mirror of
https://github.com/zeldaret/oot.git
synced 2025-07-04 15:04:31 +00:00
Fixup comment refering to Actor.velocity
by struct offset
This commit is contained in:
parent
deb09606c4
commit
3f784d0068
1 changed files with 1 additions and 1 deletions
|
@ -77,7 +77,7 @@ typedef struct {
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
/* 0x00 */ DamageTable* damageTable;
|
/* 0x00 */ DamageTable* damageTable;
|
||||||
/* 0x04 */ Vec3f displacement; // Amount to correct velocity (0x5C) by when colliding into a body
|
/* 0x04 */ Vec3f displacement; // Amount to correct actor velocity by when colliding into a body
|
||||||
/* 0x10 */ s16 cylRadius; // Used for various purposes
|
/* 0x10 */ s16 cylRadius; // Used for various purposes
|
||||||
/* 0x12 */ s16 cylHeight; // Used for various purposes
|
/* 0x12 */ s16 cylHeight; // Used for various purposes
|
||||||
/* 0x14 */ s16 cylYShift; // Unused. Purpose inferred from Cylinder16 and CollisionCheck_CylSideVsLineSeg
|
/* 0x14 */ s16 cylYShift; // Unused. Purpose inferred from Cylinder16 and CollisionCheck_CylSideVsLineSeg
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue