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Fix misc 19 (#1488)
* "bgs sword" -> "biggoron sword" * Animation_ChangeImpl: last arg is `ANIMTAPER_` enum * TransitionTileStatus -> state * Tiny gbi.h formatting fixups * some cleanup on floormaster * misc float ops cleanup * sunsSongState = SUNSSONG_INACTIVE * continueFlag == CS_CMD_STOP * fix few camera names inconsistency * textual 0 padding? not on my lawn * libultra: construct address from end of dmem rather than oob from imem * more free1 -> 2 fixup
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22 changed files with 146 additions and 152 deletions
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@ -26,7 +26,7 @@ u8 sActionModelGroups[PLAYER_IA_MAX] = {
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PLAYER_MODELGROUP_10, // PLAYER_IA_FISHING_POLE
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PLAYER_MODELGROUP_SWORD, // PLAYER_IA_SWORD_MASTER
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PLAYER_MODELGROUP_SWORD, // PLAYER_IA_SWORD_KOKIRI
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PLAYER_MODELGROUP_BGS, // PLAYER_IA_SWORD_BGS
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PLAYER_MODELGROUP_BGS, // PLAYER_IA_SWORD_BIGGORON
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PLAYER_MODELGROUP_10, // PLAYER_IA_DEKU_STICK
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PLAYER_MODELGROUP_HAMMER, // PLAYER_IA_HAMMER
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PLAYER_MODELGROUP_BOW_SLINGSHOT, // PLAYER_IA_BOW
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@ -723,7 +723,7 @@ s32 Player_GetMeleeWeaponHeld(Player* this) {
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}
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s32 Player_HoldsTwoHandedWeapon(Player* this) {
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if ((this->heldItemAction >= PLAYER_IA_SWORD_BGS) && (this->heldItemAction <= PLAYER_IA_HAMMER)) {
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if ((this->heldItemAction >= PLAYER_IA_SWORD_BIGGORON) && (this->heldItemAction <= PLAYER_IA_HAMMER)) {
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return 1;
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} else {
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return 0;
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@ -731,7 +731,7 @@ s32 Player_HoldsTwoHandedWeapon(Player* this) {
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}
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s32 Player_HoldsBrokenKnife(Player* this) {
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return (this->heldItemAction == PLAYER_IA_SWORD_BGS) && (gSaveContext.swordHealth <= 0.0f);
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return (this->heldItemAction == PLAYER_IA_SWORD_BIGGORON) && (gSaveContext.swordHealth <= 0.0f);
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}
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s32 Player_ActionToBottle(Player* this, s32 itemAction) {
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@ -1666,7 +1666,7 @@ u32 func_80091738(PlayState* play, u8* segment, SkelAnime* skelAnime) {
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u8 sPauseModelGroupBySword[] = {
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PLAYER_MODELGROUP_SWORD, // PLAYER_SWORD_KOKIRI
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PLAYER_MODELGROUP_SWORD, // PLAYER_SWORD_MASTER
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PLAYER_MODELGROUP_BGS, // PLAYER_SWORD_BGS
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PLAYER_MODELGROUP_BGS, // PLAYER_SWORD_BIGGORON
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};
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s32 Player_OverrideLimbDrawPause(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* arg) {
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@ -1836,7 +1836,7 @@ void Player_DrawPause(PlayState* play, u8* segment, SkelAnime* skelAnime, Vec3f*
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srcTable = gLinkPauseChildJointTable;
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}
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} else {
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if (sword == PLAYER_SWORD_BGS) {
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if (sword == PLAYER_SWORD_BIGGORON) {
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srcTable = gLinkPauseAdultBgsJointTable;
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} else if (shield != PLAYER_SHIELD_NONE) {
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srcTable = gLinkPauseAdultShieldJointTable;
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