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T() macro 2 (#2073)

* T() in idle.c, irqmgr.c, padmgr.c, z_locale.c

* T() in  z_sram.c

* T() in z_bgcheck.c, z_scene.c

* format
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Dragorn421 2024-08-23 20:53:32 +02:00 committed by GitHub
parent 1f2e82c39e
commit 37f0774778
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GPG key ID: B5690EEEBB952194
7 changed files with 125 additions and 137 deletions

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@ -87,9 +87,9 @@ s32 BgCheck_PosErrorCheck(Vec3f* pos, const char* file, int line) {
if (pos->x >= BGCHECK_XYZ_ABSMAX || pos->x <= -BGCHECK_XYZ_ABSMAX || pos->y >= BGCHECK_XYZ_ABSMAX ||
pos->y <= -BGCHECK_XYZ_ABSMAX || pos->z >= BGCHECK_XYZ_ABSMAX || pos->z <= -BGCHECK_XYZ_ABSMAX) {
PRINTF(VT_FGCOL(RED));
// "Position is invalid."
PRINTF("T_BGCheck_PosErrorCheck():位置が妥当ではありません。pos (%f,%f,%f) file:%s line:%d\n", pos->x, pos->y,
pos->z, file, line);
PRINTF(T("T_BGCheck_PosErrorCheck():位置が妥当ではありません。pos (%f,%f,%f) file:%s line:%d\n",
"T_BGCheck_PosErrorCheck(): Position is invalid. pos (%f,%f,%f) file:%s line:%d\n"),
pos->x, pos->y, pos->z, file, line);
PRINTF(VT_RST);
return true;
}
@ -305,8 +305,8 @@ void CollisionPoly_GetVerticesByBgId(CollisionPoly* poly, s32 bgId, CollisionCon
if (poly == NULL || bgId > BG_ACTOR_MAX || dest == NULL) {
PRINTF(VT_COL(RED, WHITE));
// "Argument not appropriate. Processing terminated."
PRINTF("T_Polygon_GetVertex_bg_ai(): Error %d %d %d 引数が適切ではありません。処理を終了します。\n",
PRINTF(T("T_Polygon_GetVertex_bg_ai(): Error %d %d %d 引数が適切ではありません。処理を終了します。\n",
"T_Polygon_GetVertex_bg_ai(): Error %d %d %d Argument not appropriate. Processing terminated.\n"),
poly == NULL, bgId > BG_ACTOR_MAX, dest == NULL);
PRINTF(VT_RST);
@ -1549,19 +1549,17 @@ void BgCheck_Allocate(CollisionContext* colCtx, PlayState* play, CollisionHeader
colCtx->colHeader = colHeader;
customNodeListMax = -1;
// "/*---------------- BGCheck Buffer Memory Size -------------*/\n"
PRINTF("/*---------------- BGCheck バッファーメモリサイズ -------------*/\n");
PRINTF(T("/*---------------- BGCheck バッファーメモリサイズ -------------*/\n",
"/*---------------- BGCheck Buffer Memory Size -------------*/\n"));
if ((R_SCENE_CAM_TYPE == SCENE_CAM_TYPE_FIXED_SHOP_VIEWPOINT) ||
(R_SCENE_CAM_TYPE == SCENE_CAM_TYPE_FIXED_TOGGLE_VIEWPOINT) || (R_SCENE_CAM_TYPE == SCENE_CAM_TYPE_FIXED) ||
(R_SCENE_CAM_TYPE == SCENE_CAM_TYPE_FIXED_MARKET)) {
if (play->sceneId == SCENE_STABLE) {
// "/* BGCheck LonLon Size %dbyte */\n"
PRINTF("/* BGCheck LonLonサイズ %dbyte */\n", 0x3520);
PRINTF(T("/* BGCheck LonLonサイズ %dbyte */\n", "/* BGCheck LonLon Size %dbyte */\n"), 0x3520);
colCtx->memSize = 0x3520;
} else {
// "/* BGCheck Mini Size %dbyte */\n"
PRINTF("/* BGCheck ミニサイズ %dbyte */\n", 0x4E20);
PRINTF(T("/* BGCheck ミニサイズ %dbyte */\n", "/* BGCheck Mini Size %dbyte */\n"), 0x4E20);
colCtx->memSize = 0x4E20;
}
colCtx->dyna.polyNodesMax = 500;
@ -1572,8 +1570,7 @@ void BgCheck_Allocate(CollisionContext* colCtx, PlayState* play, CollisionHeader
colCtx->subdivAmount.z = 2;
} else if (BgCheck_IsSpotScene(play) == true) {
colCtx->memSize = 0xF000;
// "/* BGCheck Spot Size %dbyte */\n"
PRINTF("/* BGCheck Spot用サイズ %dbyte */\n", 0xF000);
PRINTF(T("/* BGCheck Spot用サイズ %dbyte */\n", "/* BGCheck Spot Size %dbyte */\n"), 0xF000);
colCtx->dyna.polyNodesMax = 1000;
colCtx->dyna.polyListMax = 512;
colCtx->dyna.vtxListMax = 512;
@ -1586,8 +1583,7 @@ void BgCheck_Allocate(CollisionContext* colCtx, PlayState* play, CollisionHeader
} else {
colCtx->memSize = 0x1CC00;
}
// "/* BGCheck Normal Size %dbyte */\n"
PRINTF("/* BGCheck ノーマルサイズ %dbyte */\n", colCtx->memSize);
PRINTF(T("/* BGCheck ノーマルサイズ %dbyte */\n", "/* BGCheck Normal Size %dbyte */\n"), colCtx->memSize);
colCtx->dyna.polyNodesMax = 1000;
colCtx->dyna.polyListMax = 512;
colCtx->dyna.vtxListMax = 512;
@ -1647,7 +1643,8 @@ void BgCheck_Allocate(CollisionContext* colCtx, PlayState* play, CollisionHeader
lookupTblMemSize = BgCheck_InitializeStaticLookup(colCtx, play, colCtx->lookupTbl);
PRINTF(VT_FGCOL(GREEN));
PRINTF("/*---結局 BG使用サイズ %dbyte---*/\n", memSize + lookupTblMemSize);
PRINTF(T("/*---結局 BG使用サイズ %dbyte---*/\n", "/*---BG size used in the end %dbyte---*/\n"),
memSize + lookupTblMemSize);
PRINTF(VT_RST);
DynaPoly_Init(play, &colCtx->dyna);
@ -1667,7 +1664,8 @@ CollisionHeader* BgCheck_GetCollisionHeader(CollisionContext* colCtx, s32 bgId)
}
if (!(colCtx->dyna.bgActorFlags[bgId] & BGACTOR_IN_USE)) {
PRINTF(VT_COL(YELLOW, BLACK));
PRINTF("T_BGCheck_getBGDataInfo():そのbg_actor_indexは使われておりません。index=%d\n");
PRINTF(T("T_BGCheck_getBGDataInfo():そのbg_actor_indexは使われておりません。index=%d\n",
"T_BGCheck_getBGDataInfo(): That bg_actor_index is not in use. index=%d\n"));
PRINTF(VT_RST);
return NULL;
}
@ -1719,7 +1717,7 @@ f32 BgCheck_RaycastDownImpl(PlayState* play, CollisionContext* colCtx, u16 xpFla
#if OOT_DEBUG
if (BgCheck_PosErrorCheck(&checkPos, "../z_bgcheck.c", 4410)) {
if (actor != NULL) {
PRINTF("こいつ,pself_actor->name %d\n", actor->id);
PRINTF(T("こいつ,pself_actor->name %d\n", "This guy, pself_actor->name %d\n"), actor->id);
}
}
#endif
@ -1972,7 +1970,7 @@ s32 BgCheck_CheckWallImpl(CollisionContext* colCtx, u16 xpFlags, Vec3f* posResul
if (BgCheck_PosErrorCheck(posNext, "../z_bgcheck.c", 4831) == true ||
BgCheck_PosErrorCheck(posPrev, "../z_bgcheck.c", 4832) == true) {
if (actor != NULL) {
PRINTF("こいつ,pself_actor->name %d\n", actor->id);
PRINTF(T("こいつ,pself_actor->name %d\n", "This guy, pself_actor->name %d\n"), actor->id);
}
}
#endif
@ -2165,7 +2163,7 @@ s32 BgCheck_CheckCeilingImpl(CollisionContext* colCtx, u16 xpFlags, f32* outY, V
#if OOT_DEBUG
if (BgCheck_PosErrorCheck(pos, "../z_bgcheck.c", 5206) == true) {
if (actor != NULL) {
PRINTF("こいつ,pself_actor->name %d\n", actor->id);
PRINTF(T("こいつ,pself_actor->name %d\n", "This guy, pself_actor->name %d\n"), actor->id);
}
}
#endif
@ -2239,9 +2237,9 @@ s32 BgCheck_CheckLineImpl(CollisionContext* colCtx, u16 xpFlags1, u16 xpFlags2,
if (BgCheck_PosErrorCheck(posA, "../z_bgcheck.c", 5334) == true ||
BgCheck_PosErrorCheck(posB, "../z_bgcheck.c", 5335) == true) {
if (actor != NULL) {
PRINTF("こいつ,pself_actor->name %d\n", actor->id);
PRINTF(T("こいつ,pself_actor->name %d\n", "This guy, pself_actor->name %d\n"), actor->id);
} else {
PRINTF("pself_actor == NULLで犯人不明\n");
PRINTF(T("pself_actor == NULLで犯人不明\n", "pself_actor == NULL culprit unknown\n"));
}
}
#endif
@ -2461,7 +2459,7 @@ s32 BgCheck_SphVsFirstPolyImpl(CollisionContext* colCtx, u16 xpFlags, CollisionP
#if OOT_DEBUG
if (BgCheck_PosErrorCheck(center, "../z_bgcheck.c", 5852) == true) {
if (actor != NULL) {
PRINTF("こいつ,pself_actor->name %d\n", actor->id);
PRINTF(T("こいつ,pself_actor->name %d\n", "This guy, pself_actor->name %d\n"), actor->id);
}
}
#endif
@ -2735,7 +2733,8 @@ s32 DynaPoly_SetBgActor(PlayState* play, DynaCollisionContext* dyna, Actor* acto
if (!foundSlot) {
PRINTF(VT_FGCOL(RED));
PRINTF("DynaPolyInfo_setActor():ダイナミックポリゴン 空きインデックスはありません\n");
PRINTF(T("DynaPolyInfo_setActor():ダイナミックポリゴン 空きインデックスはありません\n",
"DynaPolyInfo_setActor(): Dynamic polygon no free indexes\n"));
PRINTF(VT_RST);
return BG_ACTOR_MAX;
}
@ -2804,14 +2803,17 @@ void DynaPoly_DeleteBgActor(PlayState* play, DynaCollisionContext* dyna, s32 bgI
#if OOT_DEBUG
if (bgId == -1) {
PRINTF(VT_FGCOL(GREEN));
// "The index that should have been deleted(? ) was(== -1), processing aborted."
PRINTF("DynaPolyInfo_delReserve():削除されているはずの(?)\nインデックス(== -1)のため,処理を中止します。\n");
PRINTF(T("DynaPolyInfo_delReserve():削除されているはずの(?)\n"
"インデックス(== -1)のため,処理を中止します。\n",
"DynaPolyInfo_delReserve():The index that should have been deleted(?)\n"
" was(== -1), processing aborted.\n"));
PRINTF(VT_RST);
} else {
PRINTF(VT_FGCOL(RED));
// "Unable to deallocate index / index unallocated, processing aborted."
PRINTF("DynaPolyInfo_delReserve():"
"確保していない出来なかったインデックスの解放のため、処理を中止します。index == %d\n",
PRINTF(T("DynaPolyInfo_delReserve():"
"確保していない出来なかったインデックスの解放のため、処理を中止します。index == %d\n",
"DynaPolyInfo_delReserve():"
" Unable to deallocate index / index unallocated, processing aborted. index == %d\n"),
bgId);
PRINTF(VT_RST);
}
@ -2873,16 +2875,16 @@ void DynaPoly_AddBgActorToLookup(PlayState* play, DynaCollisionContext* dyna, s3
#if OOT_DEBUG
if (!(dyna->polyListMax >= *polyStartIndex + pbgdata->numPolygons)) {
PRINTF(VT_FGCOL(RED));
// "do not use if %d exceeds %d"
PRINTF("DynaPolyInfo_expandSRT():polygon over %dが%dを越えるとダメ\n", *polyStartIndex + pbgdata->numPolygons,
dyna->polyListMax);
PRINTF(T("DynaPolyInfo_expandSRT():polygon over %dが%dを越えるとダメ\n",
"DynaPolyInfo_expandSRT():polygon over do not use if %d exceeds %d\n"),
*polyStartIndex + pbgdata->numPolygons, dyna->polyListMax);
}
if (!(dyna->vtxListMax >= *vtxStartIndex + pbgdata->numVertices)) {
PRINTF(VT_FGCOL(RED));
// "do not use if %d exceeds %d"
PRINTF("DynaPolyInfo_expandSRT():vertex over %dが%dを越えるとダメ\n", *vtxStartIndex + pbgdata->numVertices,
dyna->vtxListMax);
PRINTF(T("DynaPolyInfo_expandSRT():vertex over %dが%dを越えるとダメ\n",
"DynaPolyInfo_expandSRT():vertex over do not use if %d exceeds %d\n"),
*vtxStartIndex + pbgdata->numVertices, dyna->vtxListMax);
}
ASSERT(dyna->polyListMax >= *polyStartIndex + pbgdata->numPolygons,
@ -3060,7 +3062,7 @@ void DynaPoly_UpdateContext(PlayState* play, DynaCollisionContext* dyna) {
if (dyna->bgActorFlags[i] & BGACTOR_1) {
// Initialize BgActor
PRINTF(VT_FGCOL(GREEN));
PRINTF("DynaPolyInfo_setup():削除 index=%d\n", i);
PRINTF(T("DynaPolyInfo_setup():削除 index=%d\n", "DynaPolyInfo_setup(): Delete index=%d\n"), i);
PRINTF(VT_RST);
dyna->bgActorFlags[i] = 0;
@ -3070,7 +3072,7 @@ void DynaPoly_UpdateContext(PlayState* play, DynaCollisionContext* dyna) {
if (dyna->bgActors[i].actor != NULL && dyna->bgActors[i].actor->update == NULL) {
// Delete BgActor
PRINTF(VT_FGCOL(GREEN));
PRINTF("DynaPolyInfo_setup():削除 index=%d\n", i);
PRINTF(T("DynaPolyInfo_setup():削除 index=%d\n", "DynaPolyInfo_setup(): Delete index=%d\n"), i);
PRINTF(VT_RST);
actor = DynaPoly_GetActor(&play->colCtx, i);
if (actor == NULL) {