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apply Jenkins fixes

https://jenkins.deco.mp/job/OOT/job/PR-2286/4/console

hmm, i do need this automation locally to
This commit is contained in:
feacur 2024-11-05 13:08:27 +01:00
parent 2ec57c90a6
commit b8953fd0b9
11 changed files with 15 additions and 15 deletions

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@ -27,7 +27,7 @@
#endif
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ntsc-1.2:92 pal-1.0:90 pal-1.1:90"
"ntsc-1.2:88 pal-1.0:86 pal-1.1:86"
StackEntry sDmaMgrStackInfo;
OSMesgQueue sDmaMgrMsgQueue;

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@ -42,7 +42,7 @@
*/
#if PLATFORM_GC
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-eu-mq-dbg:176 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192" \
#pragma increment_block_number "gc-eu:176 gc-eu-mq:176 gc-eu-mq-dbg:176 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192" \
"gc-us-mq:192"
#include "global.h"

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@ -1,6 +1,6 @@
#if PLATFORM_N64
#pragma increment_block_number "ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
#pragma increment_block_number "ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
#include "global.h"
#include "fault.h"
@ -8,7 +8,7 @@
#include "stack.h"
#include "terminal.h"
#pragma increment_block_number "ntsc-1.2:96 pal-1.0:96 pal-1.1:96"
#pragma increment_block_number "ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
typedef struct FaultMgr {
OSThread thread;

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@ -8,7 +8,7 @@
#define GFXPOOL_TAIL_MAGIC 0x5678
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
"ntsc-1.2:160 pal-1.0:160 pal-1.1:160"
/**
* The time at which the previous `Graph_Update` ended.

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@ -24,7 +24,7 @@ extern struct IrqMgr gIrqMgr;
#endif
#pragma increment_block_number "gc-eu:160 gc-eu-mq:160 gc-jp:160 gc-jp-ce:160 gc-jp-mq:160 gc-us:160 gc-us-mq:160" \
"ntsc-1.2:151 pal-1.0:149 pal-1.1:149"
"ntsc-1.2:148 pal-1.0:146 pal-1.1:146"
extern u8 _buffersSegmentEnd[];

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@ -3639,7 +3639,7 @@ s32 Camera_KeepOn3(Camera* camera) {
}
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ntsc-1.2:93 pal-1.0:91 pal-1.1:91"
"ntsc-1.2:90 pal-1.0:88 pal-1.1:88"
s32 Camera_KeepOn4(Camera* camera) {
static Vec3f D_8015BD50;

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@ -16,7 +16,7 @@
#include "z_lib.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ntsc-1.2:104 pal-1.0:104 pal-1.1:104"
"ntsc-1.2:96 pal-1.0:96 pal-1.1:96"
typedef s32 (*ColChkResetFunc)(PlayState*, Collider*);
typedef void (*ColChkApplyFunc)(PlayState*, CollisionCheckContext*, Collider*);

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@ -124,7 +124,7 @@ u16 gCamAtSplinePointsAppliedFrame;
u16 gCamEyePointAppliedFrame;
u16 gCamAtPointAppliedFrame;
#pragma increment_block_number "gc-eu:188 gc-eu-mq:176 gc-jp:188 gc-jp-ce:188 gc-jp-mq:176 gc-us:188 gc-us-mq:176" \
#pragma increment_block_number "gc-eu:186 gc-eu-mq:176 gc-jp:188 gc-jp-ce:188 gc-jp-mq:176 gc-us:188 gc-us-mq:176" \
"ntsc-1.2:80 pal-1.0:80 pal-1.1:80"
// Cam ID to return to when a scripted cutscene is finished

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@ -1,5 +1,5 @@
#pragma increment_block_number "gc-eu:244 gc-eu-mq:244 gc-jp:224 gc-jp-ce:224 gc-jp-mq:224 gc-us:224 gc-us-mq:224" \
"ntsc-1.2:224 pal-1.0:252 pal-1.1:252"
#pragma increment_block_number "gc-eu:240 gc-eu-mq:240 gc-jp:224 gc-jp-ce:224 gc-jp-mq:224 gc-us:224 gc-us-mq:224" \
"ntsc-1.2:224 pal-1.0:248 pal-1.1:248"
#include "global.h"
#include "ultra64.h"

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@ -35,7 +35,7 @@
#include "cic6105.h"
#endif
#pragma increment_block_number "gc-eu:180 gc-eu-mq:180 gc-jp:180 gc-jp-ce:180 gc-jp-mq:180 gc-us:180 gc-us-mq:180" \
#pragma increment_block_number "gc-eu:177 gc-eu-mq:177 gc-jp:177 gc-jp-ce:177 gc-jp-mq:177 gc-us:177 gc-us-mq:177" \
"ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
#define FLAGS ACTOR_FLAG_4

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@ -81,10 +81,10 @@ typedef enum AnimSfxType {
#define ANIMSFX_SHIFT_TYPE(type) ((type) << 11)
#define ANIMSFX_DATA(type, frame) ((ANIMSFX_SHIFT_TYPE(type) | ((frame) & 0x7FF)))
#define ANIMSFX_DATA(type, frame) ((ANIMSFX_SHIFT_TYPE(type) | ((frame)&0x7FF)))
#define ANIMSFX_GET_TYPE(data) ((data) & 0x7800)
#define ANIMSFX_GET_FRAME(data) ((data) & 0x7FF)
#define ANIMSFX_GET_TYPE(data) ((data)&0x7800)
#define ANIMSFX_GET_FRAME(data) ((data)&0x7FF)
typedef struct AnimSfxEntry {
/* 0x00 */ u16 sfxId;