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Doc dynapoly move flags (#1372)
* Doc dynapoly move flags * Use `DYNAPOLYMOVE_UPD_` more * remove `DynaPolyActor.unk_15A` (padding) * `DYNAPOLYMOVE_UPD_` -> `DYNA_MOVE_` * Remove `DYNA_MOVE_POS_AND_ROT_Y` * Actual docs * Update function names * transformFlags and Carried names Co-authored-by: fig02 <fig02srl@gmail.com> Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * Fixup comment on `DynaPolyActor_UpdateCarriedActorPos` * Format * `DYNA_TRANSFORM_NONE` -> 0 * Touch up mentioning the `DYNA_TRANSFORM_` flags in docs Co-authored-by: fig02 <fig02srl@gmail.com> Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
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@ -212,7 +212,7 @@ void EnAm_Init(Actor* thisx, PlayState* play) {
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ActorShape_Init(&this->dyna.actor.shape, 0.0f, ActorShadow_DrawCircle, 48.0f);
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SkelAnime_Init(play, &this->skelAnime, &gArmosSkel, &gArmosRicochetAnim, this->jointTable, this->morphTable, 14);
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Actor_SetScale(&this->dyna.actor, 0.01f);
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DynaPolyActor_Init(&this->dyna, DPM_UNK);
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DynaPolyActor_Init(&this->dyna, 0);
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Collider_InitCylinder(play, &this->hurtCollider);
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Collider_InitCylinder(play, &this->blockCollider);
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Collider_SetCylinder(play, &this->hurtCollider, &this->dyna.actor, &sHurtCylinderInit);
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