1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-12-29 00:06:33 +00:00

Name func_8083721C

This commit is contained in:
Pablo 2024-10-06 20:06:05 +02:00
parent 8c3585d7d0
commit aeb7ea83ab

View file

@ -4005,7 +4005,7 @@ s32 Player_CalcSpeedAndYawFromControlStick(PlayState* play, Player* this, f32* o
return false;
}
s32 func_8083721C(Player* this) {
s32 Player_StepHorizontalSpeedToZero(Player* this) {
return Math_StepToF(&this->speedXZ, 0.0f, REG(43) / 100.0f);
}
@ -6443,7 +6443,7 @@ s32 func_8083C484(Player* this, f32* arg1, s16* arg2) {
s16 yaw = this->yaw - *arg2;
if (ABS(yaw) > 0x6000) {
if (func_8083721C(this)) {
if (Player_StepHorizontalSpeedToZero(this)) {
*arg1 = 0.0f;
*arg2 = this->yaw;
} else {
@ -7957,7 +7957,7 @@ void Player_Action_80840450(Player* this, PlayState* play) {
func_808401B0(play, this);
}
func_8083721C(this);
Player_StepHorizontalSpeedToZero(this);
if (!Player_TryActionHandlerList(play, this, sActionHandlerList1, true)) {
if (!Player_UpdateHostileLockOn(this) &&
@ -8024,7 +8024,7 @@ void Player_Action_808407CC(Player* this, PlayState* play) {
Player_AnimPlayOnce(play, this, Player_GetIdleAnim(this));
}
func_8083721C(this);
Player_StepHorizontalSpeedToZero(this);
if (!Player_TryActionHandlerList(play, this, sActionHandlerList2, true)) {
if (Player_UpdateHostileLockOn(this)) {
@ -8148,7 +8148,7 @@ void Player_Action_80840BC8(Player* this, PlayState* play) {
}
}
func_8083721C(this);
Player_StepHorizontalSpeedToZero(this);
if (this->av2.actionVar2 == 0) {
if (!Player_TryActionHandlerList(play, this, sActionHandlerList7, true)) {
@ -8329,7 +8329,7 @@ s32 func_80841458(Player* this, f32* arg1, s16* arg2, PlayState* play) {
}
if (*arg1 != 0.0f) {
if (func_8083721C(this)) {
if (Player_StepHorizontalSpeedToZero(this)) {
*arg1 = 0.0f;
*arg2 = this->yaw;
} else {
@ -8390,7 +8390,7 @@ void Player_Action_8084170C(Player* this, PlayState* play) {
s16 yawTarget;
sp34 = LinkAnimation_Update(play, &this->skelAnime);
func_8083721C(this);
Player_StepHorizontalSpeedToZero(this);
if (!Player_TryActionHandlerList(play, this, sActionHandlerList4, true)) {
Player_GetMovementSpeedAndYaw(this, &speedTarget, &yawTarget, SPEED_MODE_LINEAR, play);
@ -8690,7 +8690,7 @@ void Player_Action_808423EC(Player* this, PlayState* play) {
Player_GetMovementSpeedAndYaw(this, &speedTarget, &yawTarget, SPEED_MODE_LINEAR, play);
if ((this->skelAnime.morphWeight == 0.0f) && (this->skelAnime.curFrame > 5.0f)) {
func_8083721C(this);
Player_StepHorizontalSpeedToZero(this);
if ((this->skelAnime.curFrame > 10.0f) && (func_8083FC68(this, speedTarget, yawTarget) < 0)) {
func_8083CBF0(this, yawTarget, play);
@ -8711,7 +8711,7 @@ void Player_Action_8084251C(Player* this, PlayState* play) {
sp34 = LinkAnimation_Update(play, &this->skelAnime);
func_8083721C(this);
Player_StepHorizontalSpeedToZero(this);
if (!Player_TryActionHandlerList(play, this, sActionHandlerList10, true)) {
Player_GetMovementSpeedAndYaw(this, &speedTarget, &yawTarget, SPEED_MODE_LINEAR, play);
@ -8990,7 +8990,7 @@ void Player_Action_80843188(Player* this, PlayState* play) {
this->stateFlags1 &= ~PLAYER_STATE1_22;
}
func_8083721C(this);
Player_StepHorizontalSpeedToZero(this);
if (this->av2.actionVar2 != 0) {
f32 sp54;
@ -9077,7 +9077,7 @@ void Player_Action_808435C4(Player* this, PlayState* play) {
LinkAnimationHeader* anim;
f32 frames;
func_8083721C(this);
Player_StepHorizontalSpeedToZero(this);
if (this->av1.actionVar1 == 0) {
sUpperBodyIsBusy = Player_UpdateUpperBody(this, play);
@ -9104,7 +9104,7 @@ void Player_Action_808435C4(Player* this, PlayState* play) {
void Player_Action_8084370C(Player* this, PlayState* play) {
s32 interruptResult;
func_8083721C(this);
Player_StepHorizontalSpeedToZero(this);
interruptResult = Player_TryActionInterrupt(play, this, &this->skelAnime, 16.0f);
@ -9167,7 +9167,7 @@ void Player_Action_80843954(Player* this, PlayState* play) {
this->stateFlags2 |= PLAYER_STATE2_5 | PLAYER_STATE2_6;
func_808382BC(this);
func_8083721C(this);
Player_StepHorizontalSpeedToZero(this);
if (LinkAnimation_Update(play, &this->skelAnime) && (this->speedXZ == 0.0f)) {
if (this->stateFlags1 & PLAYER_STATE1_29) {
@ -9268,7 +9268,7 @@ void Player_Action_80843CEC(Player* this, PlayState* play) {
}
}
func_8083721C(this);
Player_StepHorizontalSpeedToZero(this);
if (LinkAnimation_Update(play, &this->skelAnime)) {
if (this->actor.category == ACTORCAT_PLAYER) {
@ -9703,7 +9703,7 @@ void Player_Action_80844E68(Player* this, PlayState* play) {
this->av2.actionVar2 = -1;
}
func_8083721C(this);
Player_StepHorizontalSpeedToZero(this);
if (!func_80842964(this, play) && (this->av2.actionVar2 != 0)) {
func_80844E3C(this);
@ -10127,7 +10127,7 @@ void Player_Action_80845EF8(Player* this, PlayState* play) {
}
void Player_Action_80846050(Player* this, PlayState* play) {
func_8083721C(this);
Player_StepHorizontalSpeedToZero(this);
if (LinkAnimation_Update(play, &this->skelAnime)) {
func_80839F90(this, play);
@ -10180,7 +10180,7 @@ void Player_Action_80846120(Player* this, PlayState* play) {
}
void Player_Action_80846260(Player* this, PlayState* play) {
func_8083721C(this);
Player_StepHorizontalSpeedToZero(this);
if (LinkAnimation_Update(play, &this->skelAnime)) {
Player_AnimPlayLoop(play, this, &gPlayerAnim_link_silver_wait);
@ -10237,7 +10237,7 @@ void Player_Action_80846408(Player* this, PlayState* play) {
}
void Player_Action_808464B0(Player* this, PlayState* play) {
func_8083721C(this);
Player_StepHorizontalSpeedToZero(this);
if (LinkAnimation_Update(play, &this->skelAnime)) {
func_80839F90(this, play);
@ -10262,7 +10262,7 @@ void Player_Action_80846578(Player* this, PlayState* play) {
f32 speedTarget;
s16 yawTarget;
func_8083721C(this);
Player_StepHorizontalSpeedToZero(this);
if (LinkAnimation_Update(play, &this->skelAnime) ||
((this->skelAnime.curFrame >= 8.0f) &&
@ -12273,7 +12273,7 @@ void Player_Action_8084B1D8(Player* this, PlayState* play) {
func_8084B000(this);
func_8084AEEC(this, &this->speedXZ, 0, this->actor.shape.rot.y);
} else {
func_8083721C(this);
Player_StepHorizontalSpeedToZero(this);
}
if ((this->unk_6AD == 2) && (func_8002DD6C(this) || func_808332E4(this))) {
@ -13407,7 +13407,7 @@ void Player_Action_8084DC48(Player* this, PlayState* play) {
this->actor.velocity.y = -2.0f;
}
func_8083721C(this);
Player_StepHorizontalSpeedToZero(this);
return;
}
@ -13633,7 +13633,7 @@ void Player_Action_8084E604(Player* this, PlayState* play) {
Player_PlayVoiceSfx(this, NA_SE_VO_LI_SWORD_N);
}
func_8083721C(this);
Player_StepHorizontalSpeedToZero(this);
}
static AnimSfxEntry D_808549E0[] = {
@ -13827,7 +13827,7 @@ static BottleCatchInfo sBottleCatchInfos[] = {
void Player_Action_SwingBottle(Player* this, PlayState* play) {
BottleCatchAnimationData* bottleCatchAnimationData = &sBottleCatchAnimationDatas[this->av2.useWaterBottleSwingAnimations];
func_8083721C(this);
Player_StepHorizontalSpeedToZero(this);
if (LinkAnimation_Update(play, &this->skelAnime)) {
if (this->av1.bottleCatchIndex != 0) {
@ -13911,7 +13911,7 @@ static AnimSfxEntry D_80854A34[] = {
};
void Player_Action_8084EFC0(Player* this, PlayState* play) {
func_8083721C(this);
Player_StepHorizontalSpeedToZero(this);
if (LinkAnimation_Update(play, &this->skelAnime)) {
func_8083C0E8(this, play);
@ -14460,7 +14460,7 @@ void Player_Action_808502D0(Player* this, PlayState* play) {
void Player_Action_808505DC(Player* this, PlayState* play) {
LinkAnimation_Update(play, &this->skelAnime);
func_8083721C(this);
Player_StepHorizontalSpeedToZero(this);
if (this->skelAnime.curFrame >= 6.0f) {
func_80839FFC(this, play);
@ -14623,7 +14623,7 @@ void Player_Action_808507F4(Player* this, PlayState* play) {
}
}
func_8083721C(this);
Player_StepHorizontalSpeedToZero(this);
}
void Player_Action_80850AEC(Player* this, PlayState* play) {
@ -14689,7 +14689,7 @@ void Player_Action_80850C68(Player* this, PlayState* play) {
this->av2.actionVar2 = 1;
}
func_8083721C(this);
Player_StepHorizontalSpeedToZero(this);
if (this->unk_860 == 0) {
func_80853080(this, play);
@ -15331,7 +15331,7 @@ void func_80851CA4(PlayState* play, Player* this, CsCmdActorCue* cue) {
}
if (this->av2.actionVar2 != 0) {
func_8083721C(this);
Player_StepHorizontalSpeedToZero(this);
}
}