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Fix misc 22 (#1971)
* remove trailing whitespace * fix/docbug about dright for next page of fault menu * // size = ...; -> // size = ... * access `ColliderJntSph.elements` as an array * fixup doc in PreRender.c * empty line after decl * gdSPDefLights1 xyz arguments for direction are signed 8bit values * doc bug of bad use of free in EffDust actor * decimal for Actor.colorFilterTimer * shopItemEntries -> sShopItemEntries * HEISHI4_AT_KAKRIKO_ENTRANCE -> HEISHI4_AT_KAKARIKO_ENTRANCE * format
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21 changed files with 49 additions and 42 deletions
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@ -1785,7 +1785,7 @@ void Player_DrawPauseImpl(PlayState* play, void* gameplayKeep, void* linkObject,
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// Note: the viewport x and y values are overwritten below, before usage
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static Vp viewport = { (PAUSE_EQUIP_PLAYER_WIDTH / 2) << 2, (PAUSE_EQUIP_PLAYER_HEIGHT / 2) << 2, G_MAXZ / 2, 0,
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(PAUSE_EQUIP_PLAYER_WIDTH / 2) << 2, (PAUSE_EQUIP_PLAYER_HEIGHT / 2) << 2, G_MAXZ / 2, 0 };
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static Lights1 lights1 = gdSPDefLights1(80, 80, 80, 255, 255, 255, 84, 84, 172);
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static Lights1 lights1 = gdSPDefLights1(80, 80, 80, 255, 255, 255, 84, 84, -84);
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static Vec3f lightDir = { 89.8f, 0.0f, 89.8f };
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u8 playerSwordAndShield[2];
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Gfx* opaRef;
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