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document bug in eff_ss_d_fire (#1481)

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fig02 2022-12-30 07:47:54 -05:00 committed by GitHub
parent 04641a6b69
commit 3f4e4f25d4
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@ -35,7 +35,12 @@ u32 EffectSsDFire_Init(PlayState* play, u32 index, EffectSs* this, void* initPar
this->pos = initParams->pos;
this->velocity = initParams->velocity;
this->accel = initParams->accel;
//! @bug Segment 6 is not set to the required object before setting this display list.
//! It works out in practice because this effect is spawned from an actor who uses the same object
//! and previously already set it to segment 6.
this->gfx = SEGMENTED_TO_VIRTUAL(gDodongoFireDL);
this->life = initParams->life;
this->rScale = initParams->scale;
this->rScaleStep = initParams->scaleStep;