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Fix misc 19 (#1488)
* "bgs sword" -> "biggoron sword" * Animation_ChangeImpl: last arg is `ANIMTAPER_` enum * TransitionTileStatus -> state * Tiny gbi.h formatting fixups * some cleanup on floormaster * misc float ops cleanup * sunsSongState = SUNSSONG_INACTIVE * continueFlag == CS_CMD_STOP * fix few camera names inconsistency * textual 0 padding? not on my lawn * libultra: construct address from end of dmem rather than oob from imem * more free1 -> 2 fixup
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22 changed files with 146 additions and 152 deletions
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@ -796,7 +796,7 @@ typedef enum {
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/* 1 */ TRANS_TILE_SETUP, // Save the necessary buffers
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/* 2 */ TRANS_TILE_PROCESS, // Initialize the transition
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/* 3 */ TRANS_TILE_READY // The transition is ready, so will update and draw each frame
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} TransitionTileStatus;
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} TransitionTileState;
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typedef struct PlayState {
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/* 0x00000 */ GameState state;
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