/>
<Envelope Name="Env1"/>
<Envelope Name="Env2"/>
<Envelope Name="Env3"/>
<Envelope Name="Env4"/>
<Envelope Name="Env5"/>
<Envelope Name="Env6"/>
</Envelopes>
<Instruments>
<Instrument ProgramNumber="0" Name="INST_0"/>
<Instrument ProgramNumber="1" Name="INST_1"/>
<Instrument ProgramNumber="2" Name="INST_2"/>
<Instrument ProgramNumber="3" Name="INST_3"/>
<Instrument ProgramNumber="4" Name="INST_4"/>
<Instrument ProgramNumber="8" Name="INST_8"/>
<Instrument ProgramNumber="10" Name="INST_10"/>
<Instrument ProgramNumber="11" Name="INST_11"/>
<Instrument ProgramNumber="12" Name="INST_12"/>
<Instrument ProgramNumber="13" Name="INST_13"/>
<Instrument ProgramNumber="14" Name="INST_14"/>
<Instrument ProgramNumber="15" Name="INST_15"/>
</Instruments>
</SoundFont>

View file

@ -0,0 +1,23 @@
<!-- This file is only for extraction of vanilla data. For other purposes see assets/audio/soundfonts/ -->
<SoundFont Name="Soundfont_16" Index="16">
<Envelopes>
<Envelope Name="Env0"/>
<Envelope Name="Env1"/>
<Envelope Name="Env2"/>
<Envelope Name="Env3"/>
<Envelope Name="Env4"/>
<Envelope Name="Env5"/>
</Envelopes>
<Instruments>
<Instrument ProgramNumber="1" Name="INST_1"/>
<Instrument ProgramNumber="2" Name="INST_2"/>
<Instrument ProgramNumber="3" Name="INST_3"/>
<Instrument ProgramNumber="4" Name="INST_4"/>
<Instrument ProgramNumber="5" Name="INST_5"/>
<Instrument ProgramNumber="0" Name="INST_0"/>
</Instruments>
<Drums>
<Drum Name="DRUM_0"/>
<Drum Name="DRUM_1"/>
</Drums>
</SoundFont>

View file

@ -0,0 +1,18 @@
<!-- This file is only for extraction of vanilla data. For other purposes see assets/audio/soundfonts/ -->
<SoundFont Name="Soundfont_17" Index="17">
<Envelopes>
<Envelope Name="Env0"/>
<Envelope Name="Env1"/>
<Envelope Name="Env2"/>
<Envelope Name="Env3"/>
</Envelopes>
<Instruments>
<Instrument ProgramNumber="0" Name="INST_0"/>
<Instrument ProgramNumber="1" Name="INST_1"/>
<Instrument ProgramNumber="5" Name="INST_5"/>
<Instrument ProgramNumber="6" Name="INST_6"/>
<Instrument ProgramNumber="7" Name="INST_7"/>
<Instrument ProgramNumber="13" Name="INST_13"/>
<Instrument ProgramNumber="14" Name="INST_14"/>
</Instruments>
</SoundFont>

View file

@ -0,0 +1,29 @@
<!-- This file is only for extraction of vanilla data. For other purposes see assets/audio/soundfonts/ -->
<SoundFont Name="Soundfont_18" Index="18">
<Envelopes>
<Envelope Name="Env0"/>
<Envelope Name="Env1"/>
<Envelope Name="Env2"/>
<Envelope Name="Env3"/>
<Envelope Name="Env4"/>
<Envelope Name="Env5"/>
<Envelope Name="Env6"/>
</Envelopes>
<Instruments>
<Instrument ProgramNumber="0" Name="INST_0"/>
<Instrument ProgramNumber="1" Name="INST_1"/>
<Instrument ProgramNumber="4" Name="INST_4"/>
<Instrument ProgramNumber="5" Name="INST_5"/>
<Instrument ProgramNumber="8" Name="INST_8"/>
<Instrument ProgramNumber="10" Name="INST_10"/>
<Instrument ProgramNumber="11" Name="INST_11"/>
<Instrument ProgramNumber="12" Name="INST_12"/>
</Instruments>
<Drums>
<Drum Name="DRUM_0"/>
<Drum Name="DRUM_1"/>
<Drum Name="DRUM_2"/>
<Drum Name="DRUM_3"/>
<Drum Name="DRUM_4"/>
</Drums>
</SoundFont>

View file

@ -0,0 +1,14 @@
<!-- This file is only for extraction of vanilla data. For other purposes see assets/audio/soundfonts/ -->
<SoundFont Name="Soundfont_19" Index="19">
<Envelopes>
<Envelope Name="Env0"/>
<Envelope Name="Env1"/>
<Envelope Name="Env2"/>
</Envelopes>
<Instruments>
<Instrument ProgramNumber="0" Name="INST_0"/>
<Instrument ProgramNumber="1" Name="INST_1"/>
<Instrument ProgramNumber="2" Name="INST_2"/>
<Instrument ProgramNumber="3" Name="INST_3"/>
</Instruments>
</SoundFont>

View file

@ -0,0 +1,28 @@
<!-- This file is only for extraction of vanilla data. For other purposes see assets/audio/soundfonts/ -->
<SoundFont Name="Soundfont_2" Index="2">
<Envelopes>
<Envelope Name="Env0"/>
</Envelopes>
<Instruments>
<Instrument ProgramNumber="1" Name="INST_1"/>
<Instrument ProgramNumber="2" Name="INST_2"/>
<Instrument ProgramNumber="3" Name="INST_3"/>
<Instrument ProgramNumber="4" Name="INST_4"/>
<Instrument ProgramNumber="5" Name="INST_5"/>
<Instrument ProgramNumber="6" Name="INST_6"/>
<Instrument ProgramNumber="7" Name="INST_7"/>
<Instrument ProgramNumber="8" Name="INST_8"/>
<Instrument ProgramNumber="9" Name="INST_9"/>
<Instrument ProgramNumber="10" Name="INST_10"/>
<Instrument ProgramNumber="11" Name="INST_11"/>
<Instrument ProgramNumber="12" Name="INST_12"/>
<Instrument ProgramNumber="13" Name="INST_13"/>
<Instrument ProgramNumber="14" Name="INST_14"/>
<Instrument ProgramNumber="15" Name="INST_15"/>
<Instrument ProgramNumber="16" Name="INST_16"/>
<Instrument ProgramNumber="17" Name="INST_17"/>
<Instrument ProgramNumber="18" Name="INST_18"/>
<Instrument ProgramNumber="19" Name="INST_19"/>
<Instrument ProgramNumber="20" Name="INST_20"/>
</Instruments>
</SoundFont>

View file

@ -0,0 +1,23 @@
<!-- This file is only for extraction of vanilla data. For other purposes see assets/audio/soundfonts/ -->
<SoundFont Name="Soundfont_20" Index="20">
<Envelopes>
<Envelope Name="Env0"/>
<Envelope Name="Env1"/>
<Envelope Name="Env2"/>
<Envelope Name="Env3"/>
</Envelopes>
<Instruments>
<Instrument ProgramNumber="0" Name="INST_0"/>
<Instrument ProgramNumber="1" Name="INST_1"/>
<Instrument ProgramNumber="2" Name="INST_2"/>
<Instrument ProgramNumber="3" Name="INST_3"/>
<Instrument ProgramNumber="4" Name="INST_4"/>
</Instruments>
<Drums>
<Drum Name="DRUM_0"/>
<Drum Name="DRUM_1"/>
<Drum Name="DRUM_2"/>
<Drum Name="DRUM_3"/>
<Drum Name="DRUM_4"/>
</Drums>
</SoundFont>

View file

@ -0,0 +1,20 @@
<!-- This file is only for extraction of vanilla data. For other purposes see assets/audio/soundfonts/ -->
<SoundFont Name="Soundfont_21" Index="21">
<Envelopes>
<Envelope Name="Env0"/>
<Envelope Name="Env1"/>
<Envelope Name="Env2"/>
<Envelope Name="Env3"/>
</Envelopes>
<Instruments>
<Instrument ProgramNumber="0" Name="INST_0"/>
<Instrument ProgramNumber="1" Name="INST_1"/>
<Instrument ProgramNumber="2" Name="INST_2"/>
</Instruments>
<Drums>
<Drum Name="DRUM_0"/>
<Drum Name="DRUM_1"/>
<Drum Name="DRUM_2"/>
<Drum Name="DRUM_3"/>
</Drums>
</SoundFont>

View file

@ -0,0 +1,25 @@
<!-- This file is only for extraction of vanilla data. For other purposes see assets/audio/soundfonts/ -->
<SoundFont Name="Soundfont_22" Index="22">
<Envelopes>
<Envelope Name="Env0"/>
<Envelope Name="Env1"/>
<Envelope Name="Env2"/>
<Envelope Name="Env3"/>
<Envelope Name="Env4"/>
<Envelope Name="Env5"/>
</Envelopes>
<Instruments>
<Instrument ProgramNumber="0" Name="INST_0"/>
<Instrument ProgramNumber="1" Name="INST_1"/>
<Instrument ProgramNumber="2" Name="INST_2"/>
<Instrument ProgramNumber="3" Name="INST_3"/>
<Instrument ProgramNumber="4" Name="INST_4"/>
<Instrument ProgramNumber="10" Name="INST_10"/>
</Instruments>
<Drums>
<Drum Name="DRUM_0"/>
<Drum Name="DRUM_1"/>
<Drum Name="DRUM_2"/>
<Drum Name="DRUM_3"/>
</Drums>
</SoundFont>

View file

@ -0,0 +1,14 @@
<!-- This file is only for extraction of vanilla data. For other purposes see assets/audio/soundfonts/ -->
<SoundFont Name="Soundfont_23" Index="23">
<Envelopes>
<Envelope Name="Env0"/>
<Envelope Name="Env1"/>
<Envelope Name="Env2"/>
</Envelopes>
<Instruments>
<Instrument ProgramNumber="0" Name="INST_0"/>
<Instrument ProgramNumber="1" Name="INST_1"/>
<Instrument ProgramNumber="2" Name="INST_2"/>
<Instrument ProgramNumber="3" Name="INST_3"/>
</Instruments>
</SoundFont>

View file

@ -0,0 +1,23 @@
<!-- This file is only for extraction of vanilla data. For other purposes see assets/audio/soundfonts/ -->
<SoundFont Name="Soundfont_24" Index="24">
<Envelopes>
<Envelope Name="Env0"/>
<Envelope Name="Env1"/>
<Envelope Name="Env2"/>
<Envelope Name="Env3"/>
<Envelope Name="Env4"/>
<Envelope Name="Env5"/>
<Envelope Name="Env6"/>
<Envelope Name="Env7"/>
</Envelopes>
<Instruments>
<Instrument ProgramNumber="0" Name="INST_0"/>
<Instrument ProgramNumber="1" Name="INST_1"/>
<Instrument ProgramNumber="2" Name="INST_2"/>
<Instrument ProgramNumber="3" Name="INST_3"/>
<Instrument ProgramNumber="4" Name="INST_4"/>
<Instrument ProgramNumber="6" Name="INST_6"/>
<Instrument ProgramNumber="7" Name="INST_7"/>
<Instrument ProgramNumber="8" Name="INST_8"/>
</Instruments>
</SoundFont>

View file

@ -0,0 +1,19 @@
<!-- This file is only for extraction of vanilla data. For other purposes see assets/audio/soundfonts/ -->
<SoundFont Name="Soundfont_25" Index="25">
<Envelopes>
<Envelope Name="Env0"/>
<Envelope Name="Env1"/>
<Envelope Name="Env2"/>
<Envelope Name="Env3"/>
<Envelope Name="Env4"/>
<Envelope Name="Env5"/>
</Envelopes>
<Instruments>
<Instrument ProgramNumber="0" Name="INST_0"/>
<Instrument ProgramNumber="4" Name="INST_4"/>
<Instrument ProgramNumber="5" Name="INST_5"/>
<Instrument ProgramNumber="6" Name="INST_6"/>
<Instrument ProgramNumber="7" Name="INST_7"/>
<Instrument ProgramNumber="1" Name="INST_1"/>
</Instruments>
</SoundFont>

View file

@ -0,0 +1,10 @@
<!-- This file is only for extraction of vanilla data. For other purposes see assets/audio/soundfonts/ -->
<SoundFont Name="Soundfont_26" Index="26">
<Envelopes>
<Envelope Name="Env0"/>
</Envelopes>
<Instruments>
<Instrument ProgramNumber="14" Name="INST_14"/>
<Instrument ProgramNumber="13" Name="INST_13"/>
</Instruments>
</SoundFont>

View file

@ -0,0 +1,21 @@
<!-- This file is only for extraction of vanilla data. For other purposes see assets/audio/soundfonts/ -->
<SoundFont Name="Soundfont_27" Index="27">
<Envelopes>
<Envelope Name="Env0"/>
<Envelope Name="Env1"/>
<Envelope Name="Env2"/>
<Envelope Name="Env3"/>
<Envelope Name="Env4"/>
<Envelope Name="Env5"/>
</Envelopes>
<Instruments>
<Instrument ProgramNumber="0" Name="INST_0"/>
<Instrument ProgramNumber="1" Name="INST_1"/>
<Instrument ProgramNumber="2" Name="INST_2"/>
<Instrument ProgramNumber="3" Name="INST_3"/>
<Instrument ProgramNumber="5" Name="INST_5"/>
<Instrument ProgramNumber="7" Name="INST_7"/>
<Instrument ProgramNumber="11" Name="INST_11"/>
<Instrument ProgramNumber="10" Name="INST_10"/>
</Instruments>
</SoundFont>

View file

@ -0,0 +1,15 @@
<!-- This file is only for extraction of vanilla data. For other purposes see assets/audio/soundfonts/ -->
<SoundFont Name="Soundfont_28" Index="28">
<Envelopes>
<Envelope Name="Env0"/>
<Envelope Name="Env1"/>
<Envelope Name="Env2"/>
<Envelope Name="Env3"/>
</Envelopes>
<Instruments>
<Instrument ProgramNumber="0" Name="INST_0"/>
<Instrument ProgramNumber="1" Name="INST_1"/>
<Instrument ProgramNumber="4" Name="INST_4"/>
<Instrument ProgramNumber="3" Name="INST_3"/>
</Instruments>
</SoundFont>

View file

@ -0,0 +1,22 @@
<!-- This file is only for extraction of vanilla data. For other purposes see assets/audio/soundfonts/ -->
<SoundFont Name="Soundfont_29" Index="29">
<Envelopes>
<Envelope Name="Env0"/>
<Envelope Name="Env1"/>
<Envelope Name="Env2"/>
<Envelope Name="Env3"/>
<Envelope Name="Env4"/>
</Envelopes>
<Instruments>
<Instrument ProgramNumber="0" Name="INST_0"/>
<Instrument ProgramNumber="1" Name="INST_1"/>
<Instrument ProgramNumber="5" Name="INST_5"/>
<Instrument ProgramNumber="7" Name="INST_7"/>
<Instrument ProgramNumber="10" Name="INST_10"/>
<Instrument ProgramNumber="11" Name="INST_11"/>
</Instruments>
<Drums>
<Drum Name="DRUM_0"/>
<Drum Name="DRUM_1"/>
</Drums>
</SoundFont>

View file

@ -0,0 +1,37 @@
<!-- This file is only for extraction of vanilla data. For other purposes see assets/audio/soundfonts/ -->
<SoundFont Name="Soundfont_3" Index="3">
<Envelopes>
<Envelope Name="Env0"/>
<Envelope Name="Env1"/>
<Envelope Name="Env2"/>
<Envelope Name="Env3"/>
<Envelope Name="Env4"/>
<Envelope Name="Env5"/>
<Envelope Name="Env6"/>
<Envelope Name="Env7"/>
</Envelopes>
<Instruments>
<Instrument ProgramNumber="0" Name="INST_0"/>
<Instrument ProgramNumber="1" Name="INST_1"/>
<Instrument ProgramNumber="2" Name="INST_2"/>
<Instrument ProgramNumber="3" Name="INST_3"/>
<Instrument ProgramNumber="4" Name="INST_4"/>
<Instrument ProgramNumber="5" Name="INST_5"/>
<Instrument ProgramNumber="6" Name="INST_6"/>
<Instrument ProgramNumber="7" Name="INST_7"/>
<Instrument ProgramNumber="8" Name="INST_8"/>
<Instrument ProgramNumber="10" Name="INST_10"/>
<Instrument ProgramNumber="11" Name="INST_11"/>
<Instrument ProgramNumber="12" Name="INST_12"/>
<Instrument ProgramNumber="13" Name="INST_13"/>
<Instrument ProgramNumber="14" Name="INST_14"/>
<Instrument ProgramNumber="15" Name="INST_15"/>
</Instruments>
<Drums>
<Drum Name="DRUM_0"/>
<Drum Name="DRUM_1"/>
<Drum Name="DRUM_2"/>
<Drum Name="DRUM_3"/>
<Drum Name="DRUM_4"/>
</Drums>
</SoundFont>

View file

@ -0,0 +1,13 @@
<!-- This file is only for extraction of vanilla data. For other purposes see assets/audio/soundfonts/ -->
<SoundFont Name="Soundfont_30" Index="30">
<Envelopes>
<Envelope Name="Env0"/>
<Envelope Name="Env1"/>
</Envelopes>
<Instruments>
<Instrument ProgramNumber="0" Name="INST_0"/>
<Instrument ProgramNumber="1" Name="INST_1"/>
<Instrument ProgramNumber="2" Name="INST_2"/>
<Instrument ProgramNumber="4" Name="INST_4"/>
</Instruments>
</SoundFont>

View file

@ -0,0 +1,19 @@
<!-- This file is only for extraction of vanilla data. For other purposes see assets/audio/soundfonts/ -->
<SoundFont Name="Soundfont_31" Index="31">
<Envelopes>
<Envelope Name="Env0"/>
<Envelope Name="Env1"/>
<Envelope Name="Env2"/>
<Envelope Name="Env3"/>
<Envelope Name="Env4"/>
<Envelope Name="Env5"/>
</Envelopes>
<Instruments>
<Instrument ProgramNumber="1" Name="INST_1"/>
<Instrument ProgramNumber="2" Name="INST_2"/>
<Instrument ProgramNumber="3" Name="INST_3"/>
<Instrument ProgramNumber="7" Name="INST_7"/>
<Instrument ProgramNumber="4" Name="INST_4"/>
<Instrument ProgramNumber="5" Name="INST_5"/>
</Instruments>
</SoundFont>

View file

@ -0,0 +1,32 @@
<!-- This file is only for extraction of vanilla data. For other purposes see assets/audio/soundfonts/ -->
<SoundFont Name="Soundfont_32" Index="32">
<Envelopes>
<Envelope Name="Env0"/>
<Envelope Name="Env1"/>
<Envelope Name="Env2"/>
<Envelope Name="Env3"/>
<Envelope Name="Env4"/>
<Envelope Name="Env5"/>
<Envelope Name="Env6"/>
</Envelopes>
<Instruments>
<Instrument ProgramNumber="0" Name="INST_0"/>
<Instrument ProgramNumber="1" Name="INST_1"/>
<Instrument ProgramNumber="2" Name="INST_2"/>
<Instrument ProgramNumber="4" Name="INST_4"/>
<Instrument ProgramNumber="5" Name="INST_5"/>
<Instrument ProgramNumber="6" Name="INST_6"/>
<Instrument ProgramNumber="7" Name="INST_7"/>
<Instrument ProgramNumber="10" Name="INST_10"/>
<Instrument ProgramNumber="11" Name="INST_11"/>
<Instrument ProgramNumber="13" Name="INST_13"/>
<Instrument ProgramNumber="15" Name="INST_15"/>
</Instruments>
<Drums>
<Drum Name="DRUM_0"/>
<Drum Name="DRUM_1"/>
<Drum Name="DRUM_2"/>
<Drum Name="DRUM_3"/>
<Drum Name="DRUM_4"/>
</Drums>
</SoundFont>

View file

@ -0,0 +1,37 @@
<!-- This file is only for extraction of vanilla data. For other purposes see assets/audio/soundfonts/ -->
<SoundFont Name="Soundfont_33" Index="33">
<Envelopes>
<Envelope Name="Env0"/>
<Envelope Name="Env1"/>
<Envelope Name="Env2"/>
<Envelope Name="Env3"/>
<Envelope Name="Env4"/>
<Envelope Name="Env5"/>
<Envelope Name="Env6"/>
<Envelope Name="Env7"/>
<Envelope Name="Env8"/>
<Envelope Name="Env9"/>
</Envelopes>
<Instruments>
<Instrument ProgramNumber="0" Name="INST_0"/>
<Instrument ProgramNumber="1" Name="INST_1"/>
<Instrument ProgramNumber="2" Name="INST_2"/>
<Instrument ProgramNumber="4" Name="INST_4"/>
<Instrument ProgramNumber="5" Name="INST_5"/>
<Instrument ProgramNumber="6" Name="INST_6"/>
<Instrument ProgramNumber="7" Name="INST_7"/>
<Instrument ProgramNumber="8" Name="INST_8"/>
<Instrument ProgramNumber="10" Name="INST_10"/>
<Instrument ProgramNumber="11" Name="INST_11"/>
<Instrument ProgramNumber="14" Name="INST_14"/>
<Instrument ProgramNumber="15" Name="INST_15"/>
<Instrument ProgramNumber="13" Name="INST_13"/>
</Instruments>
<Drums>
<Drum Name="DRUM_0"/>
<Drum Name="DRUM_1"/>
<Drum Name="DRUM_2"/>
<Drum Name="DRUM_3"/>
<Drum Name="DRUM_4"/>
</Drums>
</SoundFont>

View file

@ -0,0 +1,42 @@
<!-- This file is only for extraction of vanilla data. For other purposes see assets/audio/soundfonts/ -->
<SoundFont Name="Soundfont_34" Index="34">
<Envelopes>
<Envelope Name="Env0"/>
<Envelope Name="Env1"/>
<Envelope Name="Env2"/>
<Envelope Name="Env3"/>
<Envelope Name="Env4"/>
<Envelope Name="Env5"/>
<Envelope Name="Env6"/>
<Envelope Name="Env7"/>
<Envelope Name="Env8"/>
<Envelope Name="Env9"/>
<Envelope Name="Env10"/>
<Envelope Name="Env11"/>
<Envelope Name="Env12"/>
</Envelopes>
<Instruments>
<Instrument ProgramNumber="0" Name="INST_0"/>
<Instrument ProgramNumber="1" Name="INST_1"/>
<Instrument ProgramNumber="2" Name="INST_2"/>
<Instrument ProgramNumber="3" Name="INST_3"/>
<Instrument ProgramNumber="4" Name="INST_4"/>
<Instrument ProgramNumber="5" Name="INST_5"/>
<Instrument ProgramNumber="6" Name="INST_6"/>
<Instrument ProgramNumber="7" Name="INST_7"/>
<Instrument ProgramNumber="8" Name="INST_8"/>
<Instrument ProgramNumber="10" Name="INST_10"/>
<Instrument ProgramNumber="11" Name="INST_11"/>
<Instrument ProgramNumber="12" Name="INST_12"/>
<Instrument ProgramNumber="13" Name="INST_13"/>
<Instrument ProgramNumber="14" Name="INST_14"/>
<Instrument ProgramNumber="15" Name="INST_15"/>
</Instruments>
<Drums>
<Drum Name="DRUM_0"/>
<Drum Name="DRUM_1"/>
<Drum Name="DRUM_2"/>
<Drum Name="DRUM_3"/>
<Drum Name="DRUM_4"/>
</Drums>
</SoundFont>

View file

@ -0,0 +1,26 @@
<!-- This file is only for extraction of vanilla data. For other purposes see assets/audio/soundfonts/ -->
<SoundFont Name="Soundfont_35" Index="35">
<Envelopes>
<Envelope Name="Env0"/>
<Envelope Name="Env1"/>
<Envelope Name="Env2"/>
<Envelope Name="Env3"/>
<Envelope Name="Env4"/>
</Envelopes>
<Instruments>
<Instrument ProgramNumber="5" Name="INST_5"/>
<Instrument ProgramNumber="6" Name="INST_6"/>
<Instrument ProgramNumber="7" Name="INST_7"/>
<Instrument ProgramNumber="8" Name="INST_8"/>
<Instrument ProgramNumber="10" Name="INST_10"/>
<Instrument ProgramNumber="11" Name="INST_11"/>
<Instrument ProgramNumber="14" Name="INST_14"/>
</Instruments>
<Drums>
<Drum Name="DRUM_0"/>
<Drum Name="DRUM_1"/>
<Drum Name="DRUM_2"/>
<Drum Name="DRUM_3"/>
<Drum Name="DRUM_4"/>
</Drums>
</SoundFont>

View file

@ -0,0 +1,17 @@
<!-- This file is only for extraction of vanilla data. For other purposes see assets/audio/soundfonts/ -->
<SoundFont Name="Soundfont_36" Index="36">
<Envelopes>
<Envelope Name="Env0"/>
<Envelope Name="Env1"/>
<Envelope Name="Env2"/>
<Envelope Name="Env3"/>
</Envelopes>
<Instruments>
<Instrument ProgramNumber="1" Name="INST_1"/>
<Instrument ProgramNumber="3" Name="INST_3"/>
<Instrument ProgramNumber="10" Name="INST_10"/>
<Instrument ProgramNumber="11" Name="INST_11"/>
<Instrument ProgramNumber="12" Name="INST_12"/>
<Instrument ProgramNumber="14" Name="INST_14"/>
</Instruments>
</SoundFont>

View file

@ -0,0 +1,11 @@
<!-- This file is only for extraction of vanilla data. For other purposes see assets/audio/soundfonts/ -->
<SoundFont Name="Soundfont_37" Index="37">
<Envelopes>
<Envelope Name="Env0"/>
<Envelope Name="Env1"/>
</Envelopes>
<Instruments>
<Instrument ProgramNumber="0" Name="INST_0"/>
<Instrument ProgramNumber="1" Name="INST_1"/>
</Instruments>
</SoundFont>

View file

@ -0,0 +1,11 @@
<!-- This file is only for extraction of vanilla data. For other purposes see assets/audio/soundfonts/ -->
<SoundFont Name="Soundfont_4" Index="4">
<Envelopes>
<Envelope Name="Env0"/>
<Envelope Name="Env1"/>
</Envelopes>
<Instruments>
<Instrument ProgramNumber="0" Name="INST_0"/>
<Instrument ProgramNumber="1" Name="INST_1"/>
</Instruments>
</SoundFont>

View file

@ -0,0 +1,22 @@
<!-- This file is only for extraction of vanilla data. For other purposes see assets/audio/soundfonts/ -->
<SoundFont Name="Soundfont_5" Index="5">
<Envelopes>
<Envelope Name="Env0"/>
<Envelope Name="Env1"/>
<Envelope Name="Env2"/>
<Envelope Name="Env3"/>
<Envelope Name="Env4"/>
</Envelopes>
<Instruments>
<Instrument ProgramNumber="0" Name="INST_0"/>
<Instrument ProgramNumber="1" Name="INST_1"/>
<Instrument ProgramNumber="2" Name="INST_2"/>
<Instrument ProgramNumber="3" Name="INST_3"/>
<Instrument ProgramNumber="12" Name="INST_12"/>
</Instruments>
<Drums>
<Drum Name="DRUM_0"/>
<Drum Name="DRUM_1"/>
<Drum Name="DRUM_2"/>
</Drums>
</SoundFont>

View file

@ -0,0 +1,16 @@
<!-- This file is only for extraction of vanilla data. For other purposes see assets/audio/soundfonts/ -->
<SoundFont Name="Soundfont_6" Index="6">
<Envelopes>
<Envelope Name="Env0"/>
<Envelope Name="Env1"/>
<Envelope Name="Env2"/>
<Envelope Name="Env3"/>
</Envelopes>
<Instruments>
<Instrument ProgramNumber="1" Name="INST_1"/>
<Instrument ProgramNumber="10" Name="INST_10"/>
<Instrument ProgramNumber="11" Name="INST_11"/>
<Instrument ProgramNumber="13" Name="INST_13"/>
<Instrument ProgramNumber="14" Name="INST_14"/>
</Instruments>
</SoundFont>

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@ -0,0 +1,17 @@
<!-- This file is only for extraction of vanilla data. For other purposes see assets/audio/soundfonts/ -->
<SoundFont Name="Soundfont_7" Index="7">
<Envelopes>
<Envelope Name="Env0"/>
<Envelope Name="Env1"/>
</Envelopes>
<Instruments>
<Instrument ProgramNumber="0" Name="INST_0"/>
<Instrument ProgramNumber="2" Name="INST_2"/>
<Instrument ProgramNumber="3" Name="INST_3"/>
<Instrument ProgramNumber="4" Name="INST_4"/>
</Instruments>
<Drums>
<Drum Name="DRUM_0"/>
<Drum Name="DRUM_1"/>
</Drums>
</SoundFont>

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@ -0,0 +1,26 @@
<!-- This file is only for extraction of vanilla data. For other purposes see assets/audio/soundfonts/ -->
<SoundFont Name="Soundfont_8" Index="8">
<Envelopes>
<Envelope Name="Env0"/>
<Envelope Name="Env1"/>
<Envelope Name="Env2"/>
<Envelope Name="Env3"/>
<Envelope Name="Env4"/>
<Envelope Name="Env5"/>
<Envelope Name="Env6"/>
</Envelopes>
<Instruments>
<Instrument ProgramNumber="0" Name="INST_0"/>
<Instrument ProgramNumber="1" Name="INST_1"/>
<Instrument ProgramNumber="2" Name="INST_2"/>
<Instrument ProgramNumber="3" Name="INST_3"/>
<Instrument ProgramNumber="4" Name="INST_4"/>
<Instrument ProgramNumber="5" Name="INST_5"/>
<Instrument ProgramNumber="6" Name="INST_6"/>
</Instruments>
<Drums>
<Drum Name="DRUM_0"/>
<Drum Name="DRUM_1"/>
<Drum Name="DRUM_2"/>
</Drums>
</SoundFont>

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@ -0,0 +1,34 @@
<!-- This file is only for extraction of vanilla data. For other purposes see assets/audio/soundfonts/ -->
<SoundFont Name="Soundfont_9" Index="9">
<Envelopes>
<Envelope Name="Env0"/>
<Envelope Name="Env1"/>
<Envelope Name="Env2"/>
<Envelope Name="Env3"/>
<Envelope Name="Env4"/>
<Envelope Name="Env5"/>
<Envelope Name="Env6"/>
<Envelope Name="Env7"/>
</Envelopes>
<Instruments>
<Instrument ProgramNumber="0" Name="INST_0"/>
<Instrument ProgramNumber="1" Name="INST_1"/>
<Instrument ProgramNumber="2" Name="INST_2"/>
<Instrument ProgramNumber="3" Name="INST_3"/>
<Instrument ProgramNumber="4" Name="INST_4"/>
<Instrument ProgramNumber="5" Name="INST_5"/>
<Instrument ProgramNumber="6" Name="INST_6"/>
<Instrument ProgramNumber="7" Name="INST_7"/>
<Instrument ProgramNumber="8" Name="INST_8"/>
<Instrument ProgramNumber="10" Name="INST_10"/>
<Instrument ProgramNumber="11" Name="INST_11"/>
<Instrument ProgramNumber="12" Name="INST_12"/>
</Instruments>
<Drums>
<Drum Name="DRUM_0"/>
<Drum Name="DRUM_1"/>
<Drum Name="DRUM_2"/>
<Drum Name="DRUM_3"/>
<Drum Name="DRUM_4"/>
</Drums>
</SoundFont>

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@ -72,6 +72,10 @@ variables:
sFraMessageEntryTable: 0x80151658
sStaffMessageEntryTable: 0x80153768
sShadowTex: 0x80A8E610
gSoundFontTable: 0x801550D0
gSequenceFontTable: 0x80155340
gSequenceTable: 0x80155500
gSampleBankTable: 0x80155BF0
assets:
- name: code/fbdemo_circle
xml_path: assets/xml/code/fbdemo_circle.xml

View file

@ -64,6 +64,10 @@ variables:
sFraMessageEntryTable: 0x8010DB28
sStaffMessageEntryTable: 0x8010FC38
sShadowTex: 0x80A72FA0
gSoundFontTable: 0x80110470
gSequenceFontTable: 0x801106E0
gSequenceTable: 0x801108A0
gSampleBankTable: 0x80110F90
assets:
- name: code/fbdemo_circle
xml_path: assets/xml/code/fbdemo_circle.xml

View file

@ -64,6 +64,10 @@ variables:
sFraMessageEntryTable: 0x8010DB48
sStaffMessageEntryTable: 0x8010FC58
sShadowTex: 0x80A73020
gSoundFontTable: 0x80110490
gSequenceFontTable: 0x80110700
gSequenceTable: 0x801108C0
gSampleBankTable: 0x80110FB0
assets:
- name: code/fbdemo_circle
xml_path: assets/xml/code/fbdemo_circle.xml

View file

@ -63,6 +63,10 @@ variables:
sNesMessageEntryTable: 0x8010DFCC
sStaffMessageEntryTable: 0x801121EC
sShadowTex: 0x80A74130
gSoundFontTable: 0x80112C80
gSequenceFontTable: 0x80112EF0
gSequenceTable: 0x801130B0
gSampleBankTable: 0x801137A0
assets:
- name: code/fbdemo_circle
xml_path: assets/xml/code/fbdemo_circle.xml

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@ -0,0 +1,269 @@
# SPDX-FileCopyrightText: © 2024 ZeldaRET
# SPDX-License-Identifier: CC0-1.0
#
# Extract audio files
#
import os
from dataclasses import dataclass
from enum import auto, Enum
from typing import Dict, List, Tuple, Union
from xml.etree import ElementTree
from xml.etree.ElementTree import Element
from .audio_tables import AudioCodeTable, AudioCodeTableEntry, AudioStorageMedium
from .audiotable import AudioTableFile
from .audiobank_file import AudiobankFile
from .util import align, debugm, error, incbin
class MMLVersion(Enum):
OOT = auto()
MM = auto()
@dataclass
class GameVersionInfo:
# Music Macro Language Version
mml_version : MMLVersion
# Soundfont table code offset
soundfont_table : int
# Sequence font table code offset
seq_font_table : int
# Sequence table code offset
seq_table : int
# Sample bank table code offset
sample_bank_table : int
# Sequence enum names
seq_enum_names : Tuple[str]
# List of indices corresponding to handwritten sequences
handwritten_sequences : Tuple[int]
# Some soundfonts report the wrong samplebank, map them to the correct samplebank for proper sample discovery
fake_banks : Dict[int, int]
# Contains audiotable indices that suffer from a buffer clearing bug
audiotable_buffer_bugs : Tuple[int]
SAMPLECONV_PATH = f"{os.path.dirname(os.path.realpath(__file__))}/../sampleconv/sampleconv"
BASEROM_DEBUG = False
# ======================================================================================================================
# Run
# ======================================================================================================================
def collect_sample_banks(audiotable_seg : memoryview, extracted_dir : str, version_info : GameVersionInfo,
table : AudioCodeTable, samplebank_xmls : Dict[int, Tuple[str, Element]]):
sample_banks : List[Union[AudioTableFile, int]] = []
for i,entry in enumerate(table):
entry : AudioCodeTableEntry
assert entry.short_data1 == 0 and entry.short_data2 == 0 and entry.short_data3 == 0, \
"Bad data for Sample Bank entry, all short data should be 0"
assert entry.medium == AudioStorageMedium.MEDIUM_CART , \
"Bad data for Sample Bank entry, medium should be CART"
if entry.size == 0:
# Pointer to other entry, in this case the rom address is a table index
entry_dst = table.entries[entry.rom_addr]
sample_banks[entry.rom_addr].register_ptr(i)
sample_banks.append(entry_dst.rom_addr)
else:
# Check whether this samplebank suffers from the buffer bug
# TODO it should be possible to detect this automatically by checking padding following sample discovery
bug = i in version_info.audiotable_buffer_bugs
bank = AudioTableFile(i, audiotable_seg, entry, table.rom_addr, buffer_bug=bug,
extraction_xml=samplebank_xmls.get(i, None))
if BASEROM_DEBUG:
bank.dump_bin(f"{extracted_dir}/baserom_audiotest/audiotable_files/{bank.file_name}.bin")
sample_banks.append(bank)
return sample_banks
def bank_data_lookup(sample_banks : List[Union[AudioTableFile, int]], e : Union[AudioTableFile, int]) -> AudioTableFile:
if isinstance(e, int):
if e == 255:
return None
return bank_data_lookup(sample_banks, sample_banks[e])
else:
return e
def collect_soundfonts(audiobank_seg : memoryview, extracted_dir : str, version_info : GameVersionInfo,
sound_font_table : AudioCodeTable, soundfont_xmls : Dict[int, Tuple[str, Element]],
sample_banks : List[Union[AudioTableFile, int]]):
soundfonts = []
for i,entry in enumerate(sound_font_table):
entry : AudioCodeTableEntry
# Lookup the samplebanks used by this soundfont
bank1 = bank_data_lookup(sample_banks, version_info.fake_banks.get(i, entry.sample_bank_id_1))
bank2 = bank_data_lookup(sample_banks, entry.sample_bank_id_2)
# Read the data
soundfont = AudiobankFile(audiobank_seg, i, entry, sound_font_table.rom_addr, bank1, bank2,
entry.sample_bank_id_1, entry.sample_bank_id_2,
extraction_xml=soundfont_xmls.get(i, None))
soundfonts.append(soundfont)
if BASEROM_DEBUG:
# Write the individual file for debugging and comparison
soundfont.dump_bin(f"{extracted_dir}/baserom_audiotest/audiobank_files/{soundfont.file_name}.bin")
return soundfonts
def extract_samplebank(extracted_dir : str, sample_banks : List[Union[AudioTableFile, int]], bank : AudioTableFile,
write_xml : bool):
# deal with remaining gaps, have to blob them unless we can find an exact match in another bank
bank.finalize_coverage(sample_banks)
# assign names
bank.assign_names()
# write xml
with open(f"{extracted_dir}/assets/audio/samplebanks/{bank.file_name}.xml", "w") as outfile:
outfile.write(bank.to_xml(f"assets/audio/samples/{bank.name}"))
# write the extraction xml if specified
if write_xml:
bank.write_extraction_xml(f"assets/xml/audio/samplebanks/{bank.file_name}.xml")
def extract_audio_for_version(version_info : GameVersionInfo, extracted_dir : str, read_xml : bool, write_xml : bool):
print("Setting up...")
# Open baserom segments
code_seg = None
audiotable_seg = None
audiobank_seg = None
with open(f"{extracted_dir}/baserom/code", "rb") as infile:
code_seg = memoryview(infile.read())
with open(f"{extracted_dir}/baserom/Audiotable", "rb") as infile:
audiotable_seg = memoryview(infile.read())
with open(f"{extracted_dir}/baserom/Audiobank", "rb") as infile:
audiobank_seg = memoryview(infile.read())
# ==================================================================================================================
# Collect audio tables
# ==================================================================================================================
seq_font_tbl_len = version_info.seq_table - version_info.seq_font_table
sound_font_table = AudioCodeTable(code_seg, version_info.soundfont_table)
sample_bank_table = AudioCodeTable(code_seg, version_info.sample_bank_table)
sequence_table = AudioCodeTable(code_seg, version_info.seq_table)
sequence_font_table = incbin(code_seg, version_info.seq_font_table, seq_font_tbl_len)
if BASEROM_DEBUG:
# Extract Table Binaries
os.makedirs(f"{extracted_dir}/baserom_audiotest/audio_code_tables/", exist_ok=True)
with open(f"{extracted_dir}/baserom_audiotest/audio_code_tables/samplebank_table.bin", "wb") as outfile:
outfile.write(sample_bank_table.data)
with open(f"{extracted_dir}/baserom_audiotest/audio_code_tables/soundfont_table.bin", "wb") as outfile:
outfile.write(sound_font_table.data)
with open(f"{extracted_dir}/baserom_audiotest/audio_code_tables/sequence_table.bin", "wb") as outfile:
outfile.write(sequence_table.data)
with open(f"{extracted_dir}/baserom_audiotest/audio_code_tables/sequence_font_table.bin", "wb") as outfile:
outfile.write(sequence_font_table)
# ==================================================================================================================
# Collect extraction xmls
# ==================================================================================================================
samplebank_xmls : Dict[int, Tuple[str, Element]] = {}
soundfont_xmls : Dict[int, Tuple[str, Element]] = {}
sequence_xmls : Dict[int, Tuple[str, Element]] = {}
if read_xml:
# Read all present xmls
def walk_xmls(out_dict : Dict[int, Tuple[str, Element]], path : str, typename : str):
for root,_,files in os.walk(path):
for f in files:
fullpath = os.path.join(root, f)
xml = ElementTree.parse(fullpath)
xml_root = xml.getroot()
if xml_root.tag != typename or "Name" not in xml_root.attrib or "Index" not in xml_root.attrib:
error(f"Malformed {typename} extraction xml: \"{fullpath}\"")
out_dict[int(xml_root.attrib["Index"])] = (f.replace(".xml", ""), xml_root)
walk_xmls(samplebank_xmls, f"assets/xml/audio/samplebanks", "SampleBank")
walk_xmls(soundfont_xmls, f"assets/xml/audio/soundfonts", "SoundFont")
walk_xmls(sequence_xmls, f"assets/xml/audio/sequences", "Sequence")
# TODO warn about any missing xmls or xmls with a bad index
# ==================================================================================================================
# Collect samplebanks
# ==================================================================================================================
if BASEROM_DEBUG:
os.makedirs(f"{extracted_dir}/baserom_audiotest/audiotable_files", exist_ok=True)
sample_banks = collect_sample_banks(audiotable_seg, extracted_dir, version_info, sample_bank_table, samplebank_xmls)
# ==================================================================================================================
# Collect soundfonts
# ==================================================================================================================
if BASEROM_DEBUG:
os.makedirs(f"{extracted_dir}/baserom_audiotest/audiobank_files", exist_ok=True)
soundfonts = collect_soundfonts(audiobank_seg, extracted_dir, version_info, sound_font_table, soundfont_xmls,
sample_banks)
# ==================================================================================================================
# Finalize samplebanks
# ==================================================================================================================
for i,bank in enumerate(sample_banks):
if isinstance(bank, AudioTableFile):
bank.finalize_samples()
# ==================================================================================================================
# Extract samplebank contents
# ==================================================================================================================
print("Extracting samplebanks...")
os.makedirs(f"{extracted_dir}/assets/audio/samplebanks", exist_ok=True)
if write_xml:
os.makedirs(f"assets/xml/audio/samplebanks", exist_ok=True)
for bank in sample_banks:
if isinstance(bank, AudioTableFile):
extract_samplebank(extracted_dir, sample_banks, bank, write_xml)
# ==================================================================================================================
# Extract soundfonts
# ==================================================================================================================
print("Extracting soundfonts...")
os.makedirs(f"{extracted_dir}/assets/audio/soundfonts", exist_ok=True)
if write_xml:
os.makedirs(f"assets/xml/audio/soundfonts", exist_ok=True)
for i,sf in enumerate(soundfonts):
sf : AudiobankFile
# Finalize instruments/drums/etc.
# This step includes assigning the final samplerate and basenote for the instruments, which may be different
# from the samplerate and basenote assigned to their sample prior.
sf.finalize()
# write the soundfont xml itself
with open(f"{extracted_dir}/assets/audio/soundfonts/{sf.file_name}.xml", "w") as outfile:
outfile.write(sf.to_xml(f"Soundfont_{i}", "assets/audio/samplebanks"))
# write the extraction xml if specified
if write_xml:
sf.write_extraction_xml(f"assets/xml/audio/soundfonts/{sf.file_name}.xml")

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@ -0,0 +1,107 @@
# SPDX-FileCopyrightText: © 2024 ZeldaRET
# SPDX-License-Identifier: CC0-1.0
#
# Implements code tables structure and related enums
#
import struct
from enum import IntEnum
from .util import incbin
class AudioStorageMedium(IntEnum):
MEDIUM_RAM = 0
MEDIUM_UNK = 1
MEDIUM_CART = 2
MEDIUM_DISK_DRIVE = 3
class AudioCachePolicy(IntEnum):
CACHE_LOAD_PERMANENT = 0
CACHE_LOAD_PERSISTENT = 1
CACHE_LOAD_TEMPORARY = 2
CACHE_LOAD_EITHER = 3
CACHE_LOAD_EITHER_NOSYNC = 4
class AudioCodeTableEntry:
"""
typedef struct {
/* 0x00 */ u32 romAddr;
/* 0x04 */ u32 size;
/* 0x08 */ s8 medium;
/* 0x09 */ s8 cachePolicy;
/* 0x0A */ s16 shortData1;
/* 0x0C */ s16 shortData2;
/* 0x0E */ s16 shortData3;
} AudioTableEntry; // size = 0x10
"""
def __init__(self, data):
self.rom_addr, self.size, self.medium, self.cache_policy, self.short_data1, self.short_data2, \
self.short_data3 = struct.unpack(">IIbbhhh", data[:0x10])
self.medium = AudioStorageMedium(self.medium)
self.cache_policy = AudioCachePolicy(self.cache_policy)
self.sample_bank_id_1 = (self.short_data1 >> 8) & 0xFF
self.sample_bank_id_2 = (self.short_data1 >> 0) & 0xFF
self.num_instruments = (self.short_data2 >> 8) & 0xFF
self.num_drums = (self.short_data2 >> 0) & 0xFF
self.num_sfx = self.short_data3
def __str__(self):
out = "{\n"
out += f" .romAddr = 0x{self.rom_addr:X}\n"
out += f" .size = 0x{self.size:X}\n"
out += f" .medium = {self.medium.name}\n"
out += f" .cachePolicy = {self.cache_policy.name}\n"
out += f" .shortData1 = ({self.sample_bank_id_1} << 8) | {self.sample_bank_id_2}\n"
out += f" .shortData2 = ({self.num_instruments} << 8) | {self.num_drums}\n"
out += f" .shortData3 = {self.num_sfx}\n"
out += "}\n"
return out
def data(self, segment_data : memoryview, segment_offset : int) -> memoryview:
return incbin(segment_data, self.rom_addr + segment_offset, self.size)
class AudioCodeTable:
"""
typedef struct {
/* 0x00 */ s16 numEntries;
/* 0x02 */ s16 unkMediumParam;
/* 0x04 */ u32 romAddr;
/* 0x08 */ char pad[0x8];
/* 0x10 */ AudioTableEntry entries[1/* numEntries */];
} AudioTable; // size = 0x10 + 0x10 * numEntries
"""
def __init__(self, rom_image : memoryview, rom_start : int):
header = incbin(rom_image, rom_start, 0x10)
self.num_entries, self.unk_medium_param, self.rom_addr = struct.unpack(">hhI", header[:8])
assert all([b == 0 for b in header[8:]])
self.data = incbin(rom_image, rom_start, 0x10 + 0x10 * self.num_entries)
self.entries = []
for i in range(self.num_entries):
self.entries.append(AudioCodeTableEntry(self.data[0x10 + 0x10 * i:][:0x10]))
def __iter__(self) -> AudioCodeTableEntry:
for e in self.entries:
yield e
def __len__(self):
return len(self.entries)
def __str__(self):
out = "{\n"
out += f" .numEntries = {self.num_entries}\n"
out += f" .unkMediumParam = {self.unk_medium_param}\n"
out += f" .romAddr = 0x{self.rom_addr:X}\n"
out += " .entries = {\n"
for entry in self.entries:
out += str(entry) + "\n"
out += " }\n"
out += "}\n"
return out

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@ -0,0 +1,956 @@
# SPDX-FileCopyrightText: © 2024 ZeldaRET
# SPDX-License-Identifier: CC0-1.0
#
# Implements audiobank file
#
import struct
from typing import Optional, Tuple
from xml.etree.ElementTree import Element
from .audio_tables import AudioCodeTableEntry
from .audiobank_structs import AdpcmBook, AdpcmLoop, Drum, Instrument, SoundFontSample, SoundFontSound
from .envelope import Envelope
from .audiotable import AudioTableFile, AudioTableSample
from .tuning import pitch_names
from .util import XMLWriter, align, debugm, merge_like_ranges, merge_ranges
# Debug settings
PLOT_DRUM_TUNING = False
LOG_COVERAGE = False
def coverage_log(str):
if LOG_COVERAGE: debugm(str)
if PLOT_DRUM_TUNING:
import matplotlib.pyplot as plt
# dummy types for coverage labeling
class Padding:
pass
class SfxListPtr:
SIZE = 4
class DrumsListPtr:
SIZE = 4
class InstrumentPtr:
SIZE = 4
class DrumPtr:
SIZE = 4
class DrumGroup:
def __init__(self):
self.drums = []
self.start = None
self.end = None
self.sample_header_offset = None
self.sample = None
# Filled in at finalize
self.envelope_offset = None
self.envelope = None
self.release_rate = None
self.pan = None
self.sample_header_offset = None
self.sample_rate = None
self.base_note = None
self.needs_rate_override = None
self.needs_note_override = None
def __len__(self):
return len(self.drums)
def __iter__(self):
for drum in self.drums:
yield drum
def append(self, drum):
self.drums.append(drum)
def set_range(self, start, end):
self.start, self.end = start, end
def finalize(self, envelopes, sample_lookup_fn):
# A drum group should use the same envelope for all entries
env_offsets = set(drum.envelope for drum in self.drums)
assert len(env_offsets) == 1
self.envelope_offset = env_offsets.pop()
self.envelope : Envelope = envelopes[self.envelope_offset]
# A drum group should use the same release rate
release_rates = set(drum.release_rate for drum in self.drums)
assert len(release_rates) == 1
self.release_rate = release_rates.pop()
# The release rate used should belong to the envelope used
assert self.release_rate in self.envelope.release_rates
# A drum group should always contain a single pan value
pans = set(drum.pan for drum in self.drums)
assert len(pans) == 1
self.pan = pans.pop()
# A drum group should be the same sample repeated
sample_header_offsets = set(drum.sample for drum in self.drums)
assert len(sample_header_offsets) == 1
sample_header_offset = sample_header_offsets.pop()
# Fetch sample header
self.sample_header_offset = sample_header_offset
sample = sample_lookup_fn(sample_header_offset)
sample : AudioTableSample
# Collect final samplerate and basenotes for each drum in the group
final_rate = None
notes = []
for drum in self:
drum : Drum
tuning = drum.tuning
assert tuning in sample.tuning_map
# Get from sample
rate, note = sample.tuning_map[tuning]
if final_rate is None:
final_rate = rate
# This should never occur as drum groups are split when the samplerate changes
assert final_rate == rate
notes.append(note)
# Note values should increase monotonically in a drum group
note_indices = [pitch_names.index(note) + 21 for note in notes]
assert all(v == note_indices[0] + i for i,v in enumerate(note_indices))
# Assign final rate and note.
# Use first note in the group as the basenote for the whole group, the rest will be filled in during build.
self.sample_rate = final_rate
self.base_note = notes[0]
assert sample.sample_rate is not None
assert sample.base_note is not None
# Needs override if they do not agree with the final values in the sample
self.needs_rate_override = sample.sample_rate != self.sample_rate
self.needs_note_override = sample.base_note != self.base_note
def to_xml(self, xml : XMLWriter, name : str, sample_name_func, envelope_name_func):
attributes = {
"Name" : name,
"Envelope" : envelope_name_func(self.envelope_offset),
}
if self.release_rate != self.envelope.release_rate():
attributes["Release"] = self.release_rate
attributes["Pan"] = self.pan
if self.start == self.end:
attributes["Note"] = pitch_names[self.start]
else:
attributes["NoteStart"] = pitch_names[self.start]
attributes["NoteEnd"] = pitch_names[self.end]
attributes["Sample"] = sample_name_func(self.sample_header_offset)
if self.needs_rate_override:
attributes["SampleRate"] = self.sample_rate
if self.needs_note_override:
attributes["BaseNote"] = self.base_note
xml.write_element("Drum", attributes)
class AudiobankFile:
"""
"""
def __init__(self, audiobank_seg : memoryview, index : int, table_entry : AudioCodeTableEntry,
seg_offset : int, bank1 : AudioTableFile, bank2 : AudioTableFile, bank1_num : int, bank2_num : int,
extraction_xml : Tuple[str, Element] = None):
self.bank_num = index
self.table_entry : AudioCodeTableEntry = table_entry
self.num_instruments = self.table_entry.num_instruments
self.data = self.table_entry.data(audiobank_seg, seg_offset)
self.bank1 : AudioTableFile = bank1
self.bank2 : AudioTableFile = bank2
self.bank1_num = bank1_num
self.bank2_num = bank2_num
if extraction_xml is None:
self.file_name = f"Soundfont_{self.bank_num}"
self.name = f"Soundfont_{self.bank_num}"
self.extraction_envelopes_info = None
self.extraction_instruments_info = None
self.extraction_drums_info = None
self.extraction_effects_info = None
else:
self.file_name = extraction_xml[0]
self.name = extraction_xml[1].attrib["Name"]
self.extraction_envelopes_info = []
self.extraction_instruments_info = {}
self.extraction_drums_info = []
self.extraction_effects_info = []
for item in extraction_xml[1]:
if item.tag == "Envelopes":
for env in item:
assert env.tag == "Envelope"
self.extraction_envelopes_info.append(env.attrib["Name"])
elif item.tag == "Instruments":
for instr in item:
assert instr.tag == "Instrument"
self.extraction_instruments_info[int(instr.attrib["ProgramNumber"])] = instr.attrib["Name"]
elif item.tag == "Drums":
for drum in item:
self.extraction_drums_info.append(drum.attrib["Name"])
elif item.tag == "Effects":
for effect in item:
self.extraction_effects_info.append(effect.attrib["Name"])
else:
assert False, item.tag
# Coverage consists of a list of itervals of the form [[start,type],[end,type]]
self.coverage = []
self.envelopes = {}
self.sample_headers = {}
self.books = {}
self.loops = {}
self.loops_have_frames = False
# Read Drums
self.collect_drums()
self.group_drums()
# Read Sfx
self.collect_sfx()
# Read Instruments
self.collect_instruments()
# Check Coverage
self.cvg_log()
self.coverage = merge_ranges(self.coverage)
self.resolve_cvg_gaps()
self.coverage = merge_ranges(self.coverage)
coverage_log("Final Coverage:")
coverage_log([[[interval[0][0], interval[0][1].__name__], [interval[1][0], interval[1][1].__name__]] for interval in self.coverage])
coverage_log(f"[[{0}, {len(self.data)}]]")
assert len(self.coverage) == 1
coverage_log("OK")
# Check End of File
self.check_end()
def collect_drums(self):
# Read structures
self.drums_ptr_list_ptr = self.read_pointer(0, DrumsListPtr)
assert self.drums_ptr_list_ptr % 16 == 0
self.drums_ptr_list = self.read_pointer_list(self.drums_ptr_list_ptr, self.table_entry.num_drums, DrumPtr)
self.drums = self.read_list_from_offset_list(self.drums_ptr_list, Drum)
# Process structures
for drum in self.drums:
if drum is None:
# NULL pointer in drums pointer list
continue
# Read envelope
self.read_envelope(drum.envelope, drum.release_rate)
# Read sample if it exists
if drum.tuning != 0 and drum.sample != 0:
self.read_sample_header(drum.sample, drum.tuning, drum)
def group_drums(self):
self.drum_groups = []
first = True
last_drum = None
for drum in self.drums:
if drum is None:
if last_drum is None and not first:
self.drum_groups[-1].append(None)
else:
self.drum_groups.append([None])
last_drum = None
else:
drum : Drum
if not drum.group_continuation(last_drum):
# group changed
self.drum_groups.append(DrumGroup())
self.drum_groups[-1].append(drum)
last_drum = drum
first = False
note_start = 0
for drum_grp in self.drum_groups:
note_end = note_start + len(drum_grp) - 1
if any(d is not None for d in drum_grp):
drum_grp : DrumGroup
drum_grp.set_range(note_start, note_end)
note_start = note_end + 1
def collect_sfx(self):
# Read structures
self.sfx_list_ptr = self.read_pointer(4, SfxListPtr)
assert self.sfx_list_ptr % 16 == 0
self.sfx = self.read_list(self.sfx_list_ptr, self.table_entry.num_sfx, SoundFontSound)
# Process structures
for sfx in self.sfx:
# Read sample if it exists
if sfx.tuning != 0 and sfx.sample != 0:
self.read_sample_header(sfx.sample, sfx.tuning, sfx)
def collect_instruments(self):
# Read structures
self.instrument_offset_list = self.read_pointer_list(8, self.table_entry.num_instruments, InstrumentPtr)
self.instruments = self.read_list_from_offset_list(self.instrument_offset_list, Instrument)
# Record order information
for i,instr in enumerate(self.instruments):
if instr is None:
# NULL entry in pointer list
continue
instr.program_number = i
instr.offset = self.instrument_offset_list[i]
# Get rid of NULL entries, these correspond to program numbers with no assigned instrument.
self.instruments = [instr for instr in self.instruments if instr is not None]
# Build index map for sequence checking
self.instrument_index_map = { instr.program_number : instr for instr in self.instruments }
# The struct index records the order of the instrument structures themselves. This is often different than the
# order they appear in the pointer table, since the pointer table is indexed by program number. We want to emit
# xml entries in struct order with a property stating their program number as this seems most user-friendly.
for i,instr in enumerate(sorted(self.instruments, key=lambda instr : instr.offset)):
instr : Instrument
instr.struct_index = i
# Read data that this structure references
for i,instr in enumerate(self.instruments):
# Read the envelope
self.read_envelope(instr.envelope, instr.release_rate)
# Read the samples, if they exist
if instr.low_notes_tuning != 0 and instr.low_notes_sample != 0:
self.read_sample_header(instr.low_notes_sample, instr.low_notes_tuning, instr)
if instr.normal_notes_tuning != 0 and instr.normal_notes_sample != 0:
self.read_sample_header(instr.normal_notes_sample, instr.normal_notes_tuning, instr)
if instr.high_notes_tuning != 0 and instr.high_notes_sample != 0:
self.read_sample_header(instr.high_notes_sample, instr.high_notes_tuning, instr)
def cvg_log(self):
if not LOG_COVERAGE:
return
types_ranges = merge_like_ranges(self.coverage)
for type_range in types_ranges:
interval_start, interval_start_type = type_range[0]
interval_end, _ = type_range[1]
if interval_start == interval_end:
continue
interval_length = interval_end - interval_start
if interval_start_type == int:
sizeof_type = 4
elif interval_start_type == Padding:
sizeof_type = interval_end - interval_start
elif interval_start_type == AdpcmBook:
sizeof_type = self.read_book_size(interval_start)
elif interval_start_type == AdpcmLoop:
sizeof_type = self.read_loop_size(interval_start)
elif interval_start_type == Envelope.EnvelopePoint:
sizeof_type = 4
else:
sizeof_type = interval_start_type.SIZE
array_size = interval_length // sizeof_type
output_str = f"0x{interval_start:04X} - 0x{interval_end:04X} : {interval_start_type.__name__}"
if array_size != 1 or interval_start_type == Envelope.EnvelopePoint:
output_str += f"[{array_size}]"
coverage_log(output_str)
def resolve_cvg_gaps(self):
if len(self.coverage) < 2:
# There are already no gaps, nothing to do
return
# Resolve gaps in coverage with heuristics
for i in range(len(self.coverage) - 1):
prev_interval = self.coverage[i]
next_interval = self.coverage[i + 1]
unref_start_offset, unref_start_type = prev_interval[1]
unref_end_offset, unref_end_type = next_interval[0]
unaccounted_data = self.data[unref_start_offset:unref_end_offset]
if unref_end_type in [AdpcmBook, AdpcmLoop] and all(b == 0 for b in unaccounted_data) and \
unref_end_offset - unref_start_offset < 16 and (unref_end_offset % 16) == 0:
# Book and Loop structures are aligned to 16 byte boundaries, silently mark padding
self.coverage.append([[unref_start_offset, Padding], [unref_end_offset, Padding]])
continue
coverage_log(f"Unaccounted: 0x{unref_start_offset:X}({unref_start_type.__name__}) " + \
f"to 0x{unref_end_offset:X}({unref_end_type.__name__})")
coverage_log([f"0x{b:02X}" for b in unaccounted_data])
try:
if unref_start_type == Envelope.EnvelopePoint:
# Assume it is an envelope if it follows an envelope
assert unref_start_offset not in self.envelopes
coverage_log("Unaccounted follows an envelope, assume it is an envelope")
st = self.read_envelope(unref_start_offset, None, is_zero=all(b == 0 for b in unaccounted_data))
elif unref_start_type in [SoundFontSample, AdpcmLoop]:
# Orphaned loops are unlikely, it's more likely a SoundFontSample
coverage_log("Unaccounted follows a SoundFontSample or AdpcmLoop, assuming SoundFontSample")
st = self.read_sample_header(unref_start_offset, None, None)
elif unref_start_type == Instrument:
coverage_log("Unaccounted follows an Instrument, assume it is an Instrument")
st : Instrument = self.read_structure(unref_start_offset, unref_start_type)
# Check that we already saw the sample header this instrument wants
assert st.normal_notes_sample in self.sample_headers
assert st.normal_range_hi == 127 or st.high_notes_sample in self.sample_headers
assert st.normal_range_lo == 0 or st.low_notes_sample in self.sample_headers
# Insert into instrument list in the appropriate location, mark it as unused so that sfc knows not
# to add it to the instrument pointer list when recompiling
st.offset = unref_start_offset
st.unused = True
# Assign struct index for this unreferenced instrument
new_index = -1
for instr in sorted(self.instruments, key= lambda instr : instr.struct_index):
instr : Instrument
if instr.offset > unref_start_offset:
if new_index == -1:
# Record struct index for the unused instrument
new_index = instr.struct_index
# Increment struct indices for every structure that occurs after this one
instr.struct_index += 1
else:
# Give it a new index at the end
if new_index == -1:
new_index = len(self.instruments)
st.struct_index = new_index
self.instruments.append(st)
else:
st = self.read_structure(unref_start_offset, unref_start_type)
coverage_log(st)
assert False, "Unhandled coverage case" # handle more structures if they appear
coverage_log(st)
except Exception as e:
coverage_log("FAILED")
if all(b == 0 for b in unaccounted_data):
coverage_log("Probably padding or an empty file?")
raise e
def check_end(self):
self.pad_to_size = None
end = self.coverage[-1][1][0]
end_aligned = align(end, 16)
if end_aligned != len(self.data):
print(f"[Soundfont {self.bank_num:2}] Did not reach end of the file?",
f"0x{end_aligned:X} vs 0x{len(self.data):X}")
assert all(b == 0 for b in self.data[end_aligned:])
self.pad_to_size = len(self.data)
self.file_padding = None
if not all(b == 0 for b in self.data[end:]):
print(f"[Soundfont {self.bank_num:2}] Non-zero unaccounted data at the end of the file?",
f"From 0x{end:X} to 0x{len(self.data):X}")
self.file_padding = self.data[end:]
def dump_bin(self, path):
with open(path, "wb") as outfile:
outfile.write(self.data)
def read_loop_size(self, offset):
loop_count, = struct.unpack(">I", self.data[offset+8:offset+0xC])
return 0x30 if loop_count != 0 else 0x10
def read_loop_struct(self, offset):
return AdpcmLoop(self.logged_read(offset, self.read_loop_size(offset), AdpcmLoop))
def read_book_size(self, offset):
order, npredictors = struct.unpack(">ii", self.data[offset:offset+8])
return 8 + 2 * 8 * order * npredictors
def read_sample_header(self, offset, tuning, ob):
assert offset % 16 == 0
if offset in self.sample_headers:
# Don't re-read a sample header structure if it was already read
sample_header = self.sample_headers[offset]
sample_header : SoundFontSample
else:
# Read the new sample header and cache it
sample_header = self.read_structure(offset, SoundFontSample)
self.sample_headers[offset] = sample_header
# Samples must always have an associated book
assert sample_header.book != 0
if sample_header.book in self.books:
# Lookup the book, samples may share books if they are identical
book = self.books[sample_header.book]
else:
# Read the new book
book_size = self.read_book_size(sample_header.book)
book = AdpcmBook(self.logged_read(sample_header.book, book_size, AdpcmBook))
# Books are `8 + 16 * n` bytes large and should start on an 0x10 byte boundary.
# Check that we get 8 bytes of padding following the book.
book_end = sample_header.book + book_size
assert sample_header.book % 16 == 0
assert book_end % 16 == 8
assert all(b == 0 for b in self.logged_read(book_end, 8, Padding))
# Cache it
self.books[sample_header.book] = book
# Read the loop, if there is one
if sample_header.loop == 0:
# No loop
loop = None
elif sample_header.loop in self.loops:
# Already seen, look it up
loop = self.loops[sample_header.loop]
else:
# Read new loop structure
loop = self.read_loop_struct(sample_header.loop)
# If loops were determined to store the sample's total frame count, require that all loops with nonzero
# count all have the same behavior within the same soundfont
if self.loops_have_frames and loop.count != 0:
assert loop.num_frames != 0, loop
# If the numFrames field is nonzero anywhere, record this
# TODO this may miss some checks, fix?
if loop.num_frames != 0:
self.loops_have_frames = True
# Add the sample to the appropriate samplebank
bank = self.bank1 if sample_header.medium == 0 else self.bank2
if tuning is not None:
bank.add_sample(sample_header, book, loop, tuning, ob)
else:
# If we found unreferenced sample data that was not discovered elsewhere there is no tuning value to recover
# the samplerate from. These need to be handled manually, but this is currently unsupported as this does not
# occur in zelda64 audio banks.
assert sample_header.sample_addr in bank.samples , \
"Unreferenced sample header refers to sample that was not otherwise discovered, cannot " + \
"automatically recover sample rate"
return sample_header
def read_envelope_points(self, offset, is_zero=False):
size = 0
if not is_zero:
points = []
while True:
point = Envelope.EnvelopePoint(*struct.unpack(">hh", self.data[offset + size:][:4]))
assert point.delay >= -3 # TODO this could be used to determine whether data is really an envelope
points.append(point)
size += 4
if point.delay < 0:
break
# pad to 0x10 byte boundary
while (size % 16) != 0:
point = Envelope.EnvelopePoint(*struct.unpack(">hh", self.data[offset + size:][:4]))
assert point.delay == 0 and point.arg == 0
points.append(point)
size += 4
else:
size = 16
points = [Envelope.EnvelopePoint(0, 0), Envelope.EnvelopePoint(0, 0),
Envelope.EnvelopePoint(0, 0), Envelope.EnvelopePoint(0, 0)]
return points, size
def read_envelope(self, offset, release_rate, is_zero=False):
assert offset % 16 == 0
if offset in self.envelopes:
# Look it up if it was already seen
env = self.envelopes[offset]
else:
# Read new
points, size = self.read_envelope_points(offset, is_zero)
env = Envelope(points, is_zero=is_zero)
# Cache it
self.envelopes[offset] = env
# Mark coverage
self.coverage.append([[offset, Envelope.EnvelopePoint], [offset + size, Envelope.EnvelopePoint]])
# Add release rate if there was one
if release_rate is not None:
env.release_rates.append(release_rate)
return env
def logged_read(self, start, length, dtype):
"""
Read data while also recording coverage information
"""
end = start + length
self.coverage.append([[start, dtype], [end, dtype]])
return self.data[start:end]
def read_structure(self, offset, dtype):
return dtype(self.logged_read(offset, dtype.SIZE, dtype))
def read_list(self, offset, num, dtype):
return [dtype(i, self.logged_read(offset + i * dtype.SIZE, dtype.SIZE, dtype)) for i in range(num)]
def read_pointer(self, offset, ptr_type):
return struct.unpack('>I', self.logged_read(offset, 4, ptr_type))[0]
def read_list_from_offset_list(self, offset_list, dtype):
assert all([b % 0x10 == 0 for b in offset_list])
return [dtype(self.logged_read(offset, dtype.SIZE, dtype)) if offset != 0 else None for offset in offset_list]
def read_pointer_list(self, offset, count, ptr_type):
# May be NULL, but only if the count is 0
assert (count == 0 and offset == 0) or offset != 0
if count == 0:
# No data
return []
# Read pointer list contents
ptr_list = [i[0] for i in struct.iter_unpack('>I', self.logged_read(offset, 4 * count, ptr_type))]
assert len(ptr_list) == count
# Pointer lists seem to always pad to the next 0x10 byte boundary
pointers_end = offset + 4 * count
possible_pad = self.logged_read(pointers_end, align(pointers_end, 16) - pointers_end, Padding)
assert all(b == 0 for b in possible_pad)
return ptr_list
def sorted_envelopes(self):
# sort by offset
for i,(offset,env) in enumerate(sorted(self.envelopes.items(), key=lambda x : x[0])):
yield i,(offset,env)
def envelope_name_func(self, offset):
return self.envelopes[offset].name
def sorted_sample_headers(self):
for i,offset in enumerate(sorted(self.sample_headers)):
yield i,(offset,self.sample_headers[offset])
def lookup_sample(self, header_offset : int) -> Optional[AudioTableSample]:
if header_offset == 0:
return None
header : SoundFontSample = self.sample_headers[header_offset]
bank = self.bank1 if header.medium == 0 else self.bank2
return bank.lookup_sample(header.sample_addr)
def lookup_sample_name(self, sample_header : SoundFontSample):
bank = self.bank1 if sample_header.medium == 0 else self.bank2
name = bank.lookup_sample(sample_header.sample_addr).name
assert name is not None
return name
def sample_name_func(self, offset):
return self.lookup_sample_name(self.sample_headers[offset])
def finalize(self):
# Assign envelope names
for i,(offset,env) in self.sorted_envelopes():
env : Envelope
env.name = self.envelope_name(i)
# Link Instruments
for instr in self.instruments:
instr.finalize(self.lookup_sample)
# Final Drum Groups
if PLOT_DRUM_TUNING:
plt.clf()
plt.cla()
plt.title(f"Drums in soundfont {self.bank_num}")
plt.xlabel("Drum index")
plt.ylabel("Tuning value")
for drum_grp in self.drum_groups:
if all(d is None for d in drum_grp):
continue
if PLOT_DRUM_TUNING:
plt.plot( range(drum_grp.start,drum_grp.end), [drum.tuning for drum in drum_grp])
plt.scatter(range(drum_grp.start,drum_grp.end), [drum.tuning for drum in drum_grp])
drum_grp : DrumGroup
drum_grp.finalize(self.envelopes, self.lookup_sample)
if PLOT_DRUM_TUNING:
if len(self.drum_groups) != 0:
plt.savefig(f"figures/drums_{self.bank_num}.png")
# Link SFX
for sfx in self.sfx:
sfx.finalize(self.lookup_sample)
# TODO resolve decay/release index overrides?
def envelope_name(self, index):
if self.extraction_envelopes_info is not None:
return self.extraction_envelopes_info[index]
else:
return f"Env{index}"
def instrument_name(self, program_number):
if self.extraction_instruments_info is not None:
return self.extraction_instruments_info[program_number]
else:
return f"INST_{program_number}"
def drum_grp_name(self, index):
if self.extraction_drums_info is not None:
return self.extraction_drums_info[index]
else:
return f"DRUM_{index}"
def effect_name(self, index):
if self.extraction_effects_info is not None:
return self.extraction_effects_info[index]
else:
return f"EFFECT_{index}"
def envelopes_to_xml(self, xml : XMLWriter):
if len(self.envelopes) == 0:
return
xml.write_start_tag("Envelopes")
for i,(offset,env) in self.sorted_envelopes():
env : Envelope
env.to_xml(xml, self.envelope_name(i))
xml.write_end_tag()
def samples_to_xml(self, xml : XMLWriter):
if len(self.sample_headers) == 0:
return
xml.write_start_tag("Samples")
# Emit these in the order the sample headers appear in the soundfont
for i,(offset,sample_header) in self.sorted_sample_headers():
sample_header : SoundFontSample
sample_header.to_xml(xml, self.lookup_sample_name(sample_header))
xml.write_end_tag()
def sfx_to_xml(self, xml : XMLWriter):
if len(self.sfx) == 0:
return
xml.write_start_tag("Effects")
for i,sfx in enumerate(self.sfx):
sfx.to_xml(xml, self.effect_name(i), self.sample_name_func)
xml.write_end_tag()
def drums_to_xml(self, xml : XMLWriter):
if len(self.drums) == 0:
return
xml.write_start_tag("Drums")
for i,drum_grp in enumerate(self.drum_groups):
if isinstance(drum_grp, list):
for _ in range(len(drum_grp)):
xml.write_element("Drum")
else:
drum_grp : DrumGroup
drum_grp.to_xml(xml, self.drum_grp_name(i), self.sample_name_func, self.envelope_name_func)
xml.write_end_tag()
def instruments_to_xml(self, xml : XMLWriter):
if len(self.instruments) == 0:
return
xml.write_start_tag("Instruments")
# Write in struct order
for instr in sorted(self.instruments, key=lambda instr : instr.struct_index):
instr : Instrument
name = self.instrument_name(instr.program_number) if not instr.unused else None
instr.to_xml(xml, name, self.sample_name_func, self.envelope_name_func)
xml.write_end_tag()
def to_xml(self, name, samplebanks_base):
xml = XMLWriter()
start = {
"Name" : name,
"Index" : self.bank_num,
"Medium" : self.table_entry.medium.name,
"CachePolicy" : self.table_entry.cache_policy.name,
"SampleBank" : f"$(BUILD_DIR)/{samplebanks_base}/{self.bank1.file_name}.xml",
}
# If the samplebank1 index is not the true index (that is it's a pointer), write an Indirect
if self.bank1_num != self.bank1.bank_num:
start["Indirect"] = self.bank1_num
if self.bank2_num != 255: # bank2 is not None if bank2_num != 255
start["SampleBankDD"] = f"$(BUILD_DIR)/{samplebanks_base}/{self.bank2.file_name}.xml",
# TODO we should really write an indirect for DD banks too if bank2_num != bank2.bank_num
if self.loops_have_frames:
# Some MM banks have sample frame counts embedded in loop headers, but not all soundfonts do this
start["LoopsHaveFrames"] = "true"
if max(instr.program_number or 0 for instr in self.instruments) + 1 != self.table_entry.num_instruments:
# Some banks have trailing NULLs in their instrument pointer tables, record the max length for matching
start["NumInstruments"] = self.table_entry.num_instruments
if self.pad_to_size is not None:
# The final soundfont typically has extra zeros at the end
start["PadToSize"] = f"0x{self.pad_to_size:X}"
xml.write_start_tag("Soundfont", start)
self.envelopes_to_xml(xml)
self.samples_to_xml(xml)
self.sfx_to_xml(xml)
self.drums_to_xml(xml)
self.instruments_to_xml(xml)
if self.file_padding is not None:
# Some soundfonts may have garbage data in the final 16-byte file padding
xml.write_start_tag("MatchPadding")
xml.write_raw(", ".join(f"0x{b:02X}" for b in self.file_padding))
xml.write_end_tag()
xml.write_end_tag()
return str(xml)
def write_extraction_xml(self, path):
xml = XMLWriter()
xml.write_comment("This file is only for extraction of vanilla data. For other purposes see assets/audio/soundfonts/")
xml.write_start_tag("SoundFont", {
"Name" : self.name,
"Index" : self.bank_num,
})
# add contents for names
if len(self.envelopes) != 0:
xml.write_start_tag("Envelopes")
for i in range(len(self.envelopes)):
xml.write_element("Envelope", {
"Name" : self.envelope_name(i)
})
xml.write_end_tag()
if len(self.instruments) != 0:
xml.write_start_tag("Instruments")
# Write in struct order
for instr in sorted(self.instruments, key=lambda instr : instr.struct_index):
instr : Instrument
if not instr.unused:
xml.write_element("Instrument", {
"ProgramNumber" : instr.program_number,
"Name" : self.instrument_name(instr.program_number),
})
xml.write_end_tag()
if any(isinstance(dg, DrumGroup) for dg in self.drum_groups):
xml.write_start_tag("Drums")
for i,drum_grp in enumerate(self.drum_groups):
if isinstance(drum_grp, DrumGroup):
xml.write_element("Drum", {
"Name" : self.drum_grp_name(i)
})
xml.write_end_tag()
if len(self.sfx) != 0:
xml.write_start_tag("Effects")
for i,sfx in enumerate(self.sfx):
xml.write_element("Effect", {
"Name" : self.effect_name(i)
})
xml.write_end_tag()
xml.write_end_tag()
with open(path, "w") as outfile:
outfile.write(str(xml))

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@ -0,0 +1,406 @@
# SPDX-FileCopyrightText: © 2024 ZeldaRET
# SPDX-License-Identifier: CC0-1.0
#
# This file implements reading various structures resident to the Audiobank files.
# Additionally handles:
# - Linking with finalized samples
# - Writing xml elements representing these structures in soundfont xmls
#
import struct
from enum import IntEnum
from .audio_tables import AudioStorageMedium
from .tuning import rate_from_tuning, pitch_names
from .util import XMLWriter
VADPCM_VERSTAMP = 1
class AudioSampleCodec(IntEnum):
CODEC_ADPCM = 0
CODEC_S8 = 1
CODEC_S16_INMEMORY = 2
CODEC_SMALL_ADPCM = 3
CODEC_REVERB = 4
CODEC_S16 = 5
class SoundFontSample: # SampleHeader ?
"""
typedef struct {
/* 0x00 */ u32 codec : 4;
/* 0x00 */ u32 medium : 2; // storage medium determines which of the two sample bank ids to use when relocating sampleAddr
/* 0x00 */ u32 cached : 1;
/* 0x00 */ u32 isRelocated : 1;
/* 0x01 */ u32 size : 24;
/* 0x04 */ u8* sampleAddr; // offset into the sample bank associated with this soundfont
/* 0x08 */ AdpcmLoop* loop;
/* 0x0C */ AdpcmBook* book;
} SoundFontSample; // size = 0x10
"""
SIZE = 0x10
def __init__(self, data):
bits, self.sample_addr, self.loop, self.book = struct.unpack(">IIII", data[:0x10])
self.codec = AudioSampleCodec((bits >> 28) & 0b1111)
self.medium = AudioStorageMedium((bits >> 26) & 0b11)
self.cached = bool((bits >> 25) & 1)
self.is_relocated = bool((bits >> 24) & 1)
self.size = (bits >> 0) & 0b111111111111111111111111
assert self.book != 0
assert self.loop != 0
assert self.codec in [AudioSampleCodec.CODEC_ADPCM, AudioSampleCodec.CODEC_SMALL_ADPCM]
assert self.medium == 0
assert not self.is_relocated # Not relocated in ROM
def to_xml(self, xml : XMLWriter, name : str, rate_override = None, note_override = None):
# Example xml output:
# <Sample Name="SAMPLE_NAME" SampleRate="32000" BaseNote="C4" IsDD="false" Cached="false">
attrs = { "Name" : name }
if rate_override is not None:
attrs["SampleRate"] = rate_override
if note_override is not None:
attrs["BaseNote"] = note_override
if self.medium != 0:
attrs["IsDD"] = "true"
if self.cached:
attrs["Cached"] = str(self.cached).lower()
xml.write_element("Sample", attrs)
def __str__(self):
out = "(SoundFontSample){\n"
out += f" .codec = {self.codec.name}\n"
out += f" .medium = {self.medium.name}\n"
out += f" .cached = {self.cached}\n"
out += f" .is_relocated = {self.is_relocated}\n"
out += f" .size = 0x{self.size:X}\n"
out += f" .sampleAddr = 0x{self.sample_addr:X}\n"
out += f" .loop = 0x{self.loop:X}\n"
out += f" .book = 0x{self.book:X}\n"
out += "}\n"
return out
class AdpcmLoop:
"""
typedef struct {
/* 0x00 */ u32 start;
/* 0x04 */ u32 end;
/* 0x08 */ u32 count;
/* 0x0C */ u32 numFrames;
/* 0x10 */ s16 state[16]; // only exists if count != 0. 8-byte aligned
} AdpcmLoop; // size = 0x30 (or 0x10)
"""
def __init__(self, data):
self.start, self.end, self.count, self.num_frames = struct.unpack(">IIII", data[:0x10])
# We expect loops to be either "no loop" or "infinite", as these are all that vadpcm_enc could handle.
assert self.count in (0,0xFFFFFFFF)
if self.count != 0:
self.state = tuple(s[0] for s in struct.iter_unpack(">h", data[0x10:0x30]))
else:
# A count of 0 indicates "no loop", but a loop structure is mandatory for all samples so something had to
# be emitted. Ensure the start is at 0, later we will ensure that the end is at the last frame of the sample
# once we have the sample data.
assert self.start == 0
self.state = tuple([0] * 16)
assert len(self.state) == 16
def serialize(self):
"""
Creates VADPCMLOOPS section data for aifc files
"""
NUM_LOOPS = 1
return struct.pack(">HHIII16h",
VADPCM_VERSTAMP, NUM_LOOPS,
self.start, self.end, self.count,
*self.state)
def __eq__(self, other):
if not isinstance(other, AdpcmLoop):
return False
other : AdpcmLoop
start_matches = self.start == other.start
end_matches = self.end == other.end
count_matches = self.count == other.count
# We don't check num_frames in loop equality since loops in different soundfonts referring to the same
# sample data may not have this field filled out
return start_matches and end_matches and count_matches and self.state == other.state
def __str__(self):
out = "(AdpcmLoop){\n"
out += f" .start = {self.start},\n"
out += f" .end = {self.end},\n"
out += f" .count = {self.count},\n"
out += f" .numFrames = {self.num_frames},\n"
out += f" .state = {self.state},\n"
out += "}\n"
return out
class AdpcmBook:
"""
typedef struct {
/* 0x00 */ s32 order;
/* 0x04 */ s32 npredictors;
/* 0x08 */ s16 book[1]; // size 8 * order * npredictors. 8-byte aligned
} AdpcmBook; // size >= 0x8
"""
def __init__(self, data):
self.order, self.n_predictors = struct.unpack(">ii", data[:8])
self.book = tuple(s[0] for s in struct.iter_unpack(">h", data[8:][:2 * 8 * self.order * self.n_predictors]))
assert len(self.book) == 8 * self.order * self.n_predictors , (len(self.book), 8 * self.order * self.n_predictors)
def serialize(self):
header = struct.pack(">hhh", VADPCM_VERSTAMP, self.order, self.n_predictors)
data = b"".join(struct.pack(">h", x) for x in self.book)
return header + data
def __eq__(self, other):
if not isinstance(other, AdpcmBook):
return False
other : AdpcmBook
order_matches = self.order == other.order
npredictors_matches = self.n_predictors == other.n_predictors
return order_matches and npredictors_matches and self.book == other.book
def __str__(self):
out = "(AdpcmBook){\n"
out += f" .order = {self.order},\n"
out += f" .npredictors = {self.n_predictors},\n"
out += f" .book = {self.book},\n"
out += "}\n"
return out
class SoundFontSound:
"""
typedef struct {
/* 0x00 */ SoundFontSample* sample;
/* 0x04 */ f32 tuning; // frequency scale factor
} SoundFontSound; // size = 0x8
"""
SIZE = 8
def __init__(self, index, data):
self.index = index
self.sample, self.tuning = struct.unpack(">If", data[:8])
def finalize(self, sample_lookup_fn):
from .audiotable import AudioTableSample
sample = sample_lookup_fn(self.sample)
if sample is None:
return
assert isinstance(sample, AudioTableSample)
sample : AudioTableSample
assert self.tuning in sample.tuning_map
rate,note = sample.tuning_map[self.tuning]
self.sample_rate = rate
self.needs_rate_override = self.sample_rate != sample.sample_rate
self.base_note = note
self.needs_note_override = self.base_note != sample.base_note
def __str__(self) -> str:
out = "(SoundFontSound}{\n"
out += f" .sample = 0x{self.sample:X}\n"
out += f" .tuning = {self.tuning:.7f}f\n"
out += "}\n"
return out
def to_xml(self, xml : XMLWriter, name : str, sample_name_func):
if self.sample == 0 and self.tuning == 0:
xml.write_element("Effect")
else:
attrs = {
"Name" : name,
"Sample" : sample_name_func(self.sample),
}
if self.needs_rate_override:
attrs["SampleRate"] = self.sample_rate
if self.needs_note_override:
attrs["BaseNote"] = self.base_note
xml.write_element("Effect", attrs)
class Drum:
"""
typedef struct {
/* 0x00 */ u8 releaseRate;
/* 0x01 */ u8 pan;
/* 0x02 */ u8 isRelocated;
/* 0x04 */ SoundFontSound sound;
/* 0x0C */ AdsrEnvelope* envelope;
} Drum; // size = 0x10
"""
SIZE = 0x10
def __init__(self, data):
self.release_rate, self.pan, self.is_relocated, self.sample, self.tuning, self.envelope = \
struct.unpack(">BBBxIfI", data[:0x10])
assert self.is_relocated == 0
def group_continuation(self, other):
"""
Determine if self is a continuation of the drum group containing other, the last drum added.
"""
# If there is no previous drum or the previous drum was an empty entry, always begin a new group
if other is None:
return False
assert isinstance(other, Drum)
# Check general agreement, if these attributes do not match it is certainly not part of the same group
if self.sample == other.sample and self.pan == other.pan and self.envelope == other.envelope and \
self.release_rate == other.release_rate:
# If there is any intersection in the samplerates, assume these are in the same drum group
samplerates1 = set(rate for _,rate in rate_from_tuning(self.tuning))
samplerates2 = set(rate for _,rate in rate_from_tuning(other.tuning))
return len(samplerates1.intersection(samplerates2)) != 0
return False
def __str__(self):
out = "(Drum){\n"
out += f" .releaseRate = {self.release_rate},\n"
out += f" .pan = {self.pan},\n"
out += f" .isRelocated = {self.is_relocated},\n"
out += f" .sound.sample = 0x{self.sample:X},\n"
out += f" .sound.tuning = {self.tuning:.7f}f,\n"
out += f" .envelope = 0x{self.envelope:X},\n"
out += "}\n"
return out
class Instrument:
"""
typedef struct {
/* 0x00 */ u8 isRelocated;
/* 0x01 */ u8 normalRangeLo;
/* 0x02 */ u8 normalRangeHi;
/* 0x03 */ u8 releaseRate;
/* 0x04 */ AdsrEnvelope* envelope;
/* 0x08 */ SoundFontSound lowNotesSound;
/* 0x10 */ SoundFontSound normalNotesSound;
/* 0x18 */ SoundFontSound highNotesSound;
} Instrument; // size = 0x20
"""
SIZE = 0x20
def __init__(self, data):
self.is_relocated, self.normal_range_lo, self.normal_range_hi, self.release_rate, self.envelope, \
self.low_notes_sample, self.low_notes_tuning, \
self.normal_notes_sample, self.normal_notes_tuning, \
self.high_notes_sample, self.high_notes_tuning = struct.unpack(">BBBBIIfIfIf", data[:0x20])
self.program_number = None
self.offset = None
self.struct_index = None
self.unused = False
assert self.is_relocated == 0
# Sample is either present or the split point is at the start/end
assert not (self.low_notes_sample == 0 and self.low_notes_tuning == 0.0) or self.normal_range_lo == 0
assert not (self.high_notes_sample == 0 and self.high_notes_tuning == 0.0) or self.normal_range_hi == 127
def __str__(self):
out = "(Instrument){\n"
out += f" .isRelocated = {self.is_relocated},\n"
out += f" .normalRangeLo = {self.normal_range_lo},\n"
out += f" .normalRangeHi = {self.normal_range_hi},\n"
out += f" .releaseRate = {self.release_rate},\n"
out += f" .envelope = 0x{self.envelope:X},\n"
out += f" .lowNotesSound.sample = {self.low_notes_sample},\n"
out += f" .lowNotesSound.tuning = {self.low_notes_tuning},\n"
out += f" .normalNotesSound.sample = {self.normal_notes_sample},\n"
out += f" .normalNotesSound.tuning = {self.normal_notes_tuning},\n"
out += f" .highNotesSound.sample = {self.high_notes_sample},\n"
out += f" .highNotesSound.tuning = {self.high_notes_tuning},\n"
out += "}\n"
return out
def finalize(self, sample_lookup_fn):
from .audiotable import AudioTableSample
self.sample_rate = [None] * 3
self.base_note = [None] * 3
self.needs_rate_override = [False] * 3
self.needs_note_override = [False] * 3
sample_offsets = (self.low_notes_sample, self.normal_notes_sample, self.high_notes_sample)
tunings = (self.low_notes_tuning, self.normal_notes_tuning, self.high_notes_tuning)
for i,(sample_offset,tuning) in enumerate(zip(sample_offsets, tunings)):
sample = sample_lookup_fn(sample_offset)
if sample is None:
continue
assert isinstance(sample, AudioTableSample)
sample : AudioTableSample
assert tuning in sample.tuning_map
rate,note = sample.tuning_map[tuning]
self.sample_rate[i] = rate
self.needs_rate_override[i] = self.sample_rate[i] != sample.sample_rate
self.base_note[i] = note
self.needs_note_override[i] = self.base_note[i] != sample.base_note
def to_xml(self, xml : XMLWriter, name : str, sample_names_func, envelope_name_func):
attributes = {}
if not self.unused:
attributes["ProgramNumber"] = self.program_number
attributes["Name"] = name
# TODO release rate overrides?
attributes.update({
"Envelope" : envelope_name_func(self.envelope),
#"Release" : self.release_rate,
"Sample" : sample_names_func(self.normal_notes_sample),
})
if self.needs_rate_override[1]:
attributes["SampleRate"] = self.sample_rate[1]
if self.needs_note_override[1]:
attributes["BaseNote"] = self.base_note[1]
if self.normal_range_lo != 0:
attributes["RangeLo"] = pitch_names[self.normal_range_lo]
attributes["SampleLo"] = sample_names_func(self.low_notes_sample)
if self.needs_rate_override[0]:
attributes["SampleRateLo"] = self.sample_rate[0]
if self.needs_note_override[0]:
attributes["BaseNoteLo"] = self.base_note[0]
if self.normal_range_hi != 127:
attributes["RangeHi"] = pitch_names[self.normal_range_hi]
attributes["SampleHi"] = sample_names_func(self.high_notes_sample)
if self.needs_rate_override[2]:
attributes["SampleRateHi"] = self.sample_rate[2]
if self.needs_note_override[2]:
attributes["BaseNoteHi"] = self.base_note[2]
xml.write_element("Instrument" if not self.unused else "InstrumentUnused", attributes)

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@ -0,0 +1,690 @@
# SPDX-FileCopyrightText: © 2024 ZeldaRET
# SPDX-License-Identifier: CC0-1.0
#
#
#
import struct
from typing import Dict, Tuple
from xml.etree.ElementTree import Element
from .audio_tables import AudioCodeTableEntry
from .audiobank_structs import AudioSampleCodec, SoundFontSample, AdpcmBook, AdpcmLoop
from .tuning import pitch_names, note_z64_to_midi, recalc_tuning, rate_from_tuning, rank_rates_notes, BAD_FLOATS
from .util import align, error, XMLWriter, f32_to_u32
class AIFCFile:
def __init__(self):
self.sections = []
self.total_size = 0
@staticmethod
def pstring(data):
return bytes([len(data)]) + data + (b"" if len(data) % 2 else b"\0")
@staticmethod
def serialize_f80(num):
"""
Convert num to 80-bit float. Does not accept denormal/infinity/nan but these should never appear anyway.
"""
num = float(num)
if num == 0.0:
return b"\0" * 10
elif num == -0.0:
return b"\x80" + b"\0" * 9
f64_bits, = struct.unpack(">Q", struct.pack(">d", num))
f64_sign_bit = f64_bits & (2 ** 63)
f64_exponent = (f64_bits ^ f64_sign_bit) >> 52
assert f64_exponent != 0, "can't handle denormals"
assert f64_exponent != 0x7FF, "can't handle infinity/nan"
f64_exponent -= 1023
f64_mantissa = f64_bits & (2 ** 52 - 1)
f80_sign_bit = f64_sign_bit << (80 - 64)
f80_exponent = (f64_exponent + 0x3FFF) << 64
f80_mantissa = (2 ** 63) | (f64_mantissa << (63 - 52))
f80 = f80_sign_bit | f80_exponent | f80_mantissa
return struct.pack(">HQ", f80 >> 64, f80 & (2 ** 64 - 1))
def add_section(self, tp, data):
assert isinstance(tp, bytes)
assert isinstance(data, bytes)
self.sections.append((tp, data))
self.total_size += align(len(data),2) + 8
def add_custom_section(self, tp, data):
self.add_section(b"APPL", b"stoc" + self.pstring(tp) + data)
def remove_section(self, tp):
assert isinstance(tp, bytes)
for s_tp, s_data in self.sections:
if s_tp == tp:
self.sections.remove((s_tp, s_data))
self.total_size -= align(len(s_data),2) + 8
return
def commit(self, outpath):
self.total_size += 4
with open(outpath, "wb") as outfile:
outfile.write(b"FORM" + struct.pack(">I", self.total_size) + b"AIFC")
for tp, data in self.sections:
outfile.write(tp + struct.pack(">I", len(data)))
outfile.write(data)
if len(data) % 2:
outfile.write(b"\0")
class AudioTableData:
"""
Unaccounted data in the Audiotable
"""
def __init__(self, start, end, data):
self.start : int = start
self.end : int = end
self.data = data
assert len(self.data) % 2 == 0
self.name : str = None
self.filename : str = None
def __len__(self):
return len(self.data)
def to_asm(self, name):
out = f"# {name} [0x{self.start:X}:0x{self.end:X}](0x{self.end-self.start:X})\n\n"
out += " .byte "
for i,b in enumerate(self.data):
if i != 0 and i % 32 == 0:
out = out[:-2] + "\n .byte "
out += f"0x{b:02X}, "
out = out[:-2] + "\n\n"
return out
def to_file(self, outpath : str):
# Output as binary blob
with open(outpath, "wb") as outfile:
outfile.write(self.data)
PCM16_SAMPLE_SIZE = 16
class AudioTableSample(AudioTableData):
"""
Sample in the Audiotable
"""
def __init__(self, start : int, end : int, header : SoundFontSample, data, book : AdpcmBook, loop : AdpcmLoop, padding=None):
super().__init__(start, end, data)
self.header : SoundFontSample = header
self.book : AdpcmBook = book
self.loop : AdpcmLoop = loop
self.padding = padding
self.notes_rates = set()
self.sample_rate = None
self.base_note = None
self.tuning_map = None
if self.loop.count == 0:
# If a count is 0 the loop end must be the (bugged, vadpcm_enc computed it wrong originally) frame count
num_frames_bugged = (len(self.data) * PCM16_SAMPLE_SIZE) // self.frame_size()
assert self.loop.end == num_frames_bugged, f"{self.loop.end}, {num_frames_bugged}"
def clone(self, start, end, padding):
new_sample = AudioTableSample(start, end, self.header, self.data, self.book, self.loop, padding)
new_sample.notes_rates = self.notes_rates
return new_sample
def frame_size(self):
return {
AudioSampleCodec.CODEC_ADPCM : 9,
AudioSampleCodec.CODEC_S8 : 16,
AudioSampleCodec.CODEC_S16_INMEMORY : 32,
AudioSampleCodec.CODEC_SMALL_ADPCM : 5,
AudioSampleCodec.CODEC_REVERB : 0,
AudioSampleCodec.CODEC_S16 : 32
}[self.header.codec]
def codec_id(self):
return {
AudioSampleCodec.CODEC_ADPCM : b'ADP9',
AudioSampleCodec.CODEC_S8 : b'HPCM',
AudioSampleCodec.CODEC_S16_INMEMORY : b'NONE',
AudioSampleCodec.CODEC_SMALL_ADPCM : b'ADP5',
AudioSampleCodec.CODEC_REVERB : b'RVRB',
AudioSampleCodec.CODEC_S16 : b'NONE',
}[self.header.codec]
def codec_name(self):
return {
AudioSampleCodec.CODEC_ADPCM : b"Nintendo/SGI VADPCM 9-bytes/frame",
AudioSampleCodec.CODEC_S8 : b"Half-frame PCM",
AudioSampleCodec.CODEC_S16_INMEMORY : b"Uncompressed",
AudioSampleCodec.CODEC_SMALL_ADPCM : b"Nintendo/SGI VADPCM 5-bytes/frame",
AudioSampleCodec.CODEC_REVERB : b"Nintendo Reverb format",
AudioSampleCodec.CODEC_S16 : b"Uncompressed"
}[self.header.codec]
def codec_file_extension_compressed(self):
ext = {
AudioSampleCodec.CODEC_ADPCM : ".aifc",
AudioSampleCodec.CODEC_S8 : None,
AudioSampleCodec.CODEC_S16_INMEMORY : None,
AudioSampleCodec.CODEC_SMALL_ADPCM : ".half.aifc",
AudioSampleCodec.CODEC_REVERB : None,
AudioSampleCodec.CODEC_S16 : ".aiff",
}[self.header.codec]
assert ext is not None
return ext
def codec_file_extension_decompressed(self):
ext = {
AudioSampleCodec.CODEC_ADPCM : ".wav",
AudioSampleCodec.CODEC_S8 : None,
AudioSampleCodec.CODEC_S16_INMEMORY : None,
AudioSampleCodec.CODEC_SMALL_ADPCM : ".half.wav",
AudioSampleCodec.CODEC_REVERB : None,
AudioSampleCodec.CODEC_S16 : ".wav",
}[self.header.codec]
assert ext is not None
return ext
def base_note_number(self):
return note_z64_to_midi(pitch_names.index(self.base_note))
def resolve_basenote_rate(self, extraction_sample_info : Dict[int, Dict[str,str]]):
assert len(self.notes_rates) != 0
# rate_3ds = None
# if SAMPLERATES_3DS is not None:
# rate_3ds = SAMPLERATES_3DS[self.bank_num].get(i, None)
tuning_map = {}
def update_tuning_map(tuning, rate, note):
tuning_map.update({ tuning : (rate, note) })
# check
tuning_bits = f32_to_u32(tuning)
ntuning = recalc_tuning(rate, note)
assert ntuning == tuning or tuning_bits in BAD_FLOATS, \
f"Got: {ntuning}(0x{f32_to_u32(ntuning):X}), Expected: {tuning}(0x{f32_to_u32(tuning):X})"
if len(self.notes_rates) == 1:
# only need to match one tuning value
notes_rates,tuning = self.notes_rates.pop()
# if rate_3ds is not None and rate_3ds not in [rate for _,rate in notes_rates]:
# print(f"NONMATCHING: 3DS={rate_3ds} N64={[rate for _,rate in notes_rates]}")
if len(notes_rates) == 1:
# only one possible combination of samplerate and basenote
final_note,final_rate = notes_rates[0]
else:
# Several possible combinations of samplerate and basenote that result in the same tuning value,
# choose just one by arbitrary ranking
final_rate,(final_note,) = rank_rates_notes(tuple((rate, (note,)) for note,rate in notes_rates))
update_tuning_map(tuning, final_rate, final_note)
else:
# need to match for multiple tuning values
# produce a list of samplerates that are common to all entries, the correct samplerate is most likely in
# this intersection
rate_cands = set.intersection(*(set(rate for note,rate in nrs) for nrs,t in self.notes_rates))
# if rate_3ds is not None and rate_3ds not in rate_cands:
# print(f"NONMATCHING: 3DS={rate_3ds} N64={rate_cands}")
if len(rate_cands) == 0:
# no common samplerates, arbitrarily rank each separately to get best candidate for each tuning, then
# rank those again to find the one we should associate with the sample itself
finalists = []
for all_layout,tuning in self.notes_rates:
best_rate,(best_note,) = rank_rates_notes([(rate, (note,)) for note, rate in all_layout])
update_tuning_map(tuning, best_rate, best_note)
finalists.append((best_rate,(best_note,)))
final_rate,(final_note,) = rank_rates_notes(finalists)
else:
tunings = [t for nrs,t in self.notes_rates]
# Found one or more common samplerate, select just one by arbitrary ranking
# build a map from samplerate -> note value for each entry
dicts = tuple(dict((rate,note) for note,rate in nrs) for nrs,t in self.notes_rates)
# list of tuples (rate, (notes for each entry)) for each candidate samplerate
final_rate,final_notes = rank_rates_notes([(rate, tuple(D[rate] for D in dicts)) for rate in rate_cands])
finalists = []
# map the result of this stage to the tunings
for tuning,note in zip(tunings,final_notes):
update_tuning_map(tuning, final_rate, note)
finalists.append((final_rate,(note,)))
# select best note to go in the sample
final_rate,(final_note,) = rank_rates_notes(finalists)
if extraction_sample_info is not None:
if self.start in extraction_sample_info:
entry = extraction_sample_info[self.start]
if "SampleRate" in entry and "BaseNote" in entry:
final_rate = int(entry["SampleRate"])
final_note = entry["BaseNote"]
else:
print(f"WARNING: Missing extraction xml entry for sample at offset=0x{self.start:X}")
# print(" ",len(FINAL_NOTES_RATES), FINAL_NOTES_RATES)
# if rate_3ds is not None and len(FINAL_NOTES_RATES) == 1:
# print(f"3DS : {rate_3ds} N64 : {FINAL_NOTES_RATES[0][0]}")
# if rate_3ds != FINAL_NOTES_RATES[0][0]:
# print("NONMATCHING AFTER RANKING")
# else:
# print("No 3DS comparison")
self.notes_rates = None
self.sample_rate = final_rate
self.base_note = final_note
self.tuning_map = tuning_map
def to_file(self, outpath : str):
assert self.sample_rate is not None and self.base_note is not None,\
f"The sample must have been assigned a samplerate and basenote to be extracted to AIFC: [0x{self.start:X}:0x{self.end:X}]\n{self.header}"
NUM_CHANNELS = 1
# Note this computes the correct number of frames, The original sdk tool vadpcm_enc contained a bug where aifc
# files would sometimes be 1-off in the reported number of frames. We do not reproduce this.
num_frames = (len(self.data) // self.frame_size()) * PCM16_SAMPLE_SIZE
aifc = AIFCFile()
aifc.add_section(b"COMM",
struct.pack(">hIh", NUM_CHANNELS, num_frames, PCM16_SAMPLE_SIZE)
+ AIFCFile.serialize_f80(self.sample_rate)
+ self.codec_id()
+ AIFCFile.pstring(self.codec_name())
)
aifc.add_section(b"INST",
struct.pack(">bbbbbbhhhhhhh",
self.base_note_number(),
0, # detune
# TODO fill in the rest? with what?
0, # lownote
0, # highnote
0, # lowvel
0, # highvel
0, # gain
0,0,0, # sustain(mode,start,end)
0,0,0, # release(mode,start,end)
)
)
aifc.add_custom_section(b"VADPCMCODES", self.book.serialize())
if self.loop.count != 0:
# We don't need to write a VADPCMLOOPS chunk if the count is 0 as we can represent these by the absence of
# a VADPCMLOOPS chunk; a count of 0 indicates the sample has no loop, the start and end of a loop with
# count=0 are always 0 and the end of the sample respectively.
aifc.add_custom_section(b"VADPCMLOOPS", self.loop.serialize())
aifc.add_section(b"SSND", struct.pack(">II", 0, 0) + bytes(self.data))
aifc.commit(outpath)
def to_asm(self, name):
out = f"# {name} [0x{self.start:X}:0x{self.end:X}](0x{self.end-self.start:X})\n"
out += "\n"
out += f".global {name}\n"
out += f"{name}:\n"
out += f".global {name}_OFF\n"
out += f".set {name}_OFF, . - $start\n"
out += "\n"
out += " .byte "
for i,b in enumerate(self.data):
if i != 0 and i % 32 == 0:
out = out[:-2] + "\n .byte "
out += f"0x{b:02X}, "
out = out[:-2] + "\n"
if len(self.padding) == 0 or all(b == 0 for b in self.padding):
out += " .balign 16\n"
else:
out += f"# PADDING\n"
out += " .byte " + ", ".join(f"0x{b:02X}" for b in self.padding) + "\n"
out += "\n"
return out
class AudioTableFile:
"""
Single sample bank in the Audiotable
"""
def __init__(self, bank_num : int, audiotable_seg : memoryview, table_entry : AudioCodeTableEntry,
seg_offset : int, buffer_bug : bool = False, extraction_xml : Tuple[str, Element] = None):
self.bank_num = bank_num
self.table_entry : AudioCodeTableEntry = table_entry
self.data = self.table_entry.data(audiotable_seg, seg_offset)
self.buffer_bug = buffer_bug
self.samples_final = None
if extraction_xml is None:
self.file_name = f"SampleBank_{self.bank_num}"
self.name = f"SampleBank_{self.bank_num}"
self.extraction_sample_info = None
self.extraction_blob_info = None
else:
self.file_name = extraction_xml[0]
self.name = extraction_xml[1].attrib["Name"]
self.extraction_sample_info = {}
self.extraction_blob_info = {}
for item in extraction_xml[1]:
if item.tag == "Sample":
self.extraction_sample_info[int(item.attrib["Offset"], 16)] = item.attrib
elif item.tag == "Blob":
self.extraction_blob_info[int(item.attrib["Offset"], 16)] = item.attrib
else:
assert False
self.pointer_indices = []
self.samples = {}
self.coverage = set()
def register_ptr(self, index):
self.pointer_indices.append(index)
def dump_bin(self, path):
with open(path, "wb") as outfile:
outfile.write(self.data)
def __len__(self):
return len(self.data)
def add_sample(self, sample_header : SoundFontSample, book : AdpcmBook, loop : AdpcmLoop, tuning : float, ob):
# collect sample data
sample_start = sample_header.sample_addr
sample_end = sample_header.sample_addr + sample_header.size
sample_end_aligned = align(sample_end, 16)
sample_data = self.data[sample_start:sample_end]
sample_padding = self.data[sample_end:sample_end_aligned]
notes_rates = rate_from_tuning(tuning)
# update coverage
self.coverage.add((sample_start, sample_end_aligned, sample_end))
if sample_start in self.samples:
# if this sample start was already recorded, compare with previous
prev_sample : AudioTableSample = self.samples[sample_start]
# check data integrity, these should not change if the same is the same
assert prev_sample.end == sample_end
assert prev_sample.header.codec == sample_header.codec
assert prev_sample.book == book
assert prev_sample.loop == loop
# add notes/rates candidates
prev_sample.notes_rates.add((notes_rates, tuning))
else:
# if this sample start was not recorded, add it
new_sample = AudioTableSample(sample_start, sample_end, sample_header, sample_data, book, loop, sample_padding)
new_sample.notes_rates.add((notes_rates, tuning))
self.samples[sample_start] = new_sample
def lookup_sample(self, offset : int) -> AudioTableSample:
return self.samples[offset]
def sample_name(self, sample : AudioTableSample, index : int):
if self.extraction_sample_info is not None:
if sample.start in self.extraction_sample_info:
return self.extraction_sample_info[sample.start]["Name"]
print(f"WARNING: Missing extraction xml entry for sample at offset=0x{sample.start:X}")
return f"SAMPLE_{self.bank_num}_{index}"
def sample_filename(self, sample : AudioTableSample, index : int):
ext = sample.codec_file_extension_compressed()
if self.extraction_sample_info is not None:
if sample.start in self.extraction_sample_info:
return self.extraction_sample_info[sample.start]["FileName"] + ext
print(f"WARNING: Missing extraction xml entry for sample at offset=0x{sample.start:X}")
return f"Sample{index}{ext}"
def blob_filename(self, start, end):
if self.extraction_blob_info is not None:
if start in self.extraction_blob_info:
return self.extraction_blob_info[start]["Name"]
print(f"WARNING: Missing extraction xml entry for blob at offset=0x{start:X}")
return f"UNACCOUNTED_{start:X}_{end:X}"
def finalize_samples(self):
self.samples_final = list(sorted(self.samples.values(), key = lambda sample : sample.start))
for i,sample in enumerate(self.samples_final):
sample : AudioTableSample
sample.resolve_basenote_rate(self.extraction_sample_info)
def finalize_coverage(self, all_sample_banks):
if len(self.coverage) != 0:
# merge ranges if there are any
self.coverage = list(sorted(self.coverage))
merged = [list(self.coverage.pop(0))]
while len(self.coverage) != 0:
next = self.coverage.pop(0)
if merged[-1][1] == next[0]:
merged[-1][1] = next[1]
merged[-1][2] = next[2]
else:
merged.append(list(next))
self.coverage = merged
# check fully covered
if len(self.coverage) == 1 and self.coverage[0][0] == 0 and self.coverage[0][1] == len(self.data):
return # all accounted
# not fully covered, determine ranges of unaccounted data
if len(self.coverage) == 0:
# absolutely nothing is accounted for
unaccounted_ranges = [(0, len(self))]
else:
unaccounted_ranges = []
# deal with gap at the start
if self.coverage[0][0] != 0:
unaccounted_ranges.append((0, self.coverage[0][0]))
# deal with gaps in the middle
for j,cvg in enumerate(self.coverage[:-1]):
start = cvg[1]
end = self.coverage[j + 1][0]
if start != end:
unaccounted_ranges.append((start, end))
# deal with gap at the end
if self.coverage[-1][1] != len(self):
unaccounted_ranges.append((self.coverage[-1][1], len(self)))
# TODO if an unaccounted range is in the extraction xml, trust it before searching other banks
unaccounted_str = "[" + ", ".join(f"(0x{start:06X}, 0x{end:06X})" for start,end in unaccounted_ranges) + "]"
print(f"Sample Bank {self.bank_num} has incomplete coverage. Unaccounted: {unaccounted_str}")
# search other banks for matches
for start,end in unaccounted_ranges:
while start != end:
found = False
for j,bank in enumerate(all_sample_banks):
if not isinstance(bank, AudioTableFile):
# Ignore pointer entries
continue
for sample in bank.samples_final:
sample : AudioTableSample
sample_end = start + len(sample)
sample_end_aligned = align(sample_end, 16)
if self.data[start:sample_end] == sample.data:
print(f" Located match for range [0x{start:X}:0x{sample_end:X}] in bank {j} at 0x{sample.start:X}")
new_sample = sample.clone(start, sample_end, self.data[sample_end:sample_end_aligned])
new_sample.start = start
new_sample.end = sample_end
new_sample.sample_rate = sample.sample_rate
new_sample.base_note = sample.base_note
self.samples_final.append(new_sample)
found = True
start = sample_end_aligned
break
if found:
break
else:
# found no matches, blob it
print(f" No match found in other banks for range [0x{start:X}:0x{end:X}], leaving as binary blob")
self.samples_final.append(AudioTableData(start, end, self.data[start:end]))
break
# Final sort
self.samples_final.sort(key = lambda sample : sample.start)
def assign_names(self):
i = 0
for sample in self.samples_final:
if isinstance(sample, AudioTableSample):
sample : AudioTableSample
sample.name = self.sample_name(sample, i)
sample.filename = self.sample_filename(sample, i)
i += 1
else:
sample : AudioTableData
name = self.blob_filename(sample.start, sample.end)
sample.name = name
sample.filename = f"{name}.bin"
def to_xml(self, base_path):
xml = XMLWriter()
start = {
"Name" : self.name,
"Index" : self.bank_num,
"Medium" : self.table_entry.medium.name,
"CachePolicy" : self.table_entry.cache_policy.name,
}
if self.buffer_bug:
start["BufferBug"] = "true"
xml.write_start_tag("SampleBank", start)
# write pointers
for index in self.pointer_indices:
xml.write_element("Pointer", { "Index" : index })
# write samples/blobs
for sample in self.samples_final:
if isinstance(sample, AudioTableSample):
sample : AudioTableSample
xml.write_element("Sample", {
"Name" : sample.name,
"Path" : f"$(BUILD_DIR)/{base_path}/{sample.filename}",
})
else:
sample : AudioTableData
xml.write_element("Blob", {
"Name" : sample.name,
"Path" : f"$(BUILD_DIR)/{base_path}/{sample.filename}",
})
xml.write_end_tag()
return str(xml)
def write_extraction_xml(self, path):
xml = XMLWriter()
xml.write_comment("This file is only for extraction of vanilla data. For other purposes see assets/audio/samplebanks/")
start = {
"Name" : self.name,
"Index" : self.bank_num,
}
xml.write_start_tag("SampleBank", start)
i = 0
for sample in self.samples_final:
if isinstance(sample, AudioTableSample):
sample : AudioTableSample
xml.write_element("Sample", {
"Name" : sample.name,
"FileName" : sample.filename.replace(sample.codec_file_extension_compressed(), ""),
"Offset" : f"0x{sample.start:06X}",
"SampleRate" : sample.sample_rate,
"BaseNote" : sample.base_note,
})
i += 1
else:
sample : AudioTableData
xml.write_element("Blob", {
"Name" : sample.name,
"Offset" : f"0x{sample.start:06X}",
"Size" : f"0x{sample.end - sample.start:X}",
})
xml.write_end_tag()
with open(path, "w") as outfile:
outfile.write(str(xml))
def write_s_file(self, name, path):
with open(path, "w") as outfile:
out = ".rdata\n"
out += "\n"
out += ".balign 16\n"
out += "\n"
out += f".global {name}\n"
out += f"{name}_Start:\n"
out += "$start:\n"
out += "\n"
outfile.write(out)
i = 0
for sample in self.samples:
if isinstance(sample, AudioTableSample):
sample : AudioTableSample
outfile.write(sample.to_asm(self.sample_name(i)))
i += 1
else:
sample : AudioTableData
outfile.write(sample.to_asm("__UNACCOUNTED__"))

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# SPDX-FileCopyrightText: © 2024 ZeldaRET
# SPDX-License-Identifier: CC0-1.0
#
# Implements envelopes and envelope point structures
#
import collections
from .util import XMLWriter
class EnvDelay(int):
def __str__(self):
return {
0 : "ADSR_DISABLE",
-1 : "ADSR_HANG",
-2 : "ADSR_GOTO",
-3 : "ADSR_RESTART",
}.get(self, super().__str__())
class Envelope:
"""
Array of envelope points
"""
class EnvelopePoint:
"""
typedef struct {
/* 0x0 */ s16 delay;
/* 0x2 */ s16 arg;
} EnvelopePoint; // size = 0x4
"""
def __init__(self, delay, arg):
self.delay = EnvDelay(delay)
self.arg = arg
def __repr__(self):
return str(self)
def __str__(self):
return f"{{ {self.delay}, {self.arg} }}"
def is_disable(self):
return self.delay == 0 and self.arg == 0
def is_hang(self):
return self.delay == -1 and self.arg == 0
def to_xml(self, xml : XMLWriter):
if self.delay == 0: # Disable
assert self.arg == 0
xml.write_element("Disable")
elif self.delay == -1: # Hang
assert self.arg == 0
xml.write_element("Hang")
elif self.delay == -2: # Goto
xml.write_element("Goto",
{ "Arg" : self.arg }
)
elif self.delay == -3: # Restart
assert self.arg == 0
xml.write_element("Restart")
else:
assert self.delay >= 0
xml.write_element("Point",
{
"Delay" : self.delay,
"Arg" : self.arg,
}
)
def __init__(self, points, is_zero=False):
self.name = None # Assigned when bank is finalized
self.is_zero = is_zero
self.release_rates = []
self._release_rate = None # cached
assert len(points) != 0
assert type(points[0]) == Envelope.EnvelopePoint
self.points = points
if not self.is_zero:
while self.points[-1].is_disable():
self.points.pop()
assert self.points[-1].is_hang()
def __str__(self):
out = "{\n"
out += " " + ", ".join([str(point) for point in self.points]) + "\n"
out += "}\n"
return out
def release_rate(self):
if self._release_rate is not None:
return self._release_rate
rates = collections.Counter(self.release_rates).most_common()
assert len(rates) in [0, 1], rates # TODO handle ties?
self._release_rate = 0 if len(rates) == 0 else rates[0][0]
return self._release_rate
def to_xml(self, xml : XMLWriter, name : str):
if self.is_zero:
return xml.write_element("Envelope")
xml.write_start_tag("Envelope",
{
"Name" : name,
"Release" : self.release_rate(),
}
)
for point in self.points[:-1]: # exclude final hang command, will be added by the soundfont compiler on build
point.to_xml(xml)
xml.write_end_tag()

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#!/usr/bin/env python3
# SPDX-FileCopyrightText: © 2024 ZeldaRET
# SPDX-License-Identifier: CC0-1.0
#
# Estimate (samplerate, basenote) from tuning
#
# tuning = samplerate * 2 ** basenote
#
from typing import List, Tuple
from .util import f32, u32_to_f32, f32_to_u32
# Mirrors gPitchFrequencies in audio driver source.
# Indexed by z64 note numbers, g_pitch_frequencies[C4] = 1.0 (0x3F800000)
# Converted to their IEEE-754 binary representation to avoid any string -> float parser trouble as we need exact values.
g_pitch_frequencies = (
0x3DD744F6, 0x3DE411C3, 0x3DF1A198, 0x3E000000, 0x3E079C84, 0x3E0FACE6, 0x3E1837F8, 0x3E21450F,
0x3E2ADC0A, 0x3E350508, 0x3E3FC86D, 0x3E4B2FEC, 0x3E5744F6, 0x3E641206, 0x3E71A1DC, 0x3E800000,
0x3E879C84, 0x3E8FACE6, 0x3E9837F8, 0x3EA1450F, 0x3EAADC0A, 0x3EB504E6, 0x3EBFC88E, 0x3ECB2FEC,
0x3ED744F6, 0x3EE411E4, 0x3EF1A1BA, 0x3F000000, 0x3F079C84, 0x3F0FACD6, 0x3F1837F8, 0x3F214520,
0x3F2ADC0A, 0x3F3504F7, 0x3F3FC88E, 0x3F4B2FFD, 0x3F574507, 0x3F6411F5, 0x3F71A1CB, 0x3F800000,
0x3F879C7C, 0x3F8FACD6, 0x3F9837EF, 0x3FA14517, 0x3FAADC0A, 0x3FB504F7, 0x3FBFC886, 0x3FCB2FF5,
0x3FD744FE, 0x3FE411F5, 0x3FF1A1C2, 0x40000000, 0x40079C7C, 0x400FACD6, 0x401837EF, 0x40214517,
0x402ADC0A, 0x403504F7, 0x403FC88A, 0x404B2FF9, 0x405744FE, 0x406411F5, 0x4071A1C2, 0x40800000,
0x40879C7E, 0x408FACD8, 0x409837F1, 0x40A14519, 0x40AADC0A, 0x40B504F5, 0x40BFC888, 0x40CB2FF9,
0x40D74500, 0x40E411F5, 0x40F1A1C2, 0x41000000, 0x41079C7D, 0x410FACD7, 0x411837F1, 0x41214519,
0x412ADC0A, 0x413504F5, 0x413FC889, 0x414B2FF8, 0x41574500, 0x416411F4, 0x4171A1C3, 0x41800000,
0x41879C7D, 0x418FACD7, 0x419837F1, 0x41A14519, 0x41AADC0A, 0x41B504F5, 0x41BFC889, 0x41CB2FF8,
0x41D74500, 0x41E411F4, 0x41F1A1C3, 0x42000000, 0x42079C7D, 0x420FACD7, 0x421837F1, 0x42214519,
0x422ADC0A, 0x423504F5, 0x423FC889, 0x424B2FF8, 0x42574500, 0x426411F4, 0x4271A1C3, 0x42800000,
0x42879C7D, 0x428FACD7, 0x429837F1, 0x42A14519, 0x42AADC0A, 0x3D6411C3, 0x3D71A198, 0x3D800000,
0x3D879C41, 0x3D8FACE6, 0x3D9837B5, 0x3DA1450F, 0x3DAADBC6, 0x3DB504C5, 0x3DBFC86D, 0x3DCB302F,
)
# Names for pitch values indexed by z64 note numbers, pitch_names[39] = C4
pitch_names = (
"A0", "BF0", "B0",
"C1", "DF1", "D1", "EF1", "E1", "F1", "GF1", "G1", "AF1", "A1", "BF1", "B1",
"C2", "DF2", "D2", "EF2", "E2", "F2", "GF2", "G2", "AF2", "A2", "BF2", "B2",
"C3", "DF3", "D3", "EF3", "E3", "F3", "GF3", "G3", "AF3", "A3", "BF3", "B3",
"C4", "DF4", "D4", "EF4", "E4", "F4", "GF4", "G4", "AF4", "A4", "BF4", "B4",
"C5", "DF5", "D5", "EF5", "E5", "F5", "GF5", "G5", "AF5", "A5", "BF5", "B5",
"C6", "DF6", "D6", "EF6", "E6", "F6", "GF6", "G6", "AF6", "A6", "BF6", "B6",
"C7", "DF7", "D7", "EF7", "E7", "F7", "GF7", "G7", "AF7", "A7", "BF7", "B7",
"C8", "DF8", "D8", "EF8", "E8", "F8", "GF8", "G8", "AF8", "A8", "BF8", "B8",
"C9", "DF9", "D9", "EF9", "E9", "F9", "GF9", "G9", "AF9", "A9", "BF9", "B9",
"C10", "DF10", "D10", "EF10", "E10", "F10",
"BFNEG1", "BNEG1",
"C0", "DF0", "D0", "EF0", "E0", "F0", "GF0", "G0", "AF0",
)
# Floats that are encountered in extraction but cannot be resolved to a match.
BAD_FLOATS = [0x3E7319E3]
def note_z64_to_midi(note : int) -> int:
"""
Convert a z64 note number to MIDI note number.
Middle C is 39 in z64, while it is 60 in MIDI.
We want MIDI note numbers to store in the extracted sample files (aiff or wav)
"""
return (21 + note) % 128
def recalc_tuning(rate : int, note : str) -> float:
return f32(f32(rate / 32000.0) * u32_to_f32(g_pitch_frequencies[pitch_names.index(note)]))
def rate_from_tuning(tuning : float) -> Tuple[Tuple[str,int]]:
"""
Decompose a tuning value into a pair (samplerate, basenote) that round-trips when ran through `recalc_tuning`
"""
matches : List[Tuple[str,int]] = []
diffs : List[Tuple[int, Tuple[str,int]]] = []
tuning_bits : int = f32_to_u32(tuning)
def test_value(note_val : int, nominal_rate : int, freq : float):
if nominal_rate > 48000:
# reject samplerate if too high
return
# recalc tuning and compare to original
tuning2 : float = f32(f32(nominal_rate / 32000.0) * freq)
diff : int = abs(f32_to_u32(tuning2) - tuning_bits)
if diff == 0:
matches.append((pitch_names[note_val], nominal_rate))
else:
diffs.append((diff, (pitch_names[note_val], nominal_rate)))
# search gPitchFrequencies LUT one by one. We don't exit as soon as a match is found as in general this procedure
# only recovers the correct (rate,note) pair up to multiples of 2, to get the final value we want to select the
# "best" of these pairs by an essentially arbitrary ranking (cf `rank_rates_notes`)
for note_val,freq_bits in enumerate(g_pitch_frequencies):
freq : float = u32_to_f32(freq_bits)
# compute the "nominal" samplerate for a given basenote by R = 32000 * (t / f)
nominal_rate : int = int(f32(tuning / freq) * 32000.0)
# test nominal value and +/-1
test_value(note_val, nominal_rate, freq)
test_value(note_val, nominal_rate + 1, freq)
test_value(note_val, nominal_rate - 1, freq)
if len(matches) != 0:
return tuple(matches)
# no matches found... check if we expected this, otherwise flag it for special handling
assert tuning_bits in BAD_FLOATS , f"0x{tuning_bits:08X}"
# just take the closest match and hack it in the soundfont compiler
hack_rate = sorted(diffs, key=lambda e : e[0])[0]
return (hack_rate[1],)
def rank_rates_notes(layouts):
def rank_rate_note(rate, notes):
"""
Arbitrarily rank the input samplerate + note numbers, based on what is most likely.
"""
rank = 0
if 'C4' in notes and rate > 10000:
rank += 10000
elif 'C2' in notes and rate > 10000:
rank += 9500
elif 'D3' in notes and rate > 10000:
rank += 8500
elif 'D4' in notes and rate > 10000:
rank += 8000
elif 'G3' in notes:
rank += 2000
elif 'F3' in notes:
rank += 25
elif 'C0' in notes:
rank += 50
elif 'BF2' in notes:
rank += 30
elif 'B3' in notes:
rank += 25
elif 'BF1' in notes:
rank += 25
elif 'E2' in notes:
rank += 20
elif 'F6' in notes:
rank += 15
elif 'GF2' in notes:
rank += 10
rank += {
32000 : 200,
16000 : 100,
24000 : 50,
22050 : 30,
20000 : 28,
44100 : 25,
12000 : 15,
8000 : 10,
15950 : 5,
20050 : 5,
31800 : 5,
}.get(rate, 0)
return rank
# Input should not be empty
assert len(layouts) != 0
if len(layouts) == 1:
# No ranking needed, there is only one possible option
return layouts[0]
# Ranking is needed, rank each layout
ranked = list(sorted(layouts, key=lambda L : rank_rate_note(*L), reverse=True))
# Ensure the ranking produced a unique best option
assert rank_rate_note(*ranked[0]) != rank_rate_note(*ranked[1]) , ranked
# Output best
return ranked[0]
if __name__ == '__main__':
import argparse
parser = argparse.ArgumentParser(description="Given either a (rate,note) or a tuning, compute all matching rates/notes.")
parser.add_argument("-t", dest="tuning", required=False, default=None, type=float, help="Tuning value (float)")
parser.add_argument("-r", dest="rate", required=False, default=None, type=int, help="Sample rate (integer)")
parser.add_argument("-n", dest="note", required=False, default=None, type=str, help="Base note (note name)")
parser.add_argument("--show-result", required=False, default=False, action="store_true", help="Show recalculated tuning value")
args = parser.parse_args()
if args.tuning is not None:
# Take input tuning
tuning = args.tuning
elif args.rate is not None and args.note is not None:
# Calculate target tuning from input rate and note
tuning : float = recalc_tuning(args.rate, args.note)
else:
# Insufficient arguments
parser.print_help()
raise SystemExit("Must specify either -t or both -r and -n.")
notes_rates : Tuple[Tuple[str,int]] = rate_from_tuning(tuning)
for note,rate in notes_rates:
if args.show_result:
print(rate, note, "->", recalc_tuning(rate, note))
else:
print(rate, note)

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# SPDX-FileCopyrightText: © 2024 ZeldaRET
# SPDX-License-Identifier: CC0-1.0
#
# Misc utilities
#
import struct, subprocess, sys
def debugm(msg):
"""
Debug message on stderr
"""
print(msg, file=sys.stderr)
def error(msg):
"""
Debug message + exit
"""
debugm(msg)
sys.exit(1)
def incbin(rom, offset, size):
return rom[offset:offset+size]
def f32(f):
"""
Reduces precision of f to a 32-bit float for correct intermediate calculations
"""
return struct.unpack("f", struct.pack("f", f))[0]
def u32_to_f32(u):
"""
Convert IEEE-754 binary rep to float
"""
return struct.unpack(">f", struct.pack(">I", u))[0]
def f32_to_u32(f):
"""
Convert float to IEEE-754 binary rep
"""
return struct.unpack(">I", struct.pack(">f", f))[0]
def align(x, n):
"""
Align to next n (power of 2)
"""
return (x + (n - 1)) & ~(n - 1)
def merge_ranges(intervals):
if len(intervals) == 0:
return []
intervals = sorted(intervals, key=lambda x: x[0][0])
stack = [intervals[0]]
for i in range(1, len(intervals)):
last_element = stack[len(stack) - 1]
if last_element[1][0] >= intervals[i][0][0]:
last_element[1] = max(intervals[i][1], last_element[1], key=lambda x: x[0])
stack.pop(len(stack) - 1)
stack.append(last_element)
else:
stack.append(intervals[i])
return stack
def merge_like_ranges(intervals):
if len(intervals) == 0:
return []
intervals = sorted(intervals, key=lambda x: x[0][0])
stack = [intervals[0]]
for i in range(1, len(intervals)):
last_element = stack[len(stack) - 1]
if last_element[1][0] >= intervals[i][0][0] and last_element[1][1] == intervals[i][1][1]:
last_element[1] = max(intervals[i][1], last_element[1], key=lambda x: x[0])
stack.pop(len(stack) - 1)
stack.append(last_element)
else:
stack.append(intervals[i])
return stack
def list_is_in_order(l):
return all(l[i] <= l[i + 1] for i in range(len(l) - 1))
def program_call(cmd):
subprocess.check_call(cmd, shell=True)
def program_get(cmd):
return subprocess.check_output(cmd, shell=True).decode("ascii")
class XMLWriter:
"""
Simple XML builder for writing with desired formatting characteristics (no tabs, 4 space indent)
"""
def __init__(self):
self.contents = ""
self.tag_stack = []
def __str__(self):
return self.contents
def write_line(self, name, open, close, attributes):
indent = " " * len(self.tag_stack)
if attributes is None:
self.contents += f"{indent}{open}{name}{close}\n"
else:
attributes_str = " ".join(f"{k}=\"{v}\"" for k,v in attributes.items())
self.contents += f"{indent}{open}{name} {attributes_str}{close}\n"
def write_comment(self, comment):
self.write_line(comment, "<!-- ", " -->", None)
def write_start_tag(self, name, attributes=None):
self.write_line(name, "<", ">", attributes)
self.tag_stack.append(name)
def write_end_tag(self):
self.write_line(self.tag_stack.pop(), "</", ">", None)
def write_element(self, name, attributes=None):
self.write_line(name, "<", "/>", attributes)
def write_raw(self, contents):
self.write_line(contents, "", "", None)

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tools/audio_extraction.py Normal file
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#!/usr/bin/env python3
# SPDX-FileCopyrightText: © 2024 ZeldaRET
# SPDX-License-Identifier: CC0-1.0
#
# Configures and runs baserom audio extraction
#
import argparse
import version_config
from audio.extraction.audio_extract import extract_audio_for_version, GameVersionInfo, MMLVersion
if __name__ == '__main__':
parser = argparse.ArgumentParser(description="baserom audio asset extractor")
parser.add_argument("-o", "--extracted-dir", required=True, help="path to extracted directory")
parser.add_argument("-v", "--version", required=True, help="version name")
parser.add_argument("--read-xml", required=False, action="store_true", help="Read extraction xml files")
parser.add_argument("--write-xml", required=False, action="store_true", help="Write extraction xml files")
args = parser.parse_args()
version = args.version
config = version_config.load_version_config(version)
code_vram = config.dmadata_segments["code"].vram
soundfont_table_code_offset = config.variables["gSoundFontTable"] - code_vram
seq_font_table_code_offset = config.variables["gSequenceFontTable"] - code_vram
seq_table_code_offset = config.variables["gSequenceTable"] - code_vram
sample_bank_table_code_offset = config.variables["gSampleBankTable"] - code_vram
# List any sequences that are "handwritten", we don't extract these by
# default as we want these checked in for documentation.
handwritten_sequences = (0, 1, 2, 109)
# Sequence enum names for extraction purposes.
seq_enum_names = (
"NA_BGM_GENERAL_SFX",
"NA_BGM_NATURE_AMBIENCE",
"NA_BGM_FIELD_LOGIC",
"NA_BGM_FIELD_INIT",
"NA_BGM_FIELD_DEFAULT_1",
"NA_BGM_FIELD_DEFAULT_2",
"NA_BGM_FIELD_DEFAULT_3",
"NA_BGM_FIELD_DEFAULT_4",
"NA_BGM_FIELD_DEFAULT_5",
"NA_BGM_FIELD_DEFAULT_6",
"NA_BGM_FIELD_DEFAULT_7",
"NA_BGM_FIELD_DEFAULT_8",
"NA_BGM_FIELD_DEFAULT_9",
"NA_BGM_FIELD_DEFAULT_A",
"NA_BGM_FIELD_DEFAULT_B",
"NA_BGM_FIELD_ENEMY_INIT",
"NA_BGM_FIELD_ENEMY_1",
"NA_BGM_FIELD_ENEMY_2",
"NA_BGM_FIELD_ENEMY_3",
"NA_BGM_FIELD_ENEMY_4",
"NA_BGM_FIELD_STILL_1",
"NA_BGM_FIELD_STILL_2",
"NA_BGM_FIELD_STILL_3",
"NA_BGM_FIELD_STILL_4",
"NA_BGM_DUNGEON",
"NA_BGM_KAKARIKO_ADULT",
"NA_BGM_ENEMY",
"NA_BGM_BOSS",
"NA_BGM_INSIDE_DEKU_TREE",
"NA_BGM_MARKET",
"NA_BGM_TITLE",
"NA_BGM_LINK_HOUSE",
"NA_BGM_GAME_OVER",
"NA_BGM_BOSS_CLEAR",
"NA_BGM_ITEM_GET",
"NA_BGM_OPENING_GANON",
"NA_BGM_HEART_GET",
"NA_BGM_OCA_LIGHT",
"NA_BGM_JABU_JABU",
"NA_BGM_KAKARIKO_KID",
"NA_BGM_GREAT_FAIRY",
"NA_BGM_ZELDA_THEME",
"NA_BGM_FIRE_TEMPLE",
"NA_BGM_OPEN_TRE_BOX",
"NA_BGM_FOREST_TEMPLE",
"NA_BGM_COURTYARD",
"NA_BGM_GANON_TOWER",
"NA_BGM_LONLON",
"NA_BGM_GORON_CITY",
"NA_BGM_FIELD_MORNING",
"NA_BGM_SPIRITUAL_STONE",
"NA_BGM_OCA_BOLERO",
"NA_BGM_OCA_MINUET",
"NA_BGM_OCA_SERENADE",
"NA_BGM_OCA_REQUIEM",
"NA_BGM_OCA_NOCTURNE",
"NA_BGM_MINI_BOSS",
"NA_BGM_SMALL_ITEM_GET",
"NA_BGM_TEMPLE_OF_TIME",
"NA_BGM_EVENT_CLEAR",
"NA_BGM_KOKIRI",
"NA_BGM_OCA_FAIRY_GET",
"NA_BGM_SARIA_THEME",
"NA_BGM_SPIRIT_TEMPLE",
"NA_BGM_HORSE",
"NA_BGM_HORSE_GOAL",
"NA_BGM_INGO",
"NA_BGM_MEDALLION_GET",
"NA_BGM_OCA_SARIA",
"NA_BGM_OCA_EPONA",
"NA_BGM_OCA_ZELDA",
"NA_BGM_OCA_SUNS",
"NA_BGM_OCA_TIME",
"NA_BGM_OCA_STORM",
"NA_BGM_NAVI_OPENING",
"NA_BGM_DEKU_TREE_CS",
"NA_BGM_WINDMILL",
"NA_BGM_HYRULE_CS",
"NA_BGM_MINI_GAME",
"NA_BGM_SHEIK",
"NA_BGM_ZORA_DOMAIN",
"NA_BGM_APPEAR",
"NA_BGM_ADULT_LINK",
"NA_BGM_MASTER_SWORD",
"NA_BGM_INTRO_GANON",
"NA_BGM_SHOP",
"NA_BGM_CHAMBER_OF_SAGES",
"NA_BGM_FILE_SELECT",
"NA_BGM_ICE_CAVERN",
"NA_BGM_DOOR_OF_TIME",
"NA_BGM_OWL",
"NA_BGM_SHADOW_TEMPLE",
"NA_BGM_WATER_TEMPLE",
"NA_BGM_BRIDGE_TO_GANONS",
"NA_BGM_OCARINA_OF_TIME",
"NA_BGM_GERUDO_VALLEY",
"NA_BGM_POTION_SHOP",
"NA_BGM_KOTAKE_KOUME",
"NA_BGM_ESCAPE",
"NA_BGM_UNDERGROUND",
"NA_BGM_GANONDORF_BOSS",
"NA_BGM_GANON_BOSS",
"NA_BGM_END_DEMO",
"NA_BGM_STAFF_1",
"NA_BGM_STAFF_2",
"NA_BGM_STAFF_3",
"NA_BGM_STAFF_4",
"NA_BGM_FIRE_BOSS",
"NA_BGM_TIMED_MINI_GAME",
"NA_BGM_CUTSCENE_EFFECTS",
)
# Some bugged soundfonts report the wrong samplebank. Map them to the correct samplebank for proper sample discovery.
fake_banks = { 37 : 2 }
# Some audiotable banks have a buffer clearing bug. Indicate which banks suffer from this.
audiotable_buffer_bugs = (0,)
version_info = GameVersionInfo(MMLVersion.OOT,
soundfont_table_code_offset,
seq_font_table_code_offset,
seq_table_code_offset,
sample_bank_table_code_offset,
seq_enum_names,
handwritten_sequences,
fake_banks,
audiotable_buffer_bugs)
extract_audio_for_version(version_info, args.extracted_dir, args.read_xml, args.write_xml)