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Some static texture files "decompiled" (#658)

* .

* remove tools/ZAP2 from origin master

* Some texture files

* fix tabs in new texture files

* map_i_static

* some updates

* update names

* update more names

* nintendo_rogo_static

* title_static ok

* Added segment= to the texture files

* do_action_static update

* Made suggested changes

* Made suggested changes

* Fixed spec
This commit is contained in:
Lucas Shaw 2021-02-24 11:41:43 -07:00 committed by GitHub
parent 579d7008fb
commit 3eec91504c
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
17 changed files with 1213 additions and 48 deletions

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@ -21,7 +21,7 @@
<Texture Name="gHUDCarrotTex" OutName="hud_carrot" Format="rgba32" Width="16" Height="16"/>
<Texture Name="gHUDExitMarkerTex" OutName="hud_exit_marker" Format="rgb5a1" Width="8" Height="8"/>
<Texture Name="gHUDTreasureMarkerTex" OutName="hud_treasure_marker" Format="rgb5a1" Width="8" Height="8"/>
<Texture Name="gHUDArrowMinigameScore" OutName="hud_arrow_minigame_score" Format="rgb5a1" Width="24" Height="16"/>
<Texture Name="gHUDArrowMinigameScoreTex" OutName="hud_arrow_minigame_score" Format="rgb5a1" Width="24" Height="16"/>
<Texture Name="gHUDBossMarkerTex" OutName="hud_boss_marker" Format="ia8" Width="8" Height="8"/>
<Texture Name="gHUDButtonATex" OutName="hud_button_a" Format="ia8" Width="16" Height="16"/>
<Texture Name="gHUDButtonCDownTex" OutName="hud_button_c_down" Format="ia8" Width="16" Height="16"/>
@ -52,7 +52,7 @@
<Texture Name="gHUDAmmo7Tex" OutName="hud_ammo_7" Format="ia8" Width="8" Height="8"/>
<Texture Name="gHUDAmmo8Tex" OutName="hud_ammo_8" Format="ia8" Width="8" Height="8"/>
<Texture Name="gHUDAmmo9Tex" OutName="hud_ammo_9" Format="ia8" Width="8" Height="8"/>
<Texture Name="gHUDUnusedAmmoHalf" OutName="hud_unused_ammo_half" Format="ia8" Width="16" Height="8"/>
<Texture Name="gHUDUnusedAmmoHalfTex" OutName="hud_unused_ammo_half" Format="ia8" Width="16" Height="8"/>
<Texture Name="gHUDMagicBarEndTex" OutName="hud_magic_bar_end" Format="ia8" Width="8" Height="16"/>
<Texture Name="gHUDMagicBarMidTex" OutName="hud_magic_bar_mid" Format="ia8" Width="24" Height="16"/>
<Texture Name="gHUDMagicBarFillTex" OutName="hud_magic_bar_fill" Format="ia8" Width="8" Height="8"/>