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apply a PR suggestion
https://github.com/zeldaret/oot/pull/2286#discussion_r1829219841
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b8953fd0b9
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32a2dd0ae2
5 changed files with 11 additions and 11 deletions
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@ -371,10 +371,10 @@ typedef enum CutsceneIndex {
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CS_INDEX_7 = 0xFFF7,
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CS_INDEX_8 = 0xFFF8,
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CS_INDEX_9 = 0xFFF9,
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CS_INDEX_A = 0xFFFA, // e.g. ENTR_TEMPLE_OF_TIME_0_14
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CS_INDEX_RESET = 0xFFFD, // a guess as per `z_play.c:333`
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CS_INDEX_STOP = 0xFFFF, // a guess as per `z_demo.c:1369` and `z_demo.c:1372`
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CS_INDEX_LAST = 0x8000 // unknown, `z_demo.c:747` for CS_DEST_DEATH_MOUNTAIN_TRAIL
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CS_INDEX_A = 0xFFFA, // e.g. ENTR_TEMPLE_OF_TIME_0_14
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CS_INDEX_TRIGGERED = 0xFFFD, // a guess as per `z_play.c:333`
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CS_INDEX_STOP = 0xFFFF, // a guess as per `z_demo.c:1369` and `z_demo.c:1372`
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CS_INDEX_LAST = 0x8000 // unknown, `z_demo.c:747` for CS_DEST_DEATH_MOUNTAIN_TRAIL
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} CutsceneIndex;
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typedef union CsCmdCam {
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@ -2185,7 +2185,7 @@ s32 DebugCamera_UpdateDemoControl(DebugCam* debugCam, Camera* cam) {
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if (CHECK_BTN_ALL(sPlay->state.input[1].press.button, BTN_CRIGHT)) {
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gUseCutsceneCam = false;
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gSaveContext.save.cutsceneIndex = CS_INDEX_RESET;
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gSaveContext.save.cutsceneIndex = CS_INDEX_TRIGGERED;
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gSaveContext.cutsceneTrigger = 1;
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sDebugCamAnim.curFrame = 0.0f;
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sDebugCamAnim.keyframe = 0;
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@ -189,14 +189,14 @@ void Cutscene_UpdateScripted(PlayState* play, CutsceneContext* csCtx) {
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if (CHECK_BTN_ALL(input->press.button, BTN_DLEFT) && (csCtx->state == CS_STATE_IDLE) && IS_CUTSCENE_LAYER) {
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gUseCutsceneCam = false;
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gSaveContext.save.cutsceneIndex = CS_INDEX_RESET;
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gSaveContext.save.cutsceneIndex = CS_INDEX_TRIGGERED;
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gSaveContext.cutsceneTrigger = 1;
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}
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if (CHECK_BTN_ALL(input->press.button, BTN_DUP) && (csCtx->state == CS_STATE_IDLE) && IS_CUTSCENE_LAYER &&
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!gDebugCamEnabled) {
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gUseCutsceneCam = true;
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gSaveContext.save.cutsceneIndex = CS_INDEX_RESET;
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gSaveContext.save.cutsceneIndex = CS_INDEX_TRIGGERED;
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gSaveContext.cutsceneTrigger = 1;
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}
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}
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@ -208,7 +208,7 @@ void Cutscene_UpdateScripted(PlayState* play, CutsceneContext* csCtx) {
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if ((gSaveContext.cutsceneTrigger != 0) && (csCtx->state == CS_STATE_IDLE)) {
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PRINTF(T("\nデモ開始要求 発令!", "\nDemo start request issued!"));
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gSaveContext.save.cutsceneIndex = CS_INDEX_RESET;
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gSaveContext.save.cutsceneIndex = CS_INDEX_TRIGGERED;
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gSaveContext.cutsceneTrigger = 1;
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}
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@ -2293,7 +2293,7 @@ void Cutscene_SetupScripted(PlayState* play, CutsceneContext* csCtx) {
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u8 i;
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if ((gSaveContext.cutsceneTrigger != 0) && (csCtx->state == CS_STATE_IDLE) && !Player_InCsMode(play)) {
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gSaveContext.save.cutsceneIndex = CS_INDEX_RESET;
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gSaveContext.save.cutsceneIndex = CS_INDEX_TRIGGERED;
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}
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if ((gSaveContext.save.cutsceneIndex >= CS_INDEX_0) && (csCtx->state == CS_STATE_IDLE)) {
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@ -329,7 +329,7 @@ void Play_Init(GameState* thisx) {
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gSaveContext.nextCutsceneIndex = CS_INDEX_NEXT_USED;
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}
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if (gSaveContext.save.cutsceneIndex == CS_INDEX_RESET) {
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if (gSaveContext.save.cutsceneIndex == CS_INDEX_TRIGGERED) {
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gSaveContext.save.cutsceneIndex = CS_INDEX_NONE;
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}
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@ -379,7 +379,7 @@ void EnSa_ChangeAnim(EnSa* this, s32 index) {
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}
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s32 func_80AF5DFC(EnSa* this, PlayState* play) {
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if (gSaveContext.save.cutsceneIndex >= CS_INDEX_0 && gSaveContext.save.cutsceneIndex != CS_INDEX_RESET) {
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if (gSaveContext.save.cutsceneIndex >= CS_INDEX_0 && gSaveContext.save.cutsceneIndex != CS_INDEX_TRIGGERED) {
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if (play->sceneId == SCENE_KOKIRI_FOREST) {
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return 4;
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}
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