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Match ntsc-1.2 z_scene_table.c (#2050)
* Match z_scene_table.c * Attempt to fix bss ordering * Forward declare PlayState instead * Untangle circular includes in z64scene.h
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7 changed files with 160 additions and 32 deletions
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@ -3,6 +3,8 @@
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#include "assets/objects/object_link_boy/object_link_boy.h"
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#include "assets/objects/object_link_child/object_link_child.h"
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
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typedef struct BowSlingshotStringData {
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/* 0x00 */ Gfx* dList;
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/* 0x04 */ Vec3f pos;
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