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marginally improve comments
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1 changed files with 19 additions and 19 deletions
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@ -57,34 +57,34 @@ static CollisionCheckInfoInit2 sColChkInfoInit = { 0, 0, 0, 0, MASS_IMMOVABLE };
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typedef enum EnMdAnimState {
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typedef enum EnMdAnimState {
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/* 0x0 */ ENMD_ANIM_STATE_NONE, // no animation sequence
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/* 0x0 */ ENMD_ANIM_STATE_NONE, // no animation sequence
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/* 0x1 */ ENMD_ANIM_STATE_AKIMBO_TO_HALT, // hands on hips, tilted head
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/* 0x1 */ ENMD_ANIM_STATE_AKIMBO_TO_HALT, // hands on hips -> tilted head
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/* 0x2 */ ENMD_ANIM_STATE_HALT_TO_CURIOUS, // halt gesture, tilted head
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/* 0x2 */ ENMD_ANIM_STATE_HALT_TO_CURIOUS, // halt gesture -> tilted head
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/* 0x3 */ ENMD_ANIM_STATE_WALK_AWAY, // halt gesture, hands on hips, walking
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/* 0x3 */ ENMD_ANIM_STATE_WALK_AWAY, // stop halt gesture -> start walking -> walking
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/* 0x4 */ ENMD_ANIM_STATE_TWITCH_TO_AKIMBO_UNUSED, // start walking, hands on hips; never set
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/* 0x4 */ ENMD_ANIM_STATE_TWITCH_TO_AKIMBO_UNUSED, // start walking -> hands on hips; never set
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/* 0x5 */ ENMD_ANIM_STATE_HALT_TO_AKIMBO, // halt gesture, hands on hips
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/* 0x5 */ ENMD_ANIM_STATE_HALT_TO_AKIMBO, // halt gesture -> hands on hips
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/* 0x6 */ ENMD_ANIM_STATE_SURPRISE_TO_ANNOYED, // hands on hips, raise them, look away
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/* 0x6 */ ENMD_ANIM_STATE_SURPRISE_TO_ANNOYED, // slightly raise arms from hips -> look away
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/* 0x7 */ ENMD_ANIM_STATE_SURPRISE_TO_AKIMBO, // lower arms, hands on hips
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/* 0x7 */ ENMD_ANIM_STATE_SURPRISE_TO_AKIMBO, // lower slightly raised arms to hips -> hands on hips
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/* 0x8 */ ENMD_ANIM_STATE_CURIOUS_TO_ANNOYED, // tilted head, looking away
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/* 0x8 */ ENMD_ANIM_STATE_CURIOUS_TO_ANNOYED, // tilted head and *slam* -> looking away
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/* 0x9 */ ENMD_ANIM_STATE_ANNOYED_TO_HALT, // looking away, halt gesture
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/* 0x9 */ ENMD_ANIM_STATE_ANNOYED_TO_HALT, // looking away -> halt gesture
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/* 0xA */ ENMD_ANIM_STATE_AKIMBO_TO_ANNOYED, // hands on hips, looking away
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/* 0xA */ ENMD_ANIM_STATE_AKIMBO_TO_ANNOYED, // hands on hips -> looking away
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/* 0xB */ ENMD_ANIM_STATE_STOP_WALKING // walking, akimbo
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/* 0xB */ ENMD_ANIM_STATE_STOP_WALKING // stop -> akimbo
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} EnMdAnimState;
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} EnMdAnimState;
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typedef enum EnMdAnimIndex {
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typedef enum EnMdAnimIndex {
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/* 0 */ ENMD_ANIM_INDEX_AKIMBO_LOOP_IDLE, // hands on hips; default idle
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/* 0 */ ENMD_ANIM_INDEX_AKIMBO_LOOP_IDLE, // hands on hips; default idle
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/* 1 */ ENMD_ANIM_INDEX_AKIMBO_LOOP_UNUSED, // hands on hips; never set
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/* 1 */ ENMD_ANIM_INDEX_AKIMBO_LOOP_UNUSED, // hands on hips; never set
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/* 2 */ ENMD_ANIM_INDEX_AKIMBO_TO_HALT, // hands on hips to halt gesture
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/* 2 */ ENMD_ANIM_INDEX_AKIMBO_TO_HALT, // hands on hips -> halt gesture
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/* 3 */ ENMD_ANIM_INDEX_HALT_LOOP, // halt gesture
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/* 3 */ ENMD_ANIM_INDEX_HALT_LOOP, // halt gesture
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/* 4 */ ENMD_ANIM_INDEX_HALT_TO_CURIOUS, // halt gesture to tilted head
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/* 4 */ ENMD_ANIM_INDEX_HALT_TO_CURIOUS, // halt gesture -> tilted head
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/* 5 */ ENMD_ANIM_INDEX_CURIOUS_LOOP, // tilted head
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/* 5 */ ENMD_ANIM_INDEX_CURIOUS_LOOP, // tilted head
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/* 6 */ ENMD_ANIM_INDEX_ANNOYED_LOOP, // hands on hips, looking away
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/* 6 */ ENMD_ANIM_INDEX_ANNOYED_LOOP, // looking away
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/* 7 */ ENMD_ANIM_INDEX_AKIMBO_TO_WALK, // hands on hips to walking
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/* 7 */ ENMD_ANIM_INDEX_AKIMBO_TO_WALK, // hands on hips -> walking
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/* 8 */ ENMD_ANIM_INDEX_WALK_LOOP, // walking
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/* 8 */ ENMD_ANIM_INDEX_WALK_LOOP, // walking
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/* 9 */ ENMD_ANIM_INDEX_AKIMBO_TO_SURPISE, // hands on hips to slightly raised arms
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/* 9 */ ENMD_ANIM_INDEX_AKIMBO_TO_SURPISE, // hands on hips -> slightly raised arms
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/* 10 */ ENMD_ANIM_INDEX_AKIMBO_LOOP, // hands on hips
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/* 10 */ ENMD_ANIM_INDEX_AKIMBO_LOOP, // hands on hips
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/* 11 */ ENMD_ANIM_INDEX_CURIOUS_TO_ANNOYED, // tilted head to looking away
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/* 11 */ ENMD_ANIM_INDEX_CURIOUS_TO_ANNOYED, // tilted head -> looking away
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/* 12 */ ENMD_ANIM_INDEX_ANNOYED_TO_HALT, // looking away to halt gesture
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/* 12 */ ENMD_ANIM_INDEX_ANNOYED_TO_HALT, // looking away -> halt gesture
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/* 13 */ ENMD_ANIM_INDEX_AKIMBO_TO_ANNOYED // hands on hips to looking away
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/* 13 */ ENMD_ANIM_INDEX_AKIMBO_TO_ANNOYED // hands on hips -> looking away
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} EnMdAnimIndex;
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} EnMdAnimIndex;
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static AnimationInfo sAnimationInfo[] = {
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static AnimationInfo sAnimationInfo[] = {
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