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pr updates

This commit is contained in:
KrimtonZ 2020-04-02 12:44:19 -05:00
parent 495582cc94
commit 3ab1af0c24
1013 changed files with 17685 additions and 17681 deletions

View file

@ -1177,16 +1177,16 @@ void func_800A3B8C(SkelAnime* skelAnime);
s32 func_800A3BC0(GlobalContext* globalCtx, SkelAnime* skelAnime);
void func_800A3C9C(GlobalContext* globalCtx, SkelAnime* skelAnime);
void SkelAnime_SetTransition(GlobalContext* globalCtx, SkelAnime* skelAnime, f32 transitionRate);
void SkelAnime_LinkChangeAnimation(GlobalContext* globalCtx, SkelAnime* skelAnime,
void SkelAnime_ChangeLinkAnim(GlobalContext* globalCtx, SkelAnime* skelAnime,
LinkAnimetionEntry* linkAnimetionEntrySeg, f32 playbackSpeed, f32 frame,
f32 frameCount, u8 arg6, f32 transitionRate);
void SkelAnime_LinkChangeAnimationDefaultStop(GlobalContext* globalCtx, SkelAnime* skelAnime,
void SkelAnime_ChangeLinkAnimDefaultStop(GlobalContext* globalCtx, SkelAnime* skelAnime,
LinkAnimetionEntry* linkAnimetionEntrySeg);
void SkelAnime_LinkChangeAnimationPlaybackStop(GlobalContext* globalCtx, SkelAnime* skelAnime,
void SkelAnime_ChangeLinkAnimPlaybackStop(GlobalContext* globalCtx, SkelAnime* skelAnime,
LinkAnimetionEntry* linkAnimetionEntrySeg, f32 playbackSpeed);
void SkelAnime_LinkChangeAnimationDefaultRepeat(GlobalContext* globalCtx, SkelAnime* skelAnime,
void SkelAnime_ChangeLinkAnimDefaultRepeat(GlobalContext* globalCtx, SkelAnime* skelAnime,
LinkAnimetionEntry* linkAnimetionEntrySeg);
void SkelAnime_LinkChangeAnimationPlaybackRepeat(GlobalContext* globalCtx, SkelAnime* skelAnime,
void SkelAnime_ChangeLinkAnimPlaybackRepeat(GlobalContext* globalCtx, SkelAnime* skelAnime,
LinkAnimetionEntry* linkAnimetionEntrySeg, f32 playbackSpeed);
void func_800A41FC(GlobalContext* globalCtx, SkelAnime* skelAnime);
void func_800A425C(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg,
@ -1208,17 +1208,17 @@ void SkelAnime_InitSV(GlobalContext* globalCtx, SkelAnime* skelAnime, SkeletonHe
void SkelAnime_InitSkin(GlobalContext* globalCtx, SkelAnime* skelAnime, SkeletonHeader* skeletonHeaderSeg,
AnimationHeader* animationseg);
s32 SkelAnime_FrameUpdateMatrix(SkelAnime* skelAnime);
void SkelAnime_ChangeAnimationImpl(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 playbackSpeed, f32 frame,
void SkelAnime_ChangeAnimImpl(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 playbackSpeed, f32 frame,
f32 frameCount, u8 unk1, f32 transitionRate, s8 unk2);
void SkelAnime_ChangeAnimation(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 playbackSpeed, f32 unk0,
void SkelAnime_ChangeAnim(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 playbackSpeed, f32 unk0,
f32 frameCount, u8 unk1, f32 transitionRate);
void SkelAnime_ChangeAnimationDefaultStop(SkelAnime* skelAnime, AnimationHeader* animationseg);
void SkelAnime_ChangeAnimationTransitionStop(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 transitionRate);
void SkelAnime_ChangeAnimationPlaybackStop(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 playbackSpeed);
void SkelAnime_ChangeAnimationDefaultRepeat(SkelAnime* skelAnime, AnimationHeader* animationseg);
void SkelAnime_ChangeAnimationTransitionRepeat(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 transitionRate);
void SkelAnime_ChangeAnimationPlaybackRepeat(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 playbackSpeed);
void SkelAnime_AnimationReverse(SkelAnime* skelAnime);
void SkelAnime_ChangeAnimDefaultStop(SkelAnime* skelAnime, AnimationHeader* animationseg);
void SkelAnime_ChangeAnimTransitionStop(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 transitionRate);
void SkelAnime_ChangeAnimPlaybackStop(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 playbackSpeed);
void SkelAnime_ChangeAnimDefaultRepeat(SkelAnime* skelAnime, AnimationHeader* animationseg);
void SkelAnime_ChangeAnimTransitionRepeat(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 transitionRate);
void SkelAnime_ChangeAnimPlaybackRepeat(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 playbackSpeed);
void SkelAnime_AnimReverse(SkelAnime* skelAnime);
void func_800A5428(SkelAnime* skelAnime, Vec3s* dst, Vec3s* src, u8* index);
void func_800A54FC(SkelAnime* skelAnime, Vec3f* pos, s16 angle);
s32 func_800A56C8(SkelAnime* skelAnime, f32 arg1);