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Fix misc 19 (#1488)

* "bgs sword" -> "biggoron sword"

* Animation_ChangeImpl: last arg is `ANIMTAPER_` enum

* TransitionTileStatus -> state

* Tiny gbi.h formatting fixups

* some cleanup on floormaster

* misc float ops cleanup

* sunsSongState = SUNSSONG_INACTIVE

* continueFlag == CS_CMD_STOP

* fix few camera names inconsistency

* textual 0 padding? not on my lawn

* libultra: construct address from end of dmem rather than oob from imem

* more free1 -> 2 fixup
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Dragorn421 2023-01-10 19:03:31 +01:00 committed by GitHub
parent b4c97ce17e
commit 542012efa6
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22 changed files with 146 additions and 152 deletions

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@ -1609,7 +1609,7 @@ void Message_OpenText(PlayState* play, u16 textId) {
// Increments text id based on piece of heart count, assumes the piece of heart text is all
// in order and that you don't have more than the intended amount of heart pieces.
textId += (gSaveContext.inventory.questItems & 0xF0000000 & 0xF0000000) >> QUEST_HEART_PIECE_COUNT;
} else if (msgCtx->textId == 0xC && CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BGS)) {
} else if (msgCtx->textId == 0xC && CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BIGGORON)) {
textId = 0xB; // Traded Giant's Knife for Biggoron Sword
} else if (msgCtx->textId == 0xB4 && GET_EVENTCHKINF(EVENTCHKINF_96)) {
textId = 0xB5; // Destroyed Gold Skulltula