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remove MM mention as "it would get unruly fast"

https://github.com/zeldaret/oot/pull/2287#discussion_r1833470468
This commit is contained in:
feacur 2024-11-10 10:39:08 +01:00
parent e2578f456e
commit 389d3bcdb0

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@ -4442,8 +4442,6 @@ void Animation_ChangeByInfo(SkelAnime* skelAnime, AnimationInfo* animationInfo,
*
* Note: With the common scale factor of 200, this effect is practically unnoticeable if the current animation already
* has motion involved.
*
* Note: In MM this function is unused in favor of `SubS_UpdateFidgetTables` @ `z_sub_s.c`.
*/
void Actor_UpdateFidgetTables(PlayState* play, s16* fidgetTableY, s16* fidgetTableZ, s32 tableLen) {
u32 frames = play->gameplayFrames;