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Doc dynapoly move flags (#1372)

* Doc dynapoly move flags

* Use `DYNAPOLYMOVE_UPD_` more

* remove `DynaPolyActor.unk_15A` (padding)

* `DYNAPOLYMOVE_UPD_` -> `DYNA_MOVE_`

* Remove `DYNA_MOVE_POS_AND_ROT_Y`

* Actual docs

* Update function names

* transformFlags and Carried names

Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* Fixup comment on `DynaPolyActor_UpdateCarriedActorPos`

* Format

* `DYNA_TRANSFORM_NONE` -> 0

* Touch up mentioning the `DYNA_TRANSFORM_` flags in docs

Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
This commit is contained in:
Dragorn421 2022-10-12 00:47:33 +02:00 committed by GitHub
parent 3ee2190b8d
commit 40a4abefa5
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119 changed files with 159 additions and 149 deletions

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@ -243,7 +243,7 @@ void DemoGj_InitCommon(DemoGj* this, PlayState* play, CollisionHeader* header) {
if (header != NULL) {
Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
DynaPolyActor_Init(&this->dyna, DPM_UNK);
DynaPolyActor_Init(&this->dyna, 0);
newHeader = NULL;
CollisionHeader_GetVirtual(header, &newHeader);
this->dyna.bgId = DynaPoly_SetBgActor(play, &play->colCtx.dyna, &this->dyna.actor, newHeader);