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TransitionFade docs and clean up other transitions (#1459)
* TransitionFade docs * PR suggestions * Fix * Fill * Other transitions + enums * Prefix transition assests with trans * Fix end_title * format * OutNames * nitpicks PR * cleaner
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1c6878b070
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14 changed files with 186 additions and 146 deletions
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@ -270,7 +270,7 @@ void EnArrow_Fly(EnArrow* this, PlayState* play) {
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}
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if (this->actor.params == ARROW_NUT) {
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iREG(50) = -1;
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R_TRANS_FADE_FLASH_ALPHA_STEP = -1;
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Actor_Spawn(&play->actorCtx, play, ACTOR_EN_M_FIRE1, this->actor.world.pos.x, this->actor.world.pos.y,
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this->actor.world.pos.z, 0, 0, 0, 0);
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sfxId = NA_SE_IT_DEKU;
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@ -76,6 +76,6 @@ void EffectSsStone1_Draw(PlayState* play, u32 index, EffectSs* this) {
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void EffectSsStone1_Update(PlayState* play, u32 index, EffectSs* this) {
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if ((this->life == 6) && (this->rReg0 != 0)) {
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iREG(50) = 0;
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R_TRANS_FADE_FLASH_ALPHA_STEP = 0;
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}
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}
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