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Reduce overlay dependencies on global.h (6) (#2468)

* add some headers, split some of z64.h

* MtxClear -> IdentityMtx

* more misc cleanups

* move D_80116280 to header, fix build issue

* remove z64.h

* Revert "MtxClear -> IdentityMtx"

This reverts commit 8fc74c0672.

* split z64path.h and z64skin.h functions

* z64face_reaction.h

* cleanup overlay global references

* trim padding

* bss
This commit is contained in:
mzxrules 2025-02-13 18:15:14 -05:00 committed by GitHub
parent 494aecc9fc
commit 4639914583
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GPG key ID: B5690EEEBB952194
116 changed files with 419 additions and 297 deletions

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@ -49,7 +49,6 @@ void* MemCpy(void* dest, const void* src, s32 len);
u16 QuestHint_GetSariaTextId(PlayState* play);
u16 QuestHint_GetNaviTextId(PlayState* play);
u16 MaskReaction_GetTextId(PlayState* play, u32 maskReactionSet);
void CutsceneFlags_UnsetAll(PlayState* play);
void CutsceneFlags_Set(PlayState* play, s16 flag);
void CutsceneFlags_Unset(PlayState* play, s16 flag);
@ -78,10 +77,6 @@ void PreNmiBuff_SetReset(PreNmiBuff* this);
u32 PreNmiBuff_IsResetting(PreNmiBuff* this);
void Sched_FlushTaskQueue(void);
Path* Path_GetByIndex(PlayState* play, s16 index, s16 max);
f32 Path_OrientAndGetDistSq(Actor* actor, Path* path, s16 waypoint, s16* yaw);
void Path_CopyLastPoint(Path* path, Vec3f* dest);
void PreNMI_Init(GameState* thisx);
void func_80095AA0(PlayState* play, Room* room, Input* input, s32 arg3);
@ -96,21 +91,6 @@ void Room_FinishRoomChange(PlayState* play, RoomContext* roomCtx);
void Sample_Destroy(GameState* thisx);
void Sample_Init(GameState* thisx);
void Skin_UpdateVertices(MtxF* mtx, SkinVertex* skinVertices, SkinLimbModif* modifEntry, Vtx* vtxBuf, Vec3f* pos);
void Skin_DrawAnimatedLimb(GraphicsContext* gfxCtx, Skin* skin, s32 limbIndex, s32 arg3, s32 drawFlags);
void Skin_DrawLimb(GraphicsContext* gfxCtx, Skin* skin, s32 limbIndex, Gfx* dlistOverride, s32 drawFlags);
void func_800A6330(Actor* actor, PlayState* play, Skin* skin, SkinPostDraw postDraw, s32 setTranslation);
void func_800A6360(Actor* actor, PlayState* play, Skin* skin, SkinPostDraw postDraw,
SkinOverrideLimbDraw overrideLimbDraw, s32 setTranslation);
void func_800A6394(Actor* actor, PlayState* play, Skin* skin, SkinPostDraw postDraw,
SkinOverrideLimbDraw overrideLimbDraw, s32 setTranslation, s32 arg6);
void func_800A63CC(Actor* actor, PlayState* play, Skin* skin, SkinPostDraw postDraw,
SkinOverrideLimbDraw overrideLimbDraw, s32 setTranslation, s32 arg6, s32 drawFlags);
void Skin_GetLimbPos(Skin* skin, s32 limbIndex, Vec3f* offset, Vec3f* dst);
void Skin_Init(PlayState* play, Skin* skin, SkeletonHeader* skeletonHeader, AnimationHeader* animationHeader);
void Skin_Free(PlayState* play, Skin* skin);
s32 Skin_ApplyAnimTransformations(Skin* skin, MtxF* limbMatrices, Actor* actor, s32 setTranslation);
void Sram_InitNewSave(void);
void Sram_InitDebugSave(void);
void Sram_OpenSave(SramContext* sramCtx);
@ -197,19 +177,7 @@ void func_800C213C(PreRender* this, Gfx** gfxP);
void PreRender_RestoreFramebuffer(PreRender* this, Gfx** gfxP);
void PreRender_CopyImageRegion(PreRender* this, Gfx** gfxP);
void PreRender_ApplyFilters(PreRender* this);
void GameState_SetFBFilter(Gfx** gfxP);
void GameState_Draw(GameState* gameState, GraphicsContext* gfxCtx);
void GameState_SetFrameBuffer(GraphicsContext* gfxCtx);
void GameState_ReqPadData(GameState* gameState);
void GameState_Update(GameState* gameState);
void GameState_InitArena(GameState* gameState, size_t size);
void GameState_Realloc(GameState* gameState, size_t size);
void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* gfxCtx);
void GameState_Destroy(GameState* gameState);
GameStateFunc GameState_GetInit(GameState* gameState);
u32 GameState_IsRunning(GameState* gameState);
#if DEBUG_FEATURES
void* GameState_Alloc(GameState* gameState, size_t size, const char* file, int line);
void* GameAlloc_MallocDebug(GameAlloc* this, u32 size, const char* file, int line);
#endif
void* GameAlloc_Malloc(GameAlloc* this, u32 size);
@ -233,10 +201,6 @@ void SysCfb_Init(s32 n64dd);
void* SysCfb_GetFbPtr(s32 idx);
void* SysCfb_GetFbEnd(void);
u64* SysUcode_GetUCodeBoot(void);
size_t SysUcode_GetUCodeBootSize(void);
u64* SysUcode_GetUCode(void);
u64* SysUcode_GetUCodeData(void);
NORETURN void func_800D31A0(void);
void func_800D31F0(void);
void func_800D3210(void);
@ -262,8 +226,6 @@ void DebugArena_Display(void);
void RcpUtils_PrintRegisterStatus(void);
void RcpUtils_Reset(void);
void* Overlay_AllocateAndLoad(uintptr_t vromStart, uintptr_t vromEnd, void* vramStart, void* vramEnd);
void MtxConv_F2L(Mtx* m1, MtxF* m2);
void MtxConv_L2F(MtxF* m1, Mtx* m2);
void Overlay_Relocate(void* allocatedRamAddr, OverlayRelocationSection* ovlRelocs, void* vramStart);
size_t Overlay_Load(uintptr_t vromStart, uintptr_t vromEnd, void* vramStart, void* vramEnd, void* allocatedRamAddr);
// ? func_800FC800(?);