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Doc dynapoly move flags (#1372)
* Doc dynapoly move flags * Use `DYNAPOLYMOVE_UPD_` more * remove `DynaPolyActor.unk_15A` (padding) * `DYNAPOLYMOVE_UPD_` -> `DYNA_MOVE_` * Remove `DYNA_MOVE_POS_AND_ROT_Y` * Actual docs * Update function names * transformFlags and Carried names Co-authored-by: fig02 <fig02srl@gmail.com> Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * Fixup comment on `DynaPolyActor_UpdateCarriedActorPos` * Format * `DYNA_TRANSFORM_NONE` -> 0 * Touch up mentioning the `DYNA_TRANSFORM_` flags in docs Co-authored-by: fig02 <fig02srl@gmail.com> Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
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119 changed files with 159 additions and 149 deletions
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@ -52,7 +52,7 @@ void EnLightbox_Init(Actor* thisx, PlayState* play) {
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thisx->colChkInfo.cylHeight = 50;
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ActorShape_Init(&thisx->shape, 0.0f, ActorShadow_DrawCircle, 6.0f);
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this->dyna.interactFlags = 0;
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this->dyna.unk_15C = 0;
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this->dyna.transformFlags = 0;
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thisx->targetMode = 0;
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thisx->gravity = -2.0f;
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CollisionHeader_GetVirtual(&object_lightbox_Col_001F10, &colHeader);
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