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Fix misc 22 (#1971)

* remove trailing whitespace

* fix/docbug about dright for next page of fault menu

* // size = ...; -> // size = ...

* access `ColliderJntSph.elements` as an array

* fixup doc in PreRender.c

* empty line after decl

* gdSPDefLights1 xyz arguments for direction are signed 8bit values

* doc bug of bad use of free in EffDust actor

* decimal for Actor.colorFilterTimer

* shopItemEntries -> sShopItemEntries

* HEISHI4_AT_KAKRIKO_ENTRANCE -> HEISHI4_AT_KAKARIKO_ENTRANCE

* format
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Dragorn421 2024-06-25 00:39:08 +02:00 committed by GitHub
parent 4dc70fefee
commit 2ce4742bf6
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21 changed files with 49 additions and 42 deletions

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@ -1785,7 +1785,7 @@ void Player_DrawPauseImpl(PlayState* play, void* gameplayKeep, void* linkObject,
// Note: the viewport x and y values are overwritten below, before usage
static Vp viewport = { (PAUSE_EQUIP_PLAYER_WIDTH / 2) << 2, (PAUSE_EQUIP_PLAYER_HEIGHT / 2) << 2, G_MAXZ / 2, 0,
(PAUSE_EQUIP_PLAYER_WIDTH / 2) << 2, (PAUSE_EQUIP_PLAYER_HEIGHT / 2) << 2, G_MAXZ / 2, 0 };
static Lights1 lights1 = gdSPDefLights1(80, 80, 80, 255, 255, 255, 84, 84, 172);
static Lights1 lights1 = gdSPDefLights1(80, 80, 80, 255, 255, 255, 84, 84, -84);
static Vec3f lightDir = { 89.8f, 0.0f, 89.8f };
u8 playerSwordAndShield[2];
Gfx* opaRef;