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Fix misc 22 (#1971)
* remove trailing whitespace * fix/docbug about dright for next page of fault menu * // size = ...; -> // size = ... * access `ColliderJntSph.elements` as an array * fixup doc in PreRender.c * empty line after decl * gdSPDefLights1 xyz arguments for direction are signed 8bit values * doc bug of bad use of free in EffDust actor * decimal for Actor.colorFilterTimer * shopItemEntries -> sShopItemEntries * HEISHI4_AT_KAKRIKO_ENTRANCE -> HEISHI4_AT_KAKARIKO_ENTRANCE * format
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21 changed files with 49 additions and 42 deletions
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@ -786,7 +786,7 @@ typedef struct Player {
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/* 0x0450 */ Vec3f unk_450;
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/* 0x045C */ Vec3f unk_45C;
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/* 0x0468 */ char unk_468[0x002];
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/* 0x046A */ union {
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/* 0x046A */ union {
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s16 haltActorsDuringCsAction; // If true, halt actors belonging to certain categories during a `csAction`
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s16 slidingDoorBgCamIndex; // `BgCamIndex` used during a sliding door cutscene
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} cv; // "Cutscene Variable": context dependent variable that has different meanings depending on what function is called
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@ -848,11 +848,11 @@ typedef struct Player {
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/* 0x0847 */ s8 controlStickSpinAngles[4]; // Stores a modified version of the control stick angle for the last 4 frames. Used for checking spins.
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/* 0x084B */ s8 controlStickDirections[4]; // Stores the control stick direction (relative to shape yaw) for the last 4 frames. See `PlayerStickDirection`.
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/* 0x084F */ union {
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/* 0x084F */ union {
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s8 actionVar1;
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} av1; // "Action Variable 1": context dependent variable that has different meanings depending on what action is currently running
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/* 0x0850 */ union {
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/* 0x0850 */ union {
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s16 actionVar2;
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} av2; // "Action Variable 2": context dependent variable that has different meanings depending on what action is currently running
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