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Doc dynapoly move flags (#1372)
* Doc dynapoly move flags * Use `DYNAPOLYMOVE_UPD_` more * remove `DynaPolyActor.unk_15A` (padding) * `DYNAPOLYMOVE_UPD_` -> `DYNA_MOVE_` * Remove `DYNA_MOVE_POS_AND_ROT_Y` * Actual docs * Update function names * transformFlags and Carried names Co-authored-by: fig02 <fig02srl@gmail.com> Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * Fixup comment on `DynaPolyActor_UpdateCarriedActorPos` * Format * `DYNA_TRANSFORM_NONE` -> 0 * Touch up mentioning the `DYNA_TRANSFORM_` flags in docs Co-authored-by: fig02 <fig02srl@gmail.com> Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
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@ -106,7 +106,7 @@ void func_80B96160(ObjLift* this, PlayState* play) {
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void ObjLift_Init(Actor* thisx, PlayState* play) {
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ObjLift* this = (ObjLift*)thisx;
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ObjLift_InitDynaPoly(this, play, &gCollapsingPlatformCol, DPM_PLAYER);
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ObjLift_InitDynaPoly(this, play, &gCollapsingPlatformCol, DYNA_TRANSFORM_POS);
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if (Flags_GetSwitch(play, (this->dyna.actor.params >> 2) & 0x3F)) {
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Actor_Kill(&this->dyna.actor);
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