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Some static texture files "decompiled" (#658)
* . * remove tools/ZAP2 from origin master * Some texture files * fix tabs in new texture files * map_i_static * some updates * update names * update more names * nintendo_rogo_static * title_static ok * Added segment= to the texture files * do_action_static update * Made suggested changes * Made suggested changes * Fixed spec
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17 changed files with 1213 additions and 48 deletions
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@ -21,7 +21,7 @@
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<Texture Name="gHUDCarrotTex" OutName="hud_carrot" Format="rgba32" Width="16" Height="16"/>
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<Texture Name="gHUDExitMarkerTex" OutName="hud_exit_marker" Format="rgb5a1" Width="8" Height="8"/>
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<Texture Name="gHUDTreasureMarkerTex" OutName="hud_treasure_marker" Format="rgb5a1" Width="8" Height="8"/>
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<Texture Name="gHUDArrowMinigameScore" OutName="hud_arrow_minigame_score" Format="rgb5a1" Width="24" Height="16"/>
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<Texture Name="gHUDArrowMinigameScoreTex" OutName="hud_arrow_minigame_score" Format="rgb5a1" Width="24" Height="16"/>
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<Texture Name="gHUDBossMarkerTex" OutName="hud_boss_marker" Format="ia8" Width="8" Height="8"/>
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<Texture Name="gHUDButtonATex" OutName="hud_button_a" Format="ia8" Width="16" Height="16"/>
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<Texture Name="gHUDButtonCDownTex" OutName="hud_button_c_down" Format="ia8" Width="16" Height="16"/>
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@ -52,7 +52,7 @@
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<Texture Name="gHUDAmmo7Tex" OutName="hud_ammo_7" Format="ia8" Width="8" Height="8"/>
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<Texture Name="gHUDAmmo8Tex" OutName="hud_ammo_8" Format="ia8" Width="8" Height="8"/>
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<Texture Name="gHUDAmmo9Tex" OutName="hud_ammo_9" Format="ia8" Width="8" Height="8"/>
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<Texture Name="gHUDUnusedAmmoHalf" OutName="hud_unused_ammo_half" Format="ia8" Width="16" Height="8"/>
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<Texture Name="gHUDUnusedAmmoHalfTex" OutName="hud_unused_ammo_half" Format="ia8" Width="16" Height="8"/>
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<Texture Name="gHUDMagicBarEndTex" OutName="hud_magic_bar_end" Format="ia8" Width="8" Height="16"/>
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<Texture Name="gHUDMagicBarMidTex" OutName="hud_magic_bar_mid" Format="ia8" Width="24" Height="16"/>
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<Texture Name="gHUDMagicBarFillTex" OutName="hud_magic_bar_fill" Format="ia8" Width="8" Height="8"/>
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