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document bug in eff_ss_d_fire (#1481)
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@ -35,7 +35,12 @@ u32 EffectSsDFire_Init(PlayState* play, u32 index, EffectSs* this, void* initPar
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this->pos = initParams->pos;
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this->pos = initParams->pos;
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this->velocity = initParams->velocity;
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this->velocity = initParams->velocity;
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this->accel = initParams->accel;
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this->accel = initParams->accel;
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//! @bug Segment 6 is not set to the required object before setting this display list.
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//! It works out in practice because this effect is spawned from an actor who uses the same object
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//! and previously already set it to segment 6.
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this->gfx = SEGMENTED_TO_VIRTUAL(gDodongoFireDL);
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this->gfx = SEGMENTED_TO_VIRTUAL(gDodongoFireDL);
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this->life = initParams->life;
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this->life = initParams->life;
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this->rScale = initParams->scale;
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this->rScale = initParams->scale;
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this->rScaleStep = initParams->scaleStep;
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this->rScaleStep = initParams->scaleStep;
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