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Reduce overlay dependencies on global.h (6) (#2468)
* add some headers, split some of z64.h
* MtxClear -> IdentityMtx
* more misc cleanups
* move D_80116280 to header, fix build issue
* remove z64.h
* Revert "MtxClear -> IdentityMtx"
This reverts commit 8fc74c0672
.
* split z64path.h and z64skin.h functions
* z64face_reaction.h
* cleanup overlay global references
* trim padding
* bss
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parent
494aecc9fc
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116 changed files with 419 additions and 297 deletions
19
include/z64path.h
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19
include/z64path.h
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#ifndef Z64PATH_H
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#define Z64PATH_H
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#include "ultra64.h"
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#include "z64math.h"
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struct PlayState;
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struct Actor;
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typedef struct Path {
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/* 0x00 */ u8 count; // number of points in the path
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/* 0x04 */ Vec3s* points; // Segment Address to the array of points
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} Path; // size = 0x8
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Path* Path_GetByIndex(struct PlayState* play, s16 index, s16 max);
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f32 Path_OrientAndGetDistSq(struct Actor* actor, Path* path, s16 waypoint, s16* yaw);
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void Path_CopyLastPoint(Path* path, Vec3f* dest);
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#endif
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