1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-08-22 06:52:03 +00:00

Doc dynapoly move flags (#1372)

* Doc dynapoly move flags

* Use `DYNAPOLYMOVE_UPD_` more

* remove `DynaPolyActor.unk_15A` (padding)

* `DYNAPOLYMOVE_UPD_` -> `DYNA_MOVE_`

* Remove `DYNA_MOVE_POS_AND_ROT_Y`

* Actual docs

* Update function names

* transformFlags and Carried names

Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* Fixup comment on `DynaPolyActor_UpdateCarriedActorPos`

* Format

* `DYNA_TRANSFORM_NONE` -> 0

* Touch up mentioning the `DYNA_TRANSFORM_` flags in docs

Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
This commit is contained in:
Dragorn421 2022-10-12 00:47:33 +02:00 committed by GitHub
parent 3ee2190b8d
commit 40a4abefa5
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
119 changed files with 159 additions and 149 deletions

View file

@ -106,7 +106,7 @@ void func_80B96160(ObjLift* this, PlayState* play) {
void ObjLift_Init(Actor* thisx, PlayState* play) {
ObjLift* this = (ObjLift*)thisx;
ObjLift_InitDynaPoly(this, play, &gCollapsingPlatformCol, DPM_PLAYER);
ObjLift_InitDynaPoly(this, play, &gCollapsingPlatformCol, DYNA_TRANSFORM_POS);
if (Flags_GetSwitch(play, (this->dyna.actor.params >> 2) & 0x3F)) {
Actor_Kill(&this->dyna.actor);