mirror of
https://github.com/zeldaret/oot.git
synced 2024-12-27 15:16:13 +00:00
Fixup comment refering to Actor.velocity
by struct offset
This commit is contained in:
parent
deb09606c4
commit
3f784d0068
1 changed files with 1 additions and 1 deletions
|
@ -77,7 +77,7 @@ typedef struct {
|
|||
|
||||
typedef struct {
|
||||
/* 0x00 */ DamageTable* damageTable;
|
||||
/* 0x04 */ Vec3f displacement; // Amount to correct velocity (0x5C) by when colliding into a body
|
||||
/* 0x04 */ Vec3f displacement; // Amount to correct actor velocity by when colliding into a body
|
||||
/* 0x10 */ s16 cylRadius; // Used for various purposes
|
||||
/* 0x12 */ s16 cylHeight; // Used for various purposes
|
||||
/* 0x14 */ s16 cylYShift; // Unused. Purpose inferred from Cylinder16 and CollisionCheck_CylSideVsLineSeg
|
||||
|
|
Loading…
Reference in a new issue