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pr updates

This commit is contained in:
KrimtonZ 2020-04-02 12:44:19 -05:00
parent 495582cc94
commit 3ab1af0c24
1013 changed files with 17685 additions and 17681 deletions

View file

@ -3955,8 +3955,8 @@ void func_80034EC0(SkelAnime* skelAnime, struct_80034EC0_Entry* arg1, s32 arg2)
frameCount = SkelAnime_GetFrameCount(arg1->animation);
}
SkelAnime_ChangeAnimation(skelAnime, arg1->animation, arg1->playbackSpeed, arg1->unk_08, frameCount, arg1->unk_10,
arg1->transitionRate);
SkelAnime_ChangeAnim(skelAnime, arg1->animation, arg1->playbackSpeed, arg1->unk_08, frameCount, arg1->unk_10,
arg1->transitionRate);
}
void func_80034F54(GlobalContext* globalCtx, s16* arg1, s16* arg2, s32 arg3) {

View file

@ -2,7 +2,6 @@
#include <global.h>
#include <vt.h>
#define ONE_THIRD (1.0f / 3.0f)
s32 func_800A3D70(GlobalContext*, SkelAnime*);
s32 func_800A3E0C(GlobalContext*, SkelAnime*);
s32 func_800A4D9C(SkelAnime* skelAnime);
@ -1109,7 +1108,7 @@ void SkelAnime_InitLinkAnimetion(GlobalContext* globalCtx, SkelAnime* skelAnime,
osSyncPrintf(VT_RST);
}
SkelAnime_LinkChangeAnimation(globalCtx, skelAnime, linkAnimetionEntrySeg, 1.0f, 0.0f, 0.0f, 0, 0.0f);
SkelAnime_ChangeLinkAnim(globalCtx, skelAnime, linkAnimetionEntrySeg, 1.0f, 0.0f, 0.0f, 0, 0.0f);
}
void func_800A3B8C(SkelAnime* skelAnime) {
@ -1196,9 +1195,8 @@ void SkelAnime_SetTransition(GlobalContext* globalCtx, SkelAnime* skelAnime, f32
skelAnime->transitionStep = 1.0f / transitionRate;
}
void SkelAnime_LinkChangeAnimation(GlobalContext* globalCtx, SkelAnime* skelAnime,
LinkAnimetionEntry* linkAnimetionEntrySeg, f32 playbackSpeed, f32 frame,
f32 frameCount, u8 animationMode, f32 transitionRate) {
void SkelAnime_ChangeLinkAnim(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg,
f32 playbackSpeed, f32 frame, f32 frameCount, u8 animationMode, f32 transitionRate) {
skelAnime->mode = animationMode;
if ((transitionRate != 0.0f) &&
@ -1230,28 +1228,28 @@ void SkelAnime_LinkChangeAnimation(GlobalContext* globalCtx, SkelAnime* skelAnim
skelAnime->animPlaybackSpeed = playbackSpeed;
}
void SkelAnime_LinkChangeAnimationDefaultStop(GlobalContext* globalCtx, SkelAnime* skelAnime,
LinkAnimetionEntry* linkAnimetionEntrySeg) {
SkelAnime_LinkChangeAnimation(globalCtx, skelAnime, linkAnimetionEntrySeg, 1.0f, 0.0f,
SkelAnime_GetFrameCount(&linkAnimetionEntrySeg->genericHeader), 2, 0.0f);
void SkelAnime_ChangeLinkAnimDefaultStop(GlobalContext* globalCtx, SkelAnime* skelAnime,
LinkAnimetionEntry* linkAnimetionEntrySeg) {
SkelAnime_ChangeLinkAnim(globalCtx, skelAnime, linkAnimetionEntrySeg, 1.0f, 0.0f,
SkelAnime_GetFrameCount(&linkAnimetionEntrySeg->genericHeader), 2, 0.0f);
}
void SkelAnime_LinkChangeAnimationPlaybackStop(GlobalContext* globalCtx, SkelAnime* skelAnime,
LinkAnimetionEntry* linkAnimetionEntrySeg, f32 playbackSpeed) {
SkelAnime_LinkChangeAnimation(globalCtx, skelAnime, linkAnimetionEntrySeg, playbackSpeed, 0.0f,
SkelAnime_GetFrameCount(&linkAnimetionEntrySeg->genericHeader), 2, 0.0f);
void SkelAnime_ChangeLinkAnimPlaybackStop(GlobalContext* globalCtx, SkelAnime* skelAnime,
LinkAnimetionEntry* linkAnimetionEntrySeg, f32 playbackSpeed) {
SkelAnime_ChangeLinkAnim(globalCtx, skelAnime, linkAnimetionEntrySeg, playbackSpeed, 0.0f,
SkelAnime_GetFrameCount(&linkAnimetionEntrySeg->genericHeader), 2, 0.0f);
}
void SkelAnime_LinkChangeAnimationDefaultRepeat(GlobalContext* globalCtx, SkelAnime* skelAnime,
LinkAnimetionEntry* linkAnimetionEntrySeg) {
SkelAnime_LinkChangeAnimation(globalCtx, skelAnime, linkAnimetionEntrySeg, 1.0f, 0.0f,
SkelAnime_GetFrameCount(&linkAnimetionEntrySeg->genericHeader), 0, 0.0f);
void SkelAnime_ChangeLinkAnimDefaultRepeat(GlobalContext* globalCtx, SkelAnime* skelAnime,
LinkAnimetionEntry* linkAnimetionEntrySeg) {
SkelAnime_ChangeLinkAnim(globalCtx, skelAnime, linkAnimetionEntrySeg, 1.0f, 0.0f,
SkelAnime_GetFrameCount(&linkAnimetionEntrySeg->genericHeader), 0, 0.0f);
}
void SkelAnime_LinkChangeAnimationPlaybackRepeat(GlobalContext* globalCtx, SkelAnime* skelAnime,
LinkAnimetionEntry* linkAnimetionEntrySeg, f32 playbackSpeed) {
SkelAnime_LinkChangeAnimation(globalCtx, skelAnime, linkAnimetionEntrySeg, playbackSpeed, 0.0f,
SkelAnime_GetFrameCount(&linkAnimetionEntrySeg->genericHeader), 0, 0.0f);
void SkelAnime_ChangeLinkAnimPlaybackRepeat(GlobalContext* globalCtx, SkelAnime* skelAnime,
LinkAnimetionEntry* linkAnimetionEntrySeg, f32 playbackSpeed) {
SkelAnime_ChangeLinkAnim(globalCtx, skelAnime, linkAnimetionEntrySeg, playbackSpeed, 0.0f,
SkelAnime_GetFrameCount(&linkAnimetionEntrySeg->genericHeader), 0, 0.0f);
}
void func_800A41FC(GlobalContext* globalCtx, SkelAnime* skelAnime) {
@ -1373,7 +1371,7 @@ void SkelAnime_Init(GlobalContext* globalCtx, SkelAnime* skelAnime, SkeletonHead
}
if (animationSeg != NULL) {
SkelAnime_ChangeAnimationDefaultRepeat(skelAnime, animationSeg);
SkelAnime_ChangeAnimDefaultRepeat(skelAnime, animationSeg);
}
}
@ -1407,7 +1405,7 @@ void SkelAnime_InitSV(GlobalContext* globalCtx, SkelAnime* skelAnime, SkeletonHe
}
if (animationSeg != NULL) {
SkelAnime_ChangeAnimationDefaultRepeat(skelAnime, animationSeg);
SkelAnime_ChangeAnimDefaultRepeat(skelAnime, animationSeg);
}
}
@ -1430,7 +1428,7 @@ void SkelAnime_InitSkin(GlobalContext* globalCtx, SkelAnime* skelAnime, Skeleton
}
if (animationSeg != NULL) {
SkelAnime_ChangeAnimationDefaultRepeat(skelAnime, animationSeg);
SkelAnime_ChangeAnimDefaultRepeat(skelAnime, animationSeg);
}
}
@ -1453,7 +1451,7 @@ s32 func_800A4A20(SkelAnime* skelAnime) {
f32 updateRate;
prevUnk28 = skelAnime->transCurrentFrame;
updateRate = R_UPDATE_RATE * ONE_THIRD;
updateRate = R_UPDATE_RATE * (1.0f / 3.0f);
skelAnime->transCurrentFrame -= skelAnime->transitionStep * updateRate;
if (skelAnime->transCurrentFrame <= 0.0f) {
func_800A49B0(skelAnime);
@ -1472,7 +1470,7 @@ s32 func_800A4AD8(SkelAnime* skelAnime) {
f32 updateRate;
temp_a2 = (s16)(skelAnime->transCurrentFrame * 16384.0f);
updateRate = R_UPDATE_RATE * ONE_THIRD;
updateRate = R_UPDATE_RATE * (1.0f / 3.0f);
skelAnime->transCurrentFrame -= skelAnime->transitionStep * updateRate;
if (skelAnime->transCurrentFrame <= 0.0f) {
func_800A49B0(skelAnime);
@ -1519,7 +1517,7 @@ void func_800A4C58(SkelAnime* skelAnime) {
temp_f2);
}
if (skelAnime->transCurrentFrame != 0) {
updateRate = R_UPDATE_RATE * ONE_THIRD;
updateRate = R_UPDATE_RATE * (1.0f / 3.0f);
skelAnime->transCurrentFrame -= skelAnime->transitionStep * updateRate;
if (skelAnime->transCurrentFrame <= 0.0f) {
skelAnime->transCurrentFrame = 0.0f;
@ -1531,7 +1529,7 @@ void func_800A4C58(SkelAnime* skelAnime) {
}
s32 func_800A4D9C(SkelAnime* skelAnime) {
f32 updateRate = R_UPDATE_RATE * ONE_THIRD;
f32 updateRate = R_UPDATE_RATE * (1.0f / 3.0f);
skelAnime->animCurrentFrame += skelAnime->animPlaybackSpeed * updateRate;
if (skelAnime->animCurrentFrame < 0.0f) {
skelAnime->animCurrentFrame += skelAnime->totalFrames;
@ -1543,7 +1541,7 @@ s32 func_800A4D9C(SkelAnime* skelAnime) {
}
s32 func_800A4E38(SkelAnime* skelAnime) {
f32 updateRate = R_UPDATE_RATE * ONE_THIRD;
f32 updateRate = R_UPDATE_RATE * (1.0f / 3.0f);
skelAnime->animCurrentFrame += skelAnime->animPlaybackSpeed * updateRate;
if (skelAnime->animCurrentFrame < skelAnime->initialFrame) {
skelAnime->animCurrentFrame =
@ -1560,7 +1558,7 @@ s32 func_800A4E38(SkelAnime* skelAnime) {
s32 func_800A4EE0(SkelAnime* skelAnime) {
f32 updateRate;
updateRate = R_UPDATE_RATE * ONE_THIRD;
updateRate = R_UPDATE_RATE * (1.0f / 3.0f);
if (skelAnime->animCurrentFrame == skelAnime->animFrameCount) {
SkelAnime_AnimateFrame(skelAnime->animCurrentSeg, (s32)skelAnime->animCurrentFrame, skelAnime->limbCount,
@ -1584,8 +1582,8 @@ s32 func_800A4EE0(SkelAnime* skelAnime) {
return 0;
}
void SkelAnime_ChangeAnimationImpl(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 playbackSpeed, f32 frame,
f32 frameCount, u8 animationType, f32 transitionRate, s8 unk2) {
void SkelAnime_ChangeAnimImpl(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 playbackSpeed, f32 frame,
f32 frameCount, u8 animationType, f32 transitionRate, s8 unk2) {
skelAnime->mode = animationType;
if ((transitionRate != 0.0f) &&
((animationSeg != skelAnime->animCurrentSeg) || (frame != skelAnime->animCurrentFrame))) {
@ -1625,48 +1623,47 @@ void SkelAnime_ChangeAnimationImpl(SkelAnime* skelAnime, AnimationHeader* animat
skelAnime->animPlaybackSpeed = playbackSpeed;
}
void SkelAnime_ChangeAnimation(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 playbackSpeed, f32 frame,
f32 frameCount, u8 mode, f32 transitionRate) {
SkelAnime_ChangeAnimationImpl(skelAnime, animationSeg, playbackSpeed, frame, frameCount, mode, transitionRate, 0);
void SkelAnime_ChangeAnim(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 playbackSpeed, f32 frame,
f32 frameCount, u8 mode, f32 transitionRate) {
SkelAnime_ChangeAnimImpl(skelAnime, animationSeg, playbackSpeed, frame, frameCount, mode, transitionRate, 0);
}
void SkelAnime_ChangeAnimationDefaultStop(SkelAnime* skelAnime, AnimationHeader* animationSeg) {
SkelAnime_ChangeAnimation(skelAnime, animationSeg, 1.0f, 0.0f,
SkelAnime_GetFrameCount(&animationSeg->genericHeader), 2, 0.0f);
void SkelAnime_ChangeAnimDefaultStop(SkelAnime* skelAnime, AnimationHeader* animationSeg) {
SkelAnime_ChangeAnim(skelAnime, animationSeg, 1.0f, 0.0f, SkelAnime_GetFrameCount(&animationSeg->genericHeader), 2,
0.0f);
}
void SkelAnime_ChangeAnimationTransitionStop(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 transitionRate) {
SkelAnime_ChangeAnimation(skelAnime, animationSeg, 1.0f, 0, SkelAnime_GetFrameCount(&animationSeg->genericHeader),
2, transitionRate);
void SkelAnime_ChangeAnimTransitionStop(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 transitionRate) {
SkelAnime_ChangeAnim(skelAnime, animationSeg, 1.0f, 0, SkelAnime_GetFrameCount(&animationSeg->genericHeader), 2,
transitionRate);
}
void SkelAnime_ChangeAnimationPlaybackStop(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 playbackSpeed) {
SkelAnime_ChangeAnimation(skelAnime, animationSeg, playbackSpeed, 0.0f,
SkelAnime_GetFrameCount(&animationSeg->genericHeader), 2, 0.0f);
void SkelAnime_ChangeAnimPlaybackStop(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 playbackSpeed) {
SkelAnime_ChangeAnim(skelAnime, animationSeg, playbackSpeed, 0.0f,
SkelAnime_GetFrameCount(&animationSeg->genericHeader), 2, 0.0f);
}
void SkelAnime_ChangeAnimationDefaultRepeat(SkelAnime* skelAnime, AnimationHeader* animationSeg) {
SkelAnime_ChangeAnimation(skelAnime, animationSeg, 1.0f, 0.0f,
SkelAnime_GetFrameCount(&animationSeg->genericHeader), 0, 0.0f);
void SkelAnime_ChangeAnimDefaultRepeat(SkelAnime* skelAnime, AnimationHeader* animationSeg) {
SkelAnime_ChangeAnim(skelAnime, animationSeg, 1.0f, 0.0f, SkelAnime_GetFrameCount(&animationSeg->genericHeader), 0,
0.0f);
}
void SkelAnime_ChangeAnimationTransitionRepeat(SkelAnime* skelAnime, AnimationHeader* animationSeg,
f32 transitionRate) {
SkelAnime_ChangeAnimation(skelAnime, animationSeg, 1.0f, 0.0f, 0.0f, 0, transitionRate);
void SkelAnime_ChangeAnimTransitionRepeat(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 transitionRate) {
SkelAnime_ChangeAnim(skelAnime, animationSeg, 1.0f, 0.0f, 0.0f, 0, transitionRate);
}
void SkelAnime_ChangeAnimationPlaybackRepeat(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 playbackSpeed) {
SkelAnime_ChangeAnimation(skelAnime, animationSeg, playbackSpeed, 0.0f,
SkelAnime_GetFrameCount(&animationSeg->genericHeader), 0, 0.0f);
void SkelAnime_ChangeAnimPlaybackRepeat(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 playbackSpeed) {
SkelAnime_ChangeAnim(skelAnime, animationSeg, playbackSpeed, 0.0f,
SkelAnime_GetFrameCount(&animationSeg->genericHeader), 0, 0.0f);
}
void SkelAnime_AnimationSetStop(SkelAnime* skelAnime) {
void SkelAnime_AnimSetStop(SkelAnime* skelAnime) {
skelAnime->mode = 2;
skelAnime->animFrameCount = skelAnime->totalFrames;
func_800A49B0(skelAnime);
}
void SkelAnime_AnimationReverse(SkelAnime* skelAnime) {
void SkelAnime_AnimReverse(SkelAnime* skelAnime) {
f32 initialFrame = skelAnime->initialFrame;
skelAnime->initialFrame = skelAnime->animFrameCount;
@ -1726,8 +1723,8 @@ void func_800A54FC(SkelAnime* skelAnime, Vec3f* pos, s16 angle) {
skelAnime->actorDrawTbl->x = skelAnime->unk_3E.x;
skelAnime->prevFramePos.z = skelAnime->actorDrawTbl->z;
skelAnime->actorDrawTbl->z = skelAnime->unk_3E.z;
if (skelAnime->flags & ANIME_FLAG_UPDATEXZ) {
if (skelAnime->flags & ANIME_FLAG_UPDATEY) {
if (skelAnime->flags & ANIM_FLAG_UPDATEXZ) {
if (skelAnime->flags & ANIM_FLAG_UPDATEY) {
pos->y = 0.0f;
} else {
pos->y = skelAnime->actorDrawTbl->y - skelAnime->prevFramePos.y;
@ -1738,7 +1735,7 @@ void func_800A54FC(SkelAnime* skelAnime, Vec3f* pos, s16 angle) {
pos->y = 0.0f;
skelAnime->prevFramePos.y = skelAnime->actorDrawTbl->y;
}
skelAnime->flags &= ~ANIME_FLAG_UPDATEY;
skelAnime->flags &= ~ANIM_FLAG_UPDATEY;
}
s32 func_800A56C8(SkelAnime* skelAnime, f32 arg1) {