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Introduce OPEN_DISPS/CLOSE_DISPS macros (#360)
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parent
1f1b5e39f5
commit
2a2fdf7f3e
134 changed files with 3133 additions and 3775 deletions
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@ -314,22 +314,19 @@ void Map_Init(GlobalContext* globalCtx) {
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#ifdef NON_MATCHING
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// regalloc and minor ordering differences
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void Minimap_DrawCompassIcons(GlobalContext* globalCtx) {
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GraphicsContext* gfxCtx;
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Player* player = PLAYER;
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s16 tempX, tempY, tempZ;
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Gfx* dispRefs[4];
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gfxCtx = globalCtx->state.gfxCtx;
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Graph_OpenDisps(dispRefs, globalCtx->state.gfxCtx, "../z_map_exp.c", 565);
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_map_exp.c", 565);
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if (globalCtx->interfaceCtx.minimapAlpha >= 0xAA) {
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func_80094A14(globalCtx->state.gfxCtx);
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gSPMatrix(gfxCtx->overlay.p++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gDPSetCombineLERP(gfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
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gSPMatrix(oGfxCtx->overlay.p++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gDPSetCombineLERP(oGfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
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PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
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gDPSetEnvColor(gfxCtx->overlay.p++, 0, 0, 0, 255);
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gDPSetCombineMode(gfxCtx->overlay.p++, G_CC_PRIMITIVE, G_CC_PRIMITIVE);
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gDPSetEnvColor(oGfxCtx->overlay.p++, 0, 0, 0, 255);
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gDPSetCombineMode(oGfxCtx->overlay.p++, G_CC_PRIMITIVE, G_CC_PRIMITIVE);
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tempX = player->actor.posRot.pos.x;
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tempZ = player->actor.posRot.pos.z;
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@ -340,11 +337,11 @@ void Minimap_DrawCompassIcons(GlobalContext* globalCtx) {
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Matrix_RotateX(-1.6f, MTXMODE_APPLY);
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tempY = (0x7FFF - player->actor.shape.rot.y) / 0x400;
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Matrix_RotateY(tempY / 10.0f, MTXMODE_APPLY);
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gSPMatrix(gfxCtx->overlay.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_map_exp.c", 585),
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gSPMatrix(oGfxCtx->overlay.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_map_exp.c", 585),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 200, 255, 0, 255);
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gSPDisplayList(gfxCtx->overlay.p++, D_0400C820);
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gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 200, 255, 0, 255);
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gSPDisplayList(oGfxCtx->overlay.p++, D_0400C820);
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tempX = sPlayerInitialPosX;
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tempZ = sPlayerInitialPosZ;
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@ -354,14 +351,14 @@ void Minimap_DrawCompassIcons(GlobalContext* globalCtx) {
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Matrix_Scale(VREG(9) / 100.0f, VREG(9) / 100.0f, VREG(9) / 100.0f, MTXMODE_APPLY);
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Matrix_RotateX(VREG(52) / 10.0f, MTXMODE_APPLY);
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Matrix_RotateY(sPlayerInitialDirection / 10.0f, MTXMODE_APPLY);
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gSPMatrix(gfxCtx->overlay.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_map_exp.c", 603),
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gSPMatrix(oGfxCtx->overlay.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_map_exp.c", 603),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0xFF, 200, 0, 0, 255);
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gSPDisplayList(gfxCtx->overlay.p++, D_0400C820);
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gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0xFF, 200, 0, 0, 255);
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gSPDisplayList(oGfxCtx->overlay.p++, D_0400C820);
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}
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Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_map_exp.c", 607);
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_map_exp.c", 607);
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}
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#else
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_exp/Minimap_DrawCompassIcons.s")
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@ -371,10 +368,8 @@ void Minimap_Draw(GlobalContext* globalCtx) {
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s32 pad[2];
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InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
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s32 mapIndex = gSaveContext.mapIndex;
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GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
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Gfx* dispRefs[4];
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Graph_OpenDisps(dispRefs, globalCtx->state.gfxCtx, "../z_map_exp.c", 626);
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_map_exp.c", 626);
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if (globalCtx->pauseCtx.state < 4) {
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switch (globalCtx->sceneNum) {
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@ -390,17 +385,17 @@ void Minimap_Draw(GlobalContext* globalCtx) {
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case SCENE_ICE_DOUKUTO:
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if (!R_MINIMAP_TOGGLED) {
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func_80094520(globalCtx->state.gfxCtx);
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gDPSetCombineLERP(gfxCtx->overlay.p++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0, PRIMITIVE,
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0, TEXEL0, 0, PRIMITIVE, 0);
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gDPSetCombineLERP(oGfxCtx->overlay.p++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0,
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PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0);
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if (gSaveContext.dungeonItems[mapIndex] & gBitFlags[DUNGEON_MAP]) {
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gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 100, 255, 255, interfaceCtx->minimapAlpha);
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gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 100, 255, 255, interfaceCtx->minimapAlpha);
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gDPLoadTextureBlock_4b(gfxCtx->overlay.p++, interfaceCtx->mapSegment, G_IM_FMT_I, 96, 85, 0,
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gDPLoadTextureBlock_4b(oGfxCtx->overlay.p++, interfaceCtx->mapSegment, G_IM_FMT_I, 96, 85, 0,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
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G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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gSPTextureRectangle(gfxCtx->overlay.p++, R_DGN_MINIMAP_X << 2, R_DGN_MINIMAP_Y << 2,
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gSPTextureRectangle(oGfxCtx->overlay.p++, R_DGN_MINIMAP_X << 2, R_DGN_MINIMAP_Y << 2,
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(R_DGN_MINIMAP_X + 96) << 2, (R_DGN_MINIMAP_Y + 85) << 2, G_TX_RENDERTILE,
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0, 0, 1024, 1024);
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}
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@ -447,16 +442,16 @@ void Minimap_Draw(GlobalContext* globalCtx) {
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if (!R_MINIMAP_TOGGLED) {
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func_80094520(globalCtx->state.gfxCtx);
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gDPSetCombineMode(gfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
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gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, R_MINIMAP_COLOR(0), R_MINIMAP_COLOR(1),
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gDPSetCombineMode(oGfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
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gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, R_MINIMAP_COLOR(0), R_MINIMAP_COLOR(1),
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R_MINIMAP_COLOR(2), interfaceCtx->minimapAlpha);
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gDPLoadTextureBlock_4b(gfxCtx->overlay.p++, interfaceCtx->mapSegment, G_IM_FMT_IA,
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gDPLoadTextureBlock_4b(oGfxCtx->overlay.p++, interfaceCtx->mapSegment, G_IM_FMT_IA,
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gMapData->owMinimapWidth[mapIndex], gMapData->owMinimapHeight[mapIndex], 0,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
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G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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gSPTextureRectangle(gfxCtx->overlay.p++, R_OW_MINIMAP_X << 2, R_OW_MINIMAP_Y << 2,
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gSPTextureRectangle(oGfxCtx->overlay.p++, R_OW_MINIMAP_X << 2, R_OW_MINIMAP_Y << 2,
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(R_OW_MINIMAP_X + gMapData->owMinimapWidth[mapIndex]) << 2,
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(R_OW_MINIMAP_Y + gMapData->owMinimapHeight[mapIndex]) << 2, G_TX_RENDERTILE, 0,
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0, 1024, 1024);
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@ -468,11 +463,11 @@ void Minimap_Draw(GlobalContext* globalCtx) {
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((gMapData->owEntranceFlag[sEntranceIconMapIndex] != 0xFFFF) &&
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(gSaveContext.infTable[26] & gBitFlags[gMapData->owEntranceFlag[mapIndex]]))) {
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gDPLoadTextureBlock(gfxCtx->overlay.p++, D_02002500, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 8, 0,
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gDPLoadTextureBlock(oGfxCtx->overlay.p++, D_02002500, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 8, 0,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
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G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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gSPTextureRectangle(gfxCtx->overlay.p++,
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gSPTextureRectangle(oGfxCtx->overlay.p++,
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gMapData->owEntranceIconPosX[sEntranceIconMapIndex] << 2,
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gMapData->owEntranceIconPosY[sEntranceIconMapIndex] << 2,
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(gMapData->owEntranceIconPosX[sEntranceIconMapIndex] + 8) << 2,
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@ -482,11 +477,11 @@ void Minimap_Draw(GlobalContext* globalCtx) {
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}
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if ((globalCtx->sceneNum == SCENE_SPOT08) && (gSaveContext.infTable[26] & gBitFlags[9])) {
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gDPLoadTextureBlock(gfxCtx->overlay.p++, D_02002500, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 8, 0,
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gDPLoadTextureBlock(oGfxCtx->overlay.p++, D_02002500, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 8, 0,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
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G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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gSPTextureRectangle(gfxCtx->overlay.p++, 1080, 616, 1112, 648, G_TX_RENDERTILE, 0, 0, 1024,
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gSPTextureRectangle(oGfxCtx->overlay.p++, 1080, 616, 1112, 648, G_TX_RENDERTILE, 0, 0, 1024,
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1024);
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}
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@ -507,7 +502,7 @@ void Minimap_Draw(GlobalContext* globalCtx) {
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}
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}
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Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_map_exp.c", 782);
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_map_exp.c", 782);
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}
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s16 Map_GetFloorTextIndexOffset(s32 mapIndex, s32 floor) {
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