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pr updates

This commit is contained in:
KrimtonZ 2020-04-02 12:44:19 -05:00
parent 495582cc94
commit 3ab1af0c24
1013 changed files with 17685 additions and 17681 deletions

View file

@ -183,8 +183,7 @@ static Sub98Init5 D_80B1D534 = {
void EnTk_RestAnim(EnTk* this, GlobalContext* globalCtx) {
AnimationHeader* anim = &D_06002F84;
SkelAnime_ChangeAnimation(&this->skelAnim, anim, 1.f, 0.f, SkelAnime_GetFrameCount(&D_06002F84.genericHeader), 0,
-10.f);
SkelAnime_ChangeAnim(&this->skelAnim, anim, 1.f, 0.f, SkelAnime_GetFrameCount(&D_06002F84.genericHeader), 0, -10.f);
this->actionCountdown = Math_Rand_S16Offset(60, 60);
this->actor.speedXZ = 0.f;
@ -193,8 +192,7 @@ void EnTk_RestAnim(EnTk* this, GlobalContext* globalCtx) {
void EnTk_WalkAnim(EnTk* this, GlobalContext* globalCtx) {
AnimationHeader* anim = &D_06001FA8;
SkelAnime_ChangeAnimation(&this->skelAnim, anim, 1.f, 0.f, SkelAnime_GetFrameCount(&D_06002F84.genericHeader), 0,
-10.f);
SkelAnime_ChangeAnim(&this->skelAnim, anim, 1.f, 0.f, SkelAnime_GetFrameCount(&D_06002F84.genericHeader), 0, -10.f);
this->actionCountdown = Math_Rand_S16Offset(240, 240);
}
@ -202,8 +200,7 @@ void EnTk_WalkAnim(EnTk* this, GlobalContext* globalCtx) {
void EnTk_DigAnim(EnTk* this, GlobalContext* globalCtx) {
AnimationHeader* anim = &D_06001144;
SkelAnime_ChangeAnimation(&this->skelAnim, anim, 1.f, 0.f, SkelAnime_GetFrameCount(&D_06001144.genericHeader), 0,
-10.f);
SkelAnime_ChangeAnim(&this->skelAnim, anim, 1.f, 0.f, SkelAnime_GetFrameCount(&D_06001144.genericHeader), 0, -10.f);
if (EnTk_CheckNextSpot(this, globalCtx) >= 0) {
this->validDigHere = 1;
@ -504,8 +501,8 @@ void EnTk_Init(EnTk* this, GlobalContext* globalCtx) {
ActorShape_Init(&thisAgain->actor.shape, 0, ActorShadow_DrawFunc_Circle, 24.f);
SkelAnime_InitSV(globalCtx, &thisAgain->skelAnim, &D_0600BE40, NULL, thisAgain->hz_22A, thisAgain->hz_296, 18);
SkelAnime_ChangeAnimation(&thisAgain->skelAnim, anim, 1.f, 0.f, SkelAnime_GetFrameCount(&D_06002F84.genericHeader),
0, 0.f);
SkelAnime_ChangeAnim(&thisAgain->skelAnim, anim, 1.f, 0.f, SkelAnime_GetFrameCount(&D_06002F84.genericHeader), 0,
0.f);
ActorCollider_AllocCylinder(globalCtx, &thisAgain->collider);
ActorCollider_InitCylinder(globalCtx, &thisAgain->collider, &thisAgain->actor, &D_80B1D508);