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T() macro 2 (#2073)

* T() in idle.c, irqmgr.c, padmgr.c, z_locale.c

* T() in  z_sram.c

* T() in z_bgcheck.c, z_scene.c

* format
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Dragorn421 2024-08-23 20:53:32 +02:00 committed by GitHub
parent 1f2e82c39e
commit 37f0774778
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GPG key ID: B5690EEEBB952194
7 changed files with 125 additions and 137 deletions

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@ -77,8 +77,7 @@ void Object_InitContext(PlayState* play, ObjectContext* objectCtx) {
}
PRINTF(VT_FGCOL(GREEN));
// "Object exchange bank data %8.3fKB"
PRINTF("オブジェクト入れ替えバンク情報 %8.3fKB\n", spaceSize / 1024.0f);
PRINTF(T("オブジェクト入れ替えバンク情報 %8.3fKB\n", "Object exchange bank data %8.3fKB\n"), spaceSize / 1024.0f);
PRINTF(VT_RST);
objectCtx->spaceStart = objectCtx->slots[0].segment =
@ -165,8 +164,8 @@ void* func_800982FC(ObjectContext* objectCtx, s32 slot, s16 objectId) {
ASSERT(nextPtr < objectCtx->spaceEnd, "nextptr < this->endSegment", "../z_scene.c", 381);
// "Object exchange free size=%08x"
PRINTF("オブジェクト入れ替え空きサイズ=%08x\n", (uintptr_t)objectCtx->spaceEnd - (uintptr_t)nextPtr);
PRINTF(T("オブジェクト入れ替え空きサイズ=%08x\n", "Object exchange free size=%08x\n"),
(uintptr_t)objectCtx->spaceEnd - (uintptr_t)nextPtr);
return nextPtr;
}
@ -186,7 +185,7 @@ s32 Scene_ExecuteCommands(PlayState* play, SceneCmd* sceneCmd) {
gSceneCmdHandlers[cmdCode](play, sceneCmd);
} else {
PRINTF(VT_FGCOL(RED));
PRINTF("code の値が異常です\n"); // "code variable is abnormal"
PRINTF(T("code の値が異常です\n", "code variable is abnormal\n"));
PRINTF(VT_RST);
}
@ -433,8 +432,7 @@ BAD_RETURN(s32) Scene_CommandAlternateHeaderList(PlayState* play, SceneCmd* cmd)
Scene_ExecuteCommands(play, SEGMENTED_TO_VIRTUAL(altHeader));
(cmd + 1)->base.code = SCENE_CMD_ID_END;
} else {
// "Coughh! There is no specified dataaaaa!"
PRINTF("\nげぼはっ! 指定されたデータがないでええっす!");
PRINTF(T("\nげぼはっ! 指定されたデータがないでええっす!", "\nCoughh! There is no specified dataaaaa!"));
if (gSaveContext.sceneLayer == SCENE_LAYER_ADULT_NIGHT) {
// Due to the condition above, this is equivalent to accessing altHeaders[SCENE_LAYER_ADULT_DAY - 1]
@ -442,8 +440,7 @@ BAD_RETURN(s32) Scene_CommandAlternateHeaderList(PlayState* play, SceneCmd* cmd)
cmd->altHeaders
.data))[(gSaveContext.sceneLayer - SCENE_LAYER_ADULT_NIGHT) + SCENE_LAYER_ADULT_DAY - 1];
// "Using adult day data there!"
PRINTF("\nそこで、大人の昼データを使用するでええっす!!");
PRINTF(T("\nそこで、大人の昼データを使用するでええっす!!", "\nUsing adult day data there!!"));
if (altHeader != NULL) {
Scene_ExecuteCommands(play, SEGMENTED_TO_VIRTUAL(altHeader));