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Fix misc 19 (#1488)

* "bgs sword" -> "biggoron sword"

* Animation_ChangeImpl: last arg is `ANIMTAPER_` enum

* TransitionTileStatus -> state

* Tiny gbi.h formatting fixups

* some cleanup on floormaster

* misc float ops cleanup

* sunsSongState = SUNSSONG_INACTIVE

* continueFlag == CS_CMD_STOP

* fix few camera names inconsistency

* textual 0 padding? not on my lawn

* libultra: construct address from end of dmem rather than oob from imem

* more free1 -> 2 fixup
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Dragorn421 2023-01-10 19:03:31 +01:00 committed by GitHub
parent b4c97ce17e
commit 542012efa6
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22 changed files with 146 additions and 152 deletions

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@ -796,7 +796,7 @@ typedef enum {
/* 1 */ TRANS_TILE_SETUP, // Save the necessary buffers
/* 2 */ TRANS_TILE_PROCESS, // Initialize the transition
/* 3 */ TRANS_TILE_READY // The transition is ready, so will update and draw each frame
} TransitionTileStatus;
} TransitionTileState;
typedef struct PlayState {
/* 0x00000 */ GameState state;