mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-21 14:31:17 +00:00
Reduce overlay dependencies on global.h (6) (#2468)
* add some headers, split some of z64.h
* MtxClear -> IdentityMtx
* more misc cleanups
* move D_80116280 to header, fix build issue
* remove z64.h
* Revert "MtxClear -> IdentityMtx"
This reverts commit 8fc74c0672
.
* split z64path.h and z64skin.h functions
* z64face_reaction.h
* cleanup overlay global references
* trim padding
* bss
This commit is contained in:
parent
494aecc9fc
commit
4639914583
116 changed files with 419 additions and 297 deletions
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@ -16,8 +16,6 @@
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#include "z_lib.h"
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#include "z64play.h"
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#include "z64.h"
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#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA)
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void ArrowFire_Init(Actor* thisx, PlayState* play);
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@ -16,8 +16,6 @@
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#include "z_lib.h"
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#include "z64play.h"
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#include "z64.h"
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#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA)
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void ArrowIce_Init(Actor* thisx, PlayState* play);
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@ -16,8 +16,6 @@
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#include "z_lib.h"
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#include "z64play.h"
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#include "z64.h"
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#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA)
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void ArrowLight_Init(Actor* thisx, PlayState* play);
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@ -28,8 +28,6 @@
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#include "z64player.h"
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#include "z64skin_matrix.h"
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#include "global.h"
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#include "assets/objects/object_sst/object_sst.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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@ -22,8 +22,6 @@
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#include "z64play.h"
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#include "z64player.h"
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#include "global.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#include "assets/objects/object_demo_6k/object_demo_6k.h"
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#include "assets/objects/object_gnd_magic/object_gnd_magic.h"
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@ -5,8 +5,16 @@
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*/
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#include "z_elf_msg.h"
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#include "global.h"
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#include "libu64/debug.h"
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#include "gfx.h"
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#include "gfx_setupdl.h"
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#include "ichain.h"
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#include "regs.h"
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#include "terminal.h"
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#include "z64play.h"
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#include "z64player.h"
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#include "overlays/actors/ovl_En_Elf/z_en_elf.h"
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#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED
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@ -13,10 +13,9 @@
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#include "sfx.h"
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#include "sys_matrix.h"
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#include "z_lib.h"
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#include "z64face_reaction.h"
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#include "z64play.h"
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#include "global.h"
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#include "assets/objects/object_ani/object_ani.h"
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#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY)
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@ -5,7 +5,21 @@
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*/
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#include "z_en_arrow.h"
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#include "global.h"
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#include "libc64/qrand.h"
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#include "libu64/debug.h"
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#include "gfx.h"
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#include "gfx_setupdl.h"
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#include "ichain.h"
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#include "regs.h"
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#include "sfx.h"
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#include "sys_math.h"
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#include "sys_math3d.h"
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#include "sys_matrix.h"
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#include "z_lib.h"
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#include "z64effect.h"
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#include "z64play.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED)
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@ -19,8 +19,6 @@
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#include "z64play.h"
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#include "z64player.h"
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#include "z64.h"
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#include "assets/objects/object_niw/object_niw.h"
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#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED
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@ -16,8 +16,6 @@
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#include "z64play.h"
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#include "z64player.h"
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#include "global.h"
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#include "assets/objects/object_bigokuta/object_bigokuta.h"
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#define FLAGS \
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@ -5,7 +5,16 @@
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*/
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#include "z_en_boom.h"
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#include "global.h"
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#include "gfx.h"
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#include "gfx_setupdl.h"
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#include "ichain.h"
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#include "sfx.h"
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#include "sys_matrix.h"
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#include "z_lib.h"
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#include "z64effect.h"
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#include "z64play.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED)
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@ -1,6 +1,23 @@
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#include "z_en_box.h"
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#include "global.h"
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#include "overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.h"
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#include "libc64/qrand.h"
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#include "gfx.h"
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#include "gfx_setupdl.h"
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#include "ichain.h"
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#include "one_point_cutscene.h"
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#include "sequence.h"
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#include "sfx.h"
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#include "sys_math3d.h"
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#include "sys_matrix.h"
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#include "z_lib.h"
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#include "z64audio.h"
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#include "z64curve.h"
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#include "z64effect.h"
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#include "z64ocarina.h"
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#include "z64play.h"
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#include "z64player.h"
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#include "assets/objects/object_box/object_box.h"
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#define FLAGS 0
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#include "z64play.h"
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#include "z64player.h"
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#include "global.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#include "assets/objects/object_bw/object_bw.h"
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#include "libc64/qrand.h"
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#include "gfx.h"
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#include "gfx_setupdl.h"
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#include "segmented_address.h"s
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#include "segmented_address.h"
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#include "sfx.h"
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#include "sys_matrix.h"
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#include "z_lib.h"
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#include "z64face_reaction.h"
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#include "z64play.h"
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#include "z64player.h"
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#include "global.h"
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#include "assets/objects/object_cs/object_cs.h"
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#include "assets/objects/object_link_child/object_link_child.h"
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#include "z64play.h"
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#include "z64player.h"
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#include "global.h"
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#include "assets/objects/object_daiku/object_daiku.h"
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#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED)
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#include "sfx.h"
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#include "sys_matrix.h"
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#include "z_lib.h"
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#include "z64face_reaction.h"
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#include "z64play.h"
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#include "z64player.h"
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#include "global.h"
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#include "assets/objects/object_daiku/object_daiku.h"
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#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED)
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#include "z64play.h"
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#include "z64player.h"
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#include "global.h"
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#include "assets/objects/object_dh/object_dh.h"
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#define FLAGS \
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#include "z_lib.h"
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#include "z64audio.h"
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#include "z64effect.h"
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#include "z64face_reaction.h"
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#include "z64play.h"
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#include "z64player.h"
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#include "global.h"
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#include "assets/objects/object_zo/object_zo.h"
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#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED)
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#include "z_lib.h"
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#include "z64play.h"
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#include "global.h"
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#include "assets/objects/object_dog/object_dog.h"
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#define FLAGS 0
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*/
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#include "z_en_door.h"
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#include "global.h"
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#include "libc64/qrand.h"
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#include "gfx.h"
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#include "gfx_setupdl.h"
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#include "ichain.h"
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#include "sfx.h"
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#include "z_lib.h"
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#include "z64effect.h"
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#include "z64play.h"
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#include "z64player.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#include "assets/objects/gameplay_field_keep/gameplay_field_keep.h"
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#include "assets/objects/object_hidan_objects/object_hidan_objects.h"
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#include "sys_matrix.h"
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#include "z_lib.h"
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#include "z64audio.h"
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#include "z64face_reaction.h"
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#include "z64ocarina.h"
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#include "z64play.h"
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#include "z64player.h"
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#include "global.h"
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#include "assets/objects/object_du/object_du.h"
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#include "assets/scenes/overworld/spot18/spot18_scene.h"
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#include "z64play.h"
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#include "z64player.h"
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#include "global.h"
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#include "assets/objects/object_ei/object_ei.h"
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#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE)
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*/
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#include "z_en_fish.h"
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#include "global.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#include "libc64/qrand.h"
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#include "gfx.h"
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#include "gfx_setupdl.h"
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#include "ichain.h"
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#include "sfx.h"
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#include "terminal.h"
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#include "z_lib.h"
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#include "z64play.h"
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#include "z64player.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#define FLAGS 0
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#include "sfx.h"
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#include "sys_matrix.h"
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#include "z_lib.h"
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#include "z64face_reaction.h"
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#include "z64ocarina.h"
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#include "z64play.h"
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#include "z64player.h"
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#include "global.h"
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#include "assets/objects/object_fu/object_fu.h"
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#include "assets/scenes/indoors/hakasitarelay/hakasitarelay_scene.h"
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#include "sys_matrix.h"
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#include "terminal.h"
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#include "z_lib.h"
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#include "z64face_reaction.h"
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#include "z64horse.h"
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#include "z64play.h"
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#include "z64player.h"
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#include "global.h"
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#include "assets/objects/object_ge1/object_ge1.h"
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#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY)
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#include "versions.h"
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#include "z_lib.h"
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#include "z64audio.h"
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#include "z64face_reaction.h"
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#include "z64play.h"
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#include "z64player.h"
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#include "global.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#include "assets/objects/object_oF1d_map/object_oF1d_map.h"
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#include "z64play.h"
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#include "z64player.h"
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#include "global.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#include "assets/objects/object_gs/object_gs.h"
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#include "sys_matrix.h"
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#include "terminal.h"
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#include "z_lib.h"
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#include "z64face_reaction.h"
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#include "z64play.h"
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#include "z64player.h"
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#include "global.h"
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#include "assets/objects/object_sd/object_sd.h"
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#include "assets/objects/object_link_child/object_link_child.h"
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#include "gfx.h"
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#include "gfx_setupdl.h"
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#include "terminal.h"
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#include "z64face_reaction.h"
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#include "z64play.h"
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#include "z64player.h"
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#include "global.h"
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#include "assets/objects/object_sd/object_sd.h"
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#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY)
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#include "z64player.h"
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#include "z64skin_matrix.h"
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#include "global.h"
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#include "assets/objects/object_horse/object_horse.h"
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#include "assets/objects/object_hni/object_hni.h"
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#include "assets/scenes/overworld/spot09/spot09_scene.h"
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#include "z64player.h"
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#include "z64skin.h"
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#include "global.h"
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#include "assets/objects/object_horse_ganon/object_horse_ganon.h"
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#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED
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* Description: Young Epona
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*/
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#include "global.h"
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#include "z_en_horse_link_child.h"
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#include "gfx.h"
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#include "gfx_setupdl.h"
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#include "ichain.h"
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#include "rand.h"
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#include "regs.h"
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#include "segmented_address.h"
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#include "sfx.h"
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#include "sys_math3d.h"
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#include "z_lib.h"
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#include "z64actor.h"
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#include "z64horse.h"
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#include "z64player.h"
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#include "z64play.h"
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#include "z_en_horse_link_child.h"
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#include "z64skin.h"
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#include "assets/objects/object_horse_link_child/object_horse_link_child.h"
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#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA)
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#include "z64skin.h"
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#include "z64skin_matrix.h"
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#include "global.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#include "assets/objects/object_horse_normal/object_horse_normal.h"
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@ -16,8 +16,6 @@
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#include "z64play.h"
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#include "z64player.h"
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#include "global.h"
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#include "assets/objects/object_horse_zelda/object_horse_zelda.h"
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#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED
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|||
#include "sys_matrix.h"
|
||||
#include "terminal.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64face_reaction.h"
|
||||
#include "z64play.h"
|
||||
|
||||
#include "global.h"
|
||||
|
||||
#include "assets/objects/object_hs/object_hs.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY)
|
||||
|
|
|
@ -16,11 +16,10 @@
|
|||
#include "versions.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64audio.h"
|
||||
#include "z64face_reaction.h"
|
||||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
|
||||
#include "global.h"
|
||||
|
||||
#include "assets/objects/object_aob/object_aob.h"
|
||||
#include "assets/objects/object_ahg/object_ahg.h"
|
||||
#include "assets/objects/object_bob/object_bob.h"
|
||||
|
|
|
@ -13,11 +13,10 @@
|
|||
#include "versions.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64audio.h"
|
||||
#include "z64face_reaction.h"
|
||||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
|
||||
#include "global.h"
|
||||
|
||||
#include "assets/objects/object_in/object_in.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED)
|
||||
|
|
|
@ -5,10 +5,25 @@
|
|||
*/
|
||||
|
||||
#include "z_en_kanban.h"
|
||||
#include "global.h"
|
||||
|
||||
#include "libc64/math64.h"
|
||||
#include "libc64/qrand.h"
|
||||
#include "attributes.h"
|
||||
#include "gfx.h"
|
||||
#include "gfx_setupdl.h"
|
||||
#include "rand.h"
|
||||
#include "segmented_address.h"
|
||||
#include "sfx.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "terminal.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64effect.h"
|
||||
#include "z64ocarina.h"
|
||||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
|
||||
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
||||
#include "assets/objects/object_kanban/object_kanban.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED)
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
#include "z_en_kanban.h"
|
||||
#include "ultra64.h"
|
||||
|
||||
static u16 sShadowTexFlags[] = {
|
||||
0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x100,
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
#include "terminal.h"
|
||||
#include "versions.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64face_reaction.h"
|
||||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#include "z_en_kz.h"
|
||||
|
||||
#include "libc64/math64.h"
|
||||
#include "attributes.h"
|
||||
#include "gfx.h"
|
||||
#include "gfx_setupdl.h"
|
||||
#include "segmented_address.h"
|
||||
|
@ -14,11 +15,10 @@
|
|||
#include "sys_matrix.h"
|
||||
#include "versions.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64face_reaction.h"
|
||||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
|
||||
#include "global.h"
|
||||
|
||||
#include "assets/objects/object_kz/object_kz.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY)
|
||||
|
|
|
@ -13,12 +13,11 @@
|
|||
#include "sys_matrix.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64audio.h"
|
||||
#include "z64face_reaction.h"
|
||||
#include "z64ocarina.h"
|
||||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
|
||||
#include "global.h"
|
||||
|
||||
#include "assets/objects/object_ma1/object_ma1.h"
|
||||
|
||||
#define FLAGS \
|
||||
|
|
|
@ -8,12 +8,11 @@
|
|||
#include "sys_matrix.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64audio.h"
|
||||
#include "z64face_reaction.h"
|
||||
#include "z64ocarina.h"
|
||||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
|
||||
#include "global.h"
|
||||
|
||||
#include "assets/objects/object_ma2/object_ma2.h"
|
||||
|
||||
#define FLAGS \
|
||||
|
|
|
@ -18,8 +18,6 @@
|
|||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
|
||||
#include "global.h"
|
||||
|
||||
#include "assets/objects/object_ma2/object_ma2.h"
|
||||
|
||||
#define FLAGS \
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
#include "sfx.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64face_reaction.h"
|
||||
#include "z64ocarina.h"
|
||||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
|
|
|
@ -11,11 +11,10 @@
|
|||
#include "sfx.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64face_reaction.h"
|
||||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
|
||||
#include "global.h"
|
||||
|
||||
#include "assets/objects/object_mk/object_mk.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED)
|
||||
|
|
|
@ -14,11 +14,10 @@
|
|||
#include "sfx.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64face_reaction.h"
|
||||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
|
||||
#include "global.h"
|
||||
|
||||
#include "assets/objects/object_mm/object_mm.h"
|
||||
#include "assets/objects/object_link_child/object_link_child.h"
|
||||
|
||||
|
|
|
@ -9,10 +9,9 @@
|
|||
#include "gfx.h"
|
||||
#include "gfx_setupdl.h"
|
||||
#include "ichain.h"
|
||||
#include "z64face_reaction.h"
|
||||
#include "z64play.h"
|
||||
|
||||
#include "global.h"
|
||||
|
||||
#include "assets/objects/object_ms/object_ms.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY)
|
||||
|
|
|
@ -10,10 +10,9 @@
|
|||
#include "gfx.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64face_reaction.h"
|
||||
#include "z64play.h"
|
||||
|
||||
#include "global.h"
|
||||
|
||||
#include "assets/objects/object_mu/object_mu.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY)
|
||||
|
|
|
@ -18,11 +18,10 @@
|
|||
#include "sys_matrix.h"
|
||||
#include "terminal.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64face_reaction.h"
|
||||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
|
||||
#include "global.h"
|
||||
|
||||
#include "assets/objects/object_nb/object_nb.h"
|
||||
|
||||
#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED
|
||||
|
|
|
@ -11,11 +11,10 @@
|
|||
#include "terminal.h"
|
||||
#include "versions.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64face_reaction.h"
|
||||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
|
||||
#include "global.h"
|
||||
|
||||
#include "assets/objects/object_ane/object_ane.h"
|
||||
#include "assets/objects/object_os_anime/object_os_anime.h"
|
||||
|
||||
|
|
|
@ -22,8 +22,6 @@
|
|||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
|
||||
#include "global.h"
|
||||
|
||||
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
||||
#include "assets/objects/object_po_sisters/object_po_sisters.h"
|
||||
|
||||
|
|
|
@ -19,8 +19,6 @@
|
|||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
|
||||
#include "global.h"
|
||||
|
||||
#include "assets/objects/object_poh/object_poh.h"
|
||||
#include "assets/objects/object_po_composer/object_po_composer.h"
|
||||
|
||||
|
|
|
@ -20,8 +20,6 @@
|
|||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
|
||||
#include "global.h"
|
||||
|
||||
#include "assets/objects/object_rd/object_rd.h"
|
||||
|
||||
#define FLAGS \
|
||||
|
|
|
@ -20,11 +20,10 @@
|
|||
#include "versions.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64effect.h"
|
||||
#include "z64face_reaction.h"
|
||||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
|
||||
#include "global.h"
|
||||
|
||||
#include "assets/objects/object_ru1/object_ru1.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_CAN_PRESS_SWITCHES)
|
||||
|
|
|
@ -7,11 +7,10 @@
|
|||
#include "sfx.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64face_reaction.h"
|
||||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
|
||||
#include "global.h"
|
||||
|
||||
#include "assets/objects/object_sa/object_sa.h"
|
||||
#include "assets/scenes/overworld/spot04/spot04_scene.h"
|
||||
#include "assets/scenes/overworld/spot05/spot05_scene.h"
|
||||
|
|
|
@ -13,13 +13,12 @@
|
|||
#include "z_lib.h"
|
||||
#include "z64audio.h"
|
||||
#include "z64debug_display.h"
|
||||
#include "z64face_reaction.h"
|
||||
#include "z64ocarina.h"
|
||||
#include "z64effect.h"
|
||||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
|
||||
#include "global.h"
|
||||
|
||||
#include "assets/objects/object_skj/object_skj.h"
|
||||
|
||||
#define FLAGS \
|
||||
|
|
|
@ -6,11 +6,10 @@
|
|||
#include "sys_matrix.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64effect.h"
|
||||
#include "z64face_reaction.h"
|
||||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
|
||||
#include "global.h"
|
||||
|
||||
#include "assets/objects/object_ssh/object_ssh.h"
|
||||
|
||||
#define FLAGS \
|
||||
|
|
|
@ -19,7 +19,6 @@
|
|||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
|
||||
#include "z64.h"
|
||||
#include "assets/objects/object_niw/object_niw.h"
|
||||
|
||||
#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED
|
||||
|
|
|
@ -20,11 +20,10 @@
|
|||
#include "terminal.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64audio.h"
|
||||
#include "z64face_reaction.h"
|
||||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
|
||||
#include "global.h"
|
||||
|
||||
#include "assets/objects/object_ta/object_ta.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY)
|
||||
|
|
|
@ -8,10 +8,9 @@
|
|||
|
||||
#include "gfx.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "z64face_reaction.h"
|
||||
#include "z64play.h"
|
||||
|
||||
#include "global.h"
|
||||
|
||||
#include "assets/objects/object_mu/object_mu.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY)
|
||||
|
|
|
@ -16,10 +16,9 @@
|
|||
#include "sys_matrix.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64face_reaction.h"
|
||||
#include "z64play.h"
|
||||
|
||||
#include "global.h"
|
||||
|
||||
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
||||
#include "assets/objects/object_tk/object_tk.h"
|
||||
|
||||
|
|
|
@ -22,8 +22,6 @@
|
|||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
|
||||
#include "global.h"
|
||||
|
||||
#include "assets/objects/object_torch2/object_torch2.h"
|
||||
|
||||
#define FLAGS \
|
||||
|
|
|
@ -11,11 +11,10 @@
|
|||
#include "sfx.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64face_reaction.h"
|
||||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
|
||||
#include "global.h"
|
||||
|
||||
#include "assets/objects/object_toryo/object_toryo.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY)
|
||||
|
|
|
@ -17,8 +17,6 @@
|
|||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
|
||||
#include "global.h"
|
||||
|
||||
#include "assets/objects/object_ei/object_ei.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE)
|
||||
|
|
|
@ -22,8 +22,6 @@
|
|||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
|
||||
#include "global.h"
|
||||
|
||||
#include "assets/objects/object_zf/object_zf.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED)
|
||||
|
|
|
@ -26,8 +26,6 @@
|
|||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
|
||||
#include "global.h"
|
||||
|
||||
#include "overlays/actors/ovl_En_Encount2/z_en_encount2.h"
|
||||
#include "overlays/actors/ovl_Door_Warp1/z_door_warp1.h"
|
||||
#include "assets/objects/object_zl2/object_zl2.h"
|
||||
|
|
|
@ -17,11 +17,10 @@
|
|||
#include "sys_matrix.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64audio.h"
|
||||
#include "z64face_reaction.h"
|
||||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
|
||||
#include "global.h"
|
||||
|
||||
#include "assets/objects/object_zl4/object_zl4.h"
|
||||
#include "assets/scenes/indoors/nakaniwa/nakaniwa_scene.h"
|
||||
|
||||
|
|
|
@ -13,11 +13,10 @@
|
|||
#include "sfx.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64face_reaction.h"
|
||||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
|
||||
#include "global.h"
|
||||
|
||||
#include "assets/objects/object_zo/object_zo.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY)
|
||||
|
|
|
@ -23,8 +23,6 @@
|
|||
#include "z64player.h"
|
||||
#include "z64skin.h"
|
||||
|
||||
#include "global.h"
|
||||
|
||||
#include "assets/objects/object_fhg/object_fhg.h"
|
||||
|
||||
#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED
|
||||
|
|
|
@ -5,8 +5,10 @@
|
|||
*/
|
||||
|
||||
#include "z_obj_makekinsuta.h"
|
||||
#include "global.h"
|
||||
|
||||
#include "terminal.h"
|
||||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
|
||||
#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED
|
||||
|
||||
|
|
|
@ -12,8 +12,6 @@
|
|||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
|
||||
#include "global.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA)
|
||||
|
||||
void OceffStorm_Init(Actor* thisx, PlayState* play);
|
||||
|
|
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Add table
Add a link
Reference in a new issue