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Reduce overlay dependencies on global.h (6) (#2468)
* add some headers, split some of z64.h
* MtxClear -> IdentityMtx
* more misc cleanups
* move D_80116280 to header, fix build issue
* remove z64.h
* Revert "MtxClear -> IdentityMtx"
This reverts commit 8fc74c0672
.
* split z64path.h and z64skin.h functions
* z64face_reaction.h
* cleanup overlay global references
* trim padding
* bss
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parent
494aecc9fc
commit
4639914583
116 changed files with 419 additions and 297 deletions
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@ -4,6 +4,9 @@
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#include "terminal.h"
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#include "versions.h"
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#define SCREEN_WIDTH 320
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#define SCREEN_HEIGHT 240
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#ifndef AVOID_UB
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#define BAD_RETURN(type) type
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#else
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@ -116,7 +119,6 @@
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#define DMA_REQUEST_SYNC(ram, vrom, size, file, line) DmaMgr_RequestSyncDebug(ram, vrom, size, file, line)
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#define DMA_REQUEST_ASYNC(req, ram, vrom, size, unk5, queue, msg, file, line) DmaMgr_RequestAsyncDebug(req, ram, vrom, size, unk5, queue, msg, file, line)
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#define GAME_STATE_ALLOC(gameState, size, file, line) GameState_Alloc(gameState, size, file, line)
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#define DEBUG_ARENA_MALLOC(size, file, line) DebugArena_MallocDebug(size, file, line)
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#define DEBUG_ARENA_MALLOC_R(size, file, line) DebugArena_MallocRDebug(size, file, line)
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#define DEBUG_ARENA_FREE(size, file, line) DebugArena_FreeDebug(size, file, line)
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@ -131,7 +133,6 @@
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#define DMA_REQUEST_SYNC(ram, vrom, size, file, line) DmaMgr_RequestSync(ram, vrom, size)
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#define DMA_REQUEST_ASYNC(req, ram, vrom, size, unk5, queue, msg, file, line) DmaMgr_RequestAsync(req, ram, vrom, size, unk5, queue, msg)
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#define GAME_STATE_ALLOC(gameState, size, file, line) THA_AllocTailAlign16(&(gameState)->tha, size)
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#define DEBUG_ARENA_MALLOC(size, file, line) DebugArena_Malloc(size)
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#define DEBUG_ARENA_MALLOC_R(size, file, line) DebugArena_MallocR(size)
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#define DEBUG_ARENA_FREE(size, file, line) DebugArena_Free(size)
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