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Fix misc 22 (#1971)
* remove trailing whitespace * fix/docbug about dright for next page of fault menu * // size = ...; -> // size = ... * access `ColliderJntSph.elements` as an array * fixup doc in PreRender.c * empty line after decl * gdSPDefLights1 xyz arguments for direction are signed 8bit values * doc bug of bad use of free in EffDust actor * decimal for Actor.colorFilterTimer * shopItemEntries -> sShopItemEntries * HEISHI4_AT_KAKRIKO_ENTRANCE -> HEISHI4_AT_KAKARIKO_ENTRANCE * format
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21 changed files with 49 additions and 42 deletions
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@ -1248,10 +1248,10 @@ void EnBb_Update(Actor* thisx, PlayState* play2) {
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UPDBGCHECKINFO_FLAG_0 | UPDBGCHECKINFO_FLAG_2);
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}
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this->actor.focus.pos = this->actor.world.pos;
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this->collider.elements->dim.worldSphere.center.x = this->actor.world.pos.x;
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this->collider.elements->dim.worldSphere.center.y =
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this->collider.elements[0].dim.worldSphere.center.x = this->actor.world.pos.x;
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this->collider.elements[0].dim.worldSphere.center.y =
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this->actor.world.pos.y + (this->actor.shape.yOffset * this->actor.scale.y);
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this->collider.elements->dim.worldSphere.center.z = this->actor.world.pos.z;
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this->collider.elements[0].dim.worldSphere.center.z = this->actor.world.pos.z;
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if ((this->action > BB_KILL) && ((this->actor.speed != 0.0f) || (this->action == BB_GREEN))) {
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CollisionCheck_SetAT(play, &play->colChkCtx, &this->collider.base);
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