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@ -13825,6 +13825,8 @@ static BottleCatchInfo sBottleCatchInfos[] = {
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};
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void Player_Action_SwingBottle(Player* this, PlayState* play) {
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//! @note: after av2 is set as startedTextbox, this will not necessarily get the correct animations,
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//! this doesn't matter as at that point this is not used anymore
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BottleCatchAnimationData* bottleCatchAnimationData = &sBottleCatchAnimationDatas[this->av2.useWaterBottleSwingAnimations];
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Player_StepHorizontalSpeedToZero(this);
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