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remove MM mention as "it would get unruly fast"
https://github.com/zeldaret/oot/pull/2287#discussion_r1833470468
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@ -4442,8 +4442,6 @@ void Animation_ChangeByInfo(SkelAnime* skelAnime, AnimationInfo* animationInfo,
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*
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*
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* Note: With the common scale factor of 200, this effect is practically unnoticeable if the current animation already
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* Note: With the common scale factor of 200, this effect is practically unnoticeable if the current animation already
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* has motion involved.
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* has motion involved.
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*
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* Note: In MM this function is unused in favor of `SubS_UpdateFidgetTables` @ `z_sub_s.c`.
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*/
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*/
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void Actor_UpdateFidgetTables(PlayState* play, s16* fidgetTableY, s16* fidgetTableZ, s32 tableLen) {
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void Actor_UpdateFidgetTables(PlayState* play, s16* fidgetTableY, s16* fidgetTableZ, s32 tableLen) {
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u32 frames = play->gameplayFrames;
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u32 frames = play->gameplayFrames;
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