mirror of
https://github.com/zeldaret/oot.git
synced 2025-07-08 00:44:42 +00:00
Reduce overlay dependencies on global.h (6) (#2468)
* add some headers, split some of z64.h
* MtxClear -> IdentityMtx
* more misc cleanups
* move D_80116280 to header, fix build issue
* remove z64.h
* Revert "MtxClear -> IdentityMtx"
This reverts commit 8fc74c0672
.
* split z64path.h and z64skin.h functions
* z64face_reaction.h
* cleanup overlay global references
* trim padding
* bss
This commit is contained in:
parent
494aecc9fc
commit
4639914583
116 changed files with 419 additions and 297 deletions
|
@ -40,7 +40,7 @@
|
|||
* DPad-Up may be pressed to enable sending fault pages over osSyncPrintf as well as displaying them on-screen.
|
||||
* DPad-Down disables sending fault pages over osSyncPrintf.
|
||||
*/
|
||||
#pragma increment_block_number "gc-eu:160 gc-eu-mq:160 gc-eu-mq-dbg:144 gc-jp:160 gc-jp-ce:160 gc-jp-mq:160 gc-us:160" \
|
||||
#pragma increment_block_number "gc-eu:160 gc-eu-mq:160 gc-eu-mq-dbg:160 gc-jp:160 gc-jp-ce:160 gc-jp-mq:160 gc-us:160" \
|
||||
"gc-us-mq:160 ique-cn:160"
|
||||
|
||||
#include "global.h"
|
||||
|
@ -48,6 +48,7 @@
|
|||
#include "fault.h"
|
||||
#include "stack.h"
|
||||
#include "terminal.h"
|
||||
#include "z64thread.h"
|
||||
|
||||
void Fault_Init(void);
|
||||
void Fault_SetOsSyncPrintfEnabled(u32 enabled);
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#include "libc64/os_malloc.h"
|
||||
#include "stack.h"
|
||||
#include "terminal.h"
|
||||
#include "z64thread.h"
|
||||
|
||||
#pragma increment_block_number "ntsc-1.0:192 ntsc-1.1:192 ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
|
||||
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
#include "global.h"
|
||||
#include "fault.h"
|
||||
#include "sys_ucode.h"
|
||||
#include "terminal.h"
|
||||
#include "ucode_disas.h"
|
||||
#include "versions.h"
|
||||
|
|
|
@ -35,6 +35,7 @@
|
|||
#include "global.h"
|
||||
#include "terminal.h"
|
||||
#include "versions.h"
|
||||
#include "z64thread.h"
|
||||
|
||||
vu32 gIrqMgrResetStatus = IRQ_RESET_STATUS_IDLE;
|
||||
volatile OSTime sIrqMgrResetTime = 0;
|
||||
|
|
|
@ -22,9 +22,10 @@ extern struct IrqMgr gIrqMgr;
|
|||
#include "cic6105.h"
|
||||
#include "n64dd.h"
|
||||
#endif
|
||||
#include "z64thread.h"
|
||||
|
||||
#pragma increment_block_number "gc-eu:144 gc-eu-mq:144 gc-jp:144 gc-jp-ce:144 gc-jp-mq:144 gc-us:144 gc-us-mq:144" \
|
||||
"ique-cn:160 ntsc-1.0:137 ntsc-1.1:137 ntsc-1.2:137 pal-1.0:135 pal-1.1:135"
|
||||
"ique-cn:160 ntsc-1.0:139 ntsc-1.1:139 ntsc-1.2:139 pal-1.0:137 pal-1.1:137"
|
||||
|
||||
extern u8 _buffersSegmentEnd[];
|
||||
|
||||
|
|
|
@ -31,6 +31,7 @@
|
|||
#include "libu64/debug.h"
|
||||
#include "libu64/padsetup.h"
|
||||
#include "macros.h"
|
||||
#include "padmgr.h"
|
||||
#include "fault.h"
|
||||
#include "terminal.h"
|
||||
#include "line_numbers.h"
|
||||
|
|
|
@ -42,6 +42,7 @@
|
|||
#include "global.h"
|
||||
#include "fault.h"
|
||||
#include "versions.h"
|
||||
#include "z64thread.h"
|
||||
|
||||
#define RSP_DONE_MSG 667
|
||||
#define RDP_DONE_MSG 668
|
||||
|
|
|
@ -1,7 +1,14 @@
|
|||
#include "global.h"
|
||||
#include "libc64/math64.h"
|
||||
#include "gfx.h"
|
||||
#if DEBUG_FEATURES
|
||||
#include "fault.h"
|
||||
#endif
|
||||
#include "macros.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "ultra64.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64game.h"
|
||||
#include "z64skin_matrix.h"
|
||||
|
||||
// clang-format off
|
||||
Mtx gIdentityMtx = gdSPDefMtx(
|
||||
|
@ -19,9 +26,6 @@ MtxF gIdentityMtxF = {
|
|||
};
|
||||
// clang-format on
|
||||
|
||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
||||
"pal-1.1:128"
|
||||
|
||||
MtxF* sMatrixStack; // "Matrix_stack"
|
||||
MtxF* sCurrentMatrix; // "Matrix_now"
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
#include "global.h"
|
||||
#include "ultra64.h"
|
||||
|
||||
u64* sDefaultGSPUCodeText = gspF3DZEX2_NoN_PosLight_fifoTextStart;
|
||||
u64* sDefaultGSPUCodeData = gspF3DZEX2_NoN_PosLight_fifoDataStart;
|
||||
|
|
|
@ -1,5 +1,10 @@
|
|||
#include "global.h"
|
||||
#include "ucode_disas.h"
|
||||
#include "ultra64.h"
|
||||
#include "ultra64/gs2dex.h"
|
||||
#include "libu64/mtxuty-cvt.h"
|
||||
#include "segmented_address.h"
|
||||
|
||||
#include "macros.h"
|
||||
|
||||
#if DEBUG_FEATURES
|
||||
|
||||
|
|
|
@ -1,13 +1,30 @@
|
|||
#include "global.h"
|
||||
#include "libc64/math64.h"
|
||||
#include "fault.h"
|
||||
#include "gfx.h"
|
||||
#include "gfx_setupdl.h"
|
||||
#include "quake.h"
|
||||
#include "rand.h"
|
||||
#include "regs.h"
|
||||
#include "rumble.h"
|
||||
#include "segmented_address.h"
|
||||
#include "sfx.h"
|
||||
#include "sys_math.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "terminal.h"
|
||||
#include "versions.h"
|
||||
#include "z_lib.h"
|
||||
#include "zelda_arena.h"
|
||||
#include "z64effect.h"
|
||||
#include "z64light.h"
|
||||
#include "z64horse.h"
|
||||
#include "z64play.h"
|
||||
#include "z64skin_matrix.h"
|
||||
|
||||
#include "global.h"
|
||||
|
||||
#include "overlays/actors/ovl_Arms_Hook/z_arms_hook.h"
|
||||
#include "overlays/actors/ovl_En_Part/z_en_part.h"
|
||||
|
||||
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
||||
#include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
|
||||
#include "assets/objects/object_bdoor/object_bdoor.h"
|
||||
|
|
|
@ -3640,7 +3640,7 @@ s32 Camera_KeepOn3(Camera* camera) {
|
|||
}
|
||||
|
||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
||||
"ique-cn:128 ntsc-1.0:138 ntsc-1.1:138 ntsc-1.2:138 pal-1.0:136 pal-1.1:136"
|
||||
"ique-cn:128 ntsc-1.0:140 ntsc-1.1:140 ntsc-1.2:140 pal-1.0:138 pal-1.1:138"
|
||||
|
||||
s32 Camera_KeepOn4(Camera* camera) {
|
||||
static Vec3f D_8015BD50;
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
#include "global.h"
|
||||
#include "ultra64.h"
|
||||
#include "z64face_reaction.h"
|
||||
#include "z64player.h"
|
||||
|
||||
u16 sMaskReactionSetTextIds[MASK_REACTION_SET_MAX][PLAYER_MASK_MAX] = {
|
||||
// MASK_REACTION_SET_CARPENTER_BOSS
|
||||
|
@ -182,7 +184,7 @@ u16 sMaskReactionSetTextIds[MASK_REACTION_SET_MAX][PLAYER_MASK_MAX] = {
|
|||
{ 0x0000, 0x7104, 0x7105, 0x7107, 0x7105, 0x710C, 0x7105, 0x7107, 0x7107 },
|
||||
};
|
||||
|
||||
u16 MaskReaction_GetTextId(PlayState* play, u32 maskReactionSet) {
|
||||
u16 MaskReaction_GetTextId(struct PlayState* play, u32 maskReactionSet) {
|
||||
u8 currentMask = Player_GetMask(play);
|
||||
|
||||
return sMaskReactionSetTextIds[maskReactionSet][currentMask];
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
#include "stdbool.h"
|
||||
|
||||
#include "controller.h"
|
||||
#include "padmgr.h"
|
||||
#include "libu64/pad.h"
|
||||
#include "macros.h"
|
||||
|
||||
void FrameAdvance_Init(FrameAdvanceContext* frameAdvCtx) {
|
||||
|
|
|
@ -1,6 +1,12 @@
|
|||
#include "global.h"
|
||||
#include "ultra64.h"
|
||||
#include "attributes.h"
|
||||
#include "jpeg.h"
|
||||
#include "sys_ucode.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#include "macros.h"
|
||||
|
||||
#define MARKER_ESCAPE 0x00
|
||||
#define MARKER_SOI 0xD8
|
||||
#define MARKER_SOF 0xC0
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#pragma increment_block_number "gc-eu:224 gc-eu-mq:224 gc-jp:208 gc-jp-ce:208 gc-jp-mq:208 gc-us:208 gc-us-mq:208" \
|
||||
"ique-cn:208 ntsc-1.0:224 ntsc-1.1:224 ntsc-1.2:224 pal-1.0:232 pal-1.1:232"
|
||||
#pragma increment_block_number "gc-eu:228 gc-eu-mq:228 gc-jp:208 gc-jp-ce:208 gc-jp-mq:208 gc-us:208 gc-us-mq:208" \
|
||||
"ique-cn:208 ntsc-1.0:224 ntsc-1.1:224 ntsc-1.2:224 pal-1.0:236 pal-1.1:236"
|
||||
|
||||
#include "global.h"
|
||||
#include "ultra64.h"
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
#include "global.h"
|
||||
#include "ultra64.h"
|
||||
#include "sched.h"
|
||||
|
||||
/**
|
||||
* Blocks the current thread until all queued scheduler tasks have completed.
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
#include "ultra64.h"
|
||||
#include "libc64/math64.h"
|
||||
#include "segmented_address.h"
|
||||
#include "z64actor.h"
|
||||
#include "z64path.h"
|
||||
#include "z64play.h"
|
||||
|
||||
Path* Path_GetByIndex(PlayState* play, s16 index, s16 max) {
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
#include "global.h"
|
||||
#include "fault.h"
|
||||
#include "sys_ucode.h"
|
||||
#include "terminal.h"
|
||||
#include "versions.h"
|
||||
#include "line_numbers.h"
|
||||
|
|
|
@ -1,4 +1,10 @@
|
|||
#include "global.h"
|
||||
#include "gfx.h"
|
||||
#include "segmented_address.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "z64math.h"
|
||||
#include "z64play.h"
|
||||
#include "z64skin.h"
|
||||
#include "z64skin_matrix.h"
|
||||
|
||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
||||
"pal-1.1:128"
|
||||
|
|
|
@ -1,5 +1,10 @@
|
|||
#include "global.h"
|
||||
#include "overlays/actors/ovl_En_fHG/z_en_fhg.h"
|
||||
#include "segmented_address.h"
|
||||
#include "zelda_arena.h"
|
||||
#include "z64actor.h"
|
||||
#include "z64play.h"
|
||||
#include "z64skin.h"
|
||||
#include "z64skin_matrix.h"
|
||||
|
||||
/**
|
||||
* Initialises the Vtx buffers used for limb at index `limbIndex`
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue