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TransitionFade docs and clean up other transitions (#1459)

* TransitionFade docs

* PR suggestions

* Fix

* Fill

* Other transitions + enums

* Prefix transition assests with trans

* Fix end_title

* format

* OutNames

* nitpicks PR

* cleaner
This commit is contained in:
Derek Hensley 2022-12-23 18:46:56 -08:00 committed by GitHub
parent 1c6878b070
commit 4a9873775c
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GPG key ID: 4AEE18F83AFDEB23
14 changed files with 186 additions and 146 deletions

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@ -1,7 +1,18 @@
#include "global.h"
#include "terminal.h"
static Gfx sRCPSetupFade[] = {
typedef enum {
/* 0 */ TRANS_FADE_DIR_IN,
/* 1 */ TRANS_FADE_DIR_OUT
} TransitionFadeDirection;
typedef enum {
/* 0 */ TRANS_FADE_TYPE_NONE,
/* 1 */ TRANS_FADE_TYPE_ONE_WAY,
/* 2 */ TRANS_FADE_TYPE_FLASH
} TransitionFadeType;
static Gfx sTransFadeSetupDL[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN |
G_TEXTURE_GEN_LINEAR | G_LOD | G_SHADING_SMOOTH),
@ -15,15 +26,17 @@ static Gfx sRCPSetupFade[] = {
void TransitionFade_Start(void* thisx) {
TransitionFade* this = (TransitionFade*)thisx;
switch (this->fadeType) {
case 0:
switch (this->type) {
case TRANS_FADE_TYPE_NONE:
break;
case 1:
this->fadeTimer = 0;
this->fadeColor.a = this->fadeDirection != 0 ? 0xFF : 0;
case TRANS_FADE_TYPE_ONE_WAY:
this->timer = 0;
this->color.a = (this->direction != TRANS_FADE_DIR_IN) ? 255 : 0;
break;
case 2:
this->fadeColor.a = 0;
case TRANS_FADE_TYPE_FLASH:
this->color.a = 0;
break;
}
this->isDone = false;
@ -32,7 +45,7 @@ void TransitionFade_Start(void* thisx) {
void* TransitionFade_Init(void* thisx) {
TransitionFade* this = (TransitionFade*)thisx;
bzero(this, sizeof(*this));
bzero(this, sizeof(TransitionFade));
return this;
}
@ -44,39 +57,41 @@ void TransitionFade_Update(void* thisx, s32 updateRate) {
s16 newAlpha;
TransitionFade* this = (TransitionFade*)thisx;
switch (this->fadeType) {
case 0:
switch (this->type) {
case TRANS_FADE_TYPE_NONE:
break;
case 1:
this->fadeTimer += updateRate;
if (this->fadeTimer >= gSaveContext.transFadeDuration) {
this->fadeTimer = gSaveContext.transFadeDuration;
case TRANS_FADE_TYPE_ONE_WAY:
this->timer += updateRate;
if (this->timer >= gSaveContext.transFadeDuration) {
this->timer = gSaveContext.transFadeDuration;
this->isDone = true;
}
if (!gSaveContext.transFadeDuration) {
if ((u32)gSaveContext.transFadeDuration == 0) {
// "Divide by 0! Zero is included in ZCommonGet fade_speed"
osSyncPrintf(VT_COL(RED, WHITE) "0除算! ZCommonGet fade_speed に0がはいってる" VT_RST);
}
alpha = (255.0f * this->fadeTimer) / ((void)0, gSaveContext.transFadeDuration);
this->fadeColor.a = (this->fadeDirection != 0) ? 255 - alpha : alpha;
alpha = (255.0f * this->timer) / ((void)0, gSaveContext.transFadeDuration);
this->color.a = (this->direction != TRANS_FADE_DIR_IN) ? 255 - alpha : alpha;
break;
case 2:
newAlpha = this->fadeColor.a;
if (iREG(50) != 0) {
if (iREG(50) < 0) {
case TRANS_FADE_TYPE_FLASH:
newAlpha = this->color.a;
if (R_TRANS_FADE_FLASH_ALPHA_STEP != 0) {
if (R_TRANS_FADE_FLASH_ALPHA_STEP < 0) {
if (Math_StepToS(&newAlpha, 255, 255)) {
iREG(50) = 150;
R_TRANS_FADE_FLASH_ALPHA_STEP = 150;
}
} else {
Math_StepToS(&iREG(50), 20, 60);
if (Math_StepToS(&newAlpha, 0, iREG(50))) {
iREG(50) = 0;
Math_StepToS(&R_TRANS_FADE_FLASH_ALPHA_STEP, 20, 60);
if (Math_StepToS(&newAlpha, 0, R_TRANS_FADE_FLASH_ALPHA_STEP)) {
R_TRANS_FADE_FLASH_ALPHA_STEP = 0;
this->isDone = true;
}
}
}
this->fadeColor.a = newAlpha;
this->color.a = newAlpha;
break;
}
}
@ -84,11 +99,11 @@ void TransitionFade_Update(void* thisx, s32 updateRate) {
void TransitionFade_Draw(void* thisx, Gfx** gfxP) {
TransitionFade* this = (TransitionFade*)thisx;
Gfx* gfx;
Color_RGBA8_u32* color = &this->fadeColor;
Color_RGBA8_u32* color = &this->color;
if (color->a > 0) {
gfx = *gfxP;
gSPDisplayList(gfx++, sRCPSetupFade);
gSPDisplayList(gfx++, sTransFadeSetupDL);
gDPSetPrimColor(gfx++, 0, 0, color->r, color->g, color->b, color->a);
gDPFillRectangle(gfx++, 0, 0, gScreenWidth - 1, gScreenHeight - 1);
gDPPipeSync(gfx++);
@ -105,21 +120,21 @@ s32 TransitionFade_IsDone(void* thisx) {
void TransitionFade_SetColor(void* thisx, u32 color) {
TransitionFade* this = (TransitionFade*)thisx;
this->fadeColor.rgba = color;
this->color.rgba = color;
}
void TransitionFade_SetType(void* thisx, s32 type) {
TransitionFade* this = (TransitionFade*)thisx;
if (type == 1) {
this->fadeType = 1;
this->fadeDirection = 1;
} else if (type == 2) {
this->fadeType = 1;
this->fadeDirection = 0;
} else if (type == 3) {
this->fadeType = 2;
if (type == TRANS_INSTANCE_TYPE_FILL_OUT) {
this->type = TRANS_FADE_TYPE_ONE_WAY;
this->direction = TRANS_FADE_DIR_OUT;
} else if (type == TRANS_INSTANCE_TYPE_FILL_IN) {
this->type = TRANS_FADE_TYPE_ONE_WAY;
this->direction = TRANS_FADE_DIR_IN;
} else if (type == TRANS_INSTANCE_TYPE_FADE_FLASH) {
this->type = TRANS_FADE_TYPE_FLASH;
} else {
this->fadeType = 0;
this->type = TRANS_FADE_TYPE_NONE;
}
}