mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-16 20:10:28 +00:00
Doc dynapoly move flags (#1372)
* Doc dynapoly move flags * Use `DYNAPOLYMOVE_UPD_` more * remove `DynaPolyActor.unk_15A` (padding) * `DYNAPOLYMOVE_UPD_` -> `DYNA_MOVE_` * Remove `DYNA_MOVE_POS_AND_ROT_Y` * Actual docs * Update function names * transformFlags and Carried names Co-authored-by: fig02 <fig02srl@gmail.com> Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * Fixup comment on `DynaPolyActor_UpdateCarriedActorPos` * Format * `DYNA_TRANSFORM_NONE` -> 0 * Touch up mentioning the `DYNA_TRANSFORM_` flags in docs Co-authored-by: fig02 <fig02srl@gmail.com> Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
This commit is contained in:
parent
3ee2190b8d
commit
40a4abefa5
119 changed files with 159 additions and 149 deletions
|
@ -101,7 +101,7 @@ void ObjTimeblock_Init(Actor* thisx, PlayState* play) {
|
|||
s32 pad;
|
||||
CollisionHeader* colHeader = NULL;
|
||||
|
||||
DynaPolyActor_Init(&this->dyna, DPM_UNK);
|
||||
DynaPolyActor_Init(&this->dyna, 0);
|
||||
this->dyna.actor.world.rot.z = this->dyna.actor.shape.rot.z = 0;
|
||||
|
||||
CollisionHeader_GetVirtual(&gSongOfTimeBlockCol, &colHeader);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue