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Z-Targeting Loose Ends (#2217)

* Z-Targeting loose ends

* format

* add stateflag comment

* typo

* unname PLAYER_STATE1_19 for now

* tweak parallel comment

* one more tweak
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fig02 2024-09-24 05:00:38 -04:00 committed by GitHub
parent 52a1c2f969
commit 3cea46a6c1
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4 changed files with 44 additions and 16 deletions

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@ -611,8 +611,8 @@ void Player_SetModelGroup(Player* this, s32 modelGroup);
void func_8008EC70(Player* this);
void Player_SetEquipmentData(PlayState* play, Player* this);
void Player_UpdateBottleHeld(PlayState* play, Player* this, s32 item, s32 itemAction);
void func_8008EDF0(Player* this);
void func_8008EE08(Player* this);
void Player_ReleaseLockOn(Player* this);
void Player_ClearZTargeting(Player* this);
void Player_SetAutoLockOnActor(PlayState* play, Actor* actor);
s32 func_8008EF44(PlayState* play, s32 ammo);
int Player_IsBurningStickInRange(PlayState* play, Vec3f* pos, f32 xzRange, f32 yRange);