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Fix misc 19 (#1488)
* "bgs sword" -> "biggoron sword" * Animation_ChangeImpl: last arg is `ANIMTAPER_` enum * TransitionTileStatus -> state * Tiny gbi.h formatting fixups * some cleanup on floormaster * misc float ops cleanup * sunsSongState = SUNSSONG_INACTIVE * continueFlag == CS_CMD_STOP * fix few camera names inconsistency * textual 0 padding? not on my lawn * libultra: construct address from end of dmem rather than oob from imem * more free1 -> 2 fixup
This commit is contained in:
parent
b4c97ce17e
commit
542012efa6
22 changed files with 146 additions and 152 deletions
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@ -186,7 +186,7 @@ void DoorWarp1_SetupWarp(DoorWarp1* this, PlayState* play) {
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void DoorWarp1_SetupAdultDungeonWarp(DoorWarp1* this, PlayState* play) {
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SkelAnime_Init(play, &this->skelAnime, &gWarpCrystalSkel, &gWarpCrystalAnim, NULL, NULL, 0);
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Animation_ChangeImpl(&this->skelAnime, &gWarpCrystalAnim, 1.0f, 1.0f, 1.0f, ANIMMODE_ONCE, 40.0f, 1);
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Animation_ChangeImpl(&this->skelAnime, &gWarpCrystalAnim, 1.0f, 1.0f, 1.0f, ANIMMODE_ONCE, 40.0f, ANIMTAPER_ACCEL);
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this->scale = 0;
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this->unk_1AE = -140;
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@ -215,7 +215,7 @@ void DoorWarp1_SetupBlueCrystal(DoorWarp1* this, PlayState* play) {
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SkelAnime_Init(play, &this->skelAnime, &gWarpCrystalSkel, &gWarpCrystalAnim, NULL, NULL, 0);
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Animation_ChangeImpl(&this->skelAnime, &gWarpCrystalAnim, 0, Animation_GetLastFrame(&gWarpCrystalAnim),
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Animation_GetLastFrame(&gWarpCrystalAnim), ANIMMODE_ONCE, 0.0f, 1);
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Animation_GetLastFrame(&gWarpCrystalAnim), ANIMMODE_ONCE, 0.0f, ANIMTAPER_ACCEL);
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this->skelAnime.curFrame = Animation_GetLastFrame(&gWarpCrystalAnim);
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this->scale = 10;
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@ -244,7 +244,7 @@ void DoorWarp1_SetupBlueCrystal(DoorWarp1* this, PlayState* play) {
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void DoorWarp1_SetupPurpleCrystal(DoorWarp1* this, PlayState* play) {
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SkelAnime_Init(play, &this->skelAnime, &gWarpCrystalSkel, &gWarpCrystalAnim, NULL, NULL, 0);
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Animation_ChangeImpl(&this->skelAnime, &gWarpCrystalAnim, 0, Animation_GetLastFrame(&gWarpCrystalAnim),
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Animation_GetLastFrame(&gWarpCrystalAnim), ANIMMODE_ONCE, 0.0f, 1);
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Animation_GetLastFrame(&gWarpCrystalAnim), ANIMMODE_ONCE, 0.0f, ANIMTAPER_ACCEL);
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this->skelAnime.curFrame = Animation_GetLastFrame(&gWarpCrystalAnim);
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this->unk_1AE = 120;
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@ -668,7 +668,7 @@ void func_8099A508(DoorWarp1* this, PlayState* play) {
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Audio_PlaySfxGeneral(NA_SE_EV_LINK_WARP, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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Animation_ChangeImpl(&this->skelAnime, &gWarpCrystalAnim, 1.0f, Animation_GetLastFrame(&gWarpCrystalAnim),
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Animation_GetLastFrame(&gWarpCrystalAnim), ANIMMODE_ONCE, 40.0f, 1);
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Animation_GetLastFrame(&gWarpCrystalAnim), ANIMMODE_ONCE, 40.0f, ANIMTAPER_ACCEL);
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this->unk_1B2 = 0x32;
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DoorWarp1_SetupAction(this, DoorWarp1_AdultWarpOut);
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@ -112,9 +112,9 @@ static ColliderQuadInit sQuadInit = {
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};
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typedef enum {
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/* 00 */ AM_DMGEFF_NONE, // used by anything that cant kill the armos
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/* 01 */ AM_DMGEFF_NUT,
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/* 06 */ AM_DMGEFF_STUN = 6, // doesn't include deku nuts
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/* 0 */ AM_DMGEFF_NONE, // used by anything that cant kill the armos
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/* 1 */ AM_DMGEFF_NUT,
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/* 6 */ AM_DMGEFF_STUN = 6, // doesn't include deku nuts
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/* 13 */ AM_DMGEFF_ICE = 13,
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/* 14 */ AM_DMGEFF_MAGIC_FIRE_LIGHT,
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/* 15 */ AM_DMGEFF_KILL // any damage source that can kill the armos (and isn't a special case)
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@ -12,8 +12,8 @@
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#define SPAWN_INVISIBLE 0x8000
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#define SPAWN_SMALL 0x10
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#define MERGE_MASTER 0x40
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#define MERGE_SLAVE 0x20
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#define MERGE_LEADER 0x40
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#define MERGE_FOLLOWER 0x20
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void EnFloormas_Init(Actor* thisx, PlayState* play2);
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void EnFloormas_Destroy(Actor* thisx, PlayState* play);
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@ -24,16 +24,16 @@ void EnFloormas_GrabLink(EnFloormas* this, PlayState* play);
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void EnFloormas_Split(EnFloormas* this, PlayState* play);
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void EnFloormas_Recover(EnFloormas* this, PlayState* play);
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void EnFloormas_DrawHighlighted(Actor* thisx, PlayState* play);
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void EnFloormas_SmWait(EnFloormas* this, PlayState* play);
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void EnFloormas_SmallWait(EnFloormas* this, PlayState* play);
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void EnFloormas_SetupBigDecideAction(EnFloormas* this);
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void EnFloormas_Freeze(EnFloormas* this, PlayState* play);
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void EnFloormas_TakeDamage(EnFloormas* this, PlayState* play);
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void EnFloormas_Merge(EnFloormas* this, PlayState* play);
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void EnFloormas_JumpAtLink(EnFloormas* this, PlayState* play);
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void EnFloormas_SmSlaveJumpAtMaster(EnFloormas* this, PlayState* play);
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void EnFloormas_SmShrink(EnFloormas* this, PlayState* play);
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void EnFloormas_SmDecideAction(EnFloormas* this, PlayState* play);
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void EnFloormas_SmWalk(EnFloormas* this, PlayState* play);
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void EnFloormas_SmallFollowerJumpAtLeader(EnFloormas* this, PlayState* play);
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void EnFloormas_SmallShrink(EnFloormas* this, PlayState* play);
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void EnFloormas_SmallDecideAction(EnFloormas* this, PlayState* play);
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void EnFloormas_SmallWalk(EnFloormas* this, PlayState* play);
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void EnFloormas_Land(EnFloormas* this, PlayState* play);
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void EnFloormas_Hover(EnFloormas* this, PlayState* play);
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void EnFloormas_Turn(EnFloormas* this, PlayState* play);
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@ -145,7 +145,7 @@ void EnFloormas_Init(Actor* thisx, PlayState* play2) {
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if (this->actor.params == SPAWN_SMALL) {
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this->actor.draw = NULL;
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this->actor.flags &= ~ACTOR_FLAG_0;
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this->actionFunc = EnFloormas_SmWait;
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this->actionFunc = EnFloormas_SmallWait;
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} else {
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// spawn first small floormaster
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this->actor.parent =
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@ -278,7 +278,6 @@ void EnFloormas_SetupLand(EnFloormas* this) {
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}
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void EnFloormas_SetupSplit(EnFloormas* this) {
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Actor_SetScale(&this->actor, 0.004f);
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this->actor.flags |= ACTOR_FLAG_4;
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if (CHECK_FLAG_ALL(this->actor.flags, ACTOR_FLAG_7)) {
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@ -301,21 +300,21 @@ void EnFloormas_SetupSplit(EnFloormas* this) {
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this->actionFunc = EnFloormas_Split;
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}
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void EnFloormas_SetupSmWalk(EnFloormas* this) {
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void EnFloormas_SetupSmallWalk(EnFloormas* this) {
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Animation_PlayLoopSetSpeed(&this->skelAnime, &gWallmasterWalkAnim, 4.5f);
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this->actionFunc = EnFloormas_SmWalk;
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this->actionFunc = EnFloormas_SmallWalk;
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this->actor.speed = 5.0f;
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}
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void EnFloormas_SetupSmDecideAction(EnFloormas* this) {
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if (this->actionFunc != EnFloormas_SmWalk) {
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void EnFloormas_SetupSmallDecideAction(EnFloormas* this) {
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if (this->actionFunc != EnFloormas_SmallWalk) {
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Animation_PlayLoopSetSpeed(&this->skelAnime, &gWallmasterWalkAnim, 4.5f);
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}
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this->actionFunc = EnFloormas_SmDecideAction;
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this->actionFunc = EnFloormas_SmallDecideAction;
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this->actor.speed = 5.0f;
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}
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void EnFloormas_SetupSmShrink(EnFloormas* this, PlayState* play) {
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void EnFloormas_SetupSmallShrink(EnFloormas* this, PlayState* play) {
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static Vec3f velocity = { 0.0f, 0.0f, 0.0f };
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static Vec3f accel = { 0.0f, 0.0f, 0.0f };
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Vec3f pos;
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@ -326,12 +325,12 @@ void EnFloormas_SetupSmShrink(EnFloormas* this, PlayState* play) {
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pos.y = this->actor.world.pos.y + 15.0f;
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pos.z = this->actor.world.pos.z;
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EffectSsDeadDb_Spawn(play, &pos, &velocity, &accel, 150, -10, 255, 255, 255, 255, 0, 0, 255, 1, 9, true);
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this->actionFunc = EnFloormas_SmShrink;
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this->actionFunc = EnFloormas_SmallShrink;
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}
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void EnFloormas_SetupSlaveJumpAtMaster(EnFloormas* this) {
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void EnFloormas_SetupSmallFollowerJumpAtLeader(EnFloormas* this) {
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Animation_Change(&this->skelAnime, &gWallmasterJumpAnim, 2.0f, 0.0f, 41.0f, ANIMMODE_ONCE, 0.0f);
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this->actionFunc = EnFloormas_SmSlaveJumpAtMaster;
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this->actionFunc = EnFloormas_SmallFollowerJumpAtLeader;
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this->actor.speed = 0.0f;
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}
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@ -367,24 +366,24 @@ void EnFloormas_SetupGrabLink(EnFloormas* this, Player* player) {
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void EnFloormas_SetupMerge(EnFloormas* this) {
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Animation_PlayOnce(&this->skelAnime, &gWallmasterWaitAnim);
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this->actionTimer = 0;
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this->smActionTimer += 1500;
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this->smallActionTimer += 1500;
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EnFloormas_MakeInvulnerable(this);
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this->actionFunc = EnFloormas_Merge;
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}
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void EnFloormas_SetupSmWait(EnFloormas* this) {
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void EnFloormas_SetupSmallWait(EnFloormas* this) {
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EnFloormas* parent = (EnFloormas*)this->actor.parent;
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EnFloormas* child = (EnFloormas*)this->actor.child;
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// if this is the last remaining small floor master, kill all.
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if ((parent->actionFunc == EnFloormas_SmWait) && (child->actionFunc == EnFloormas_SmWait)) {
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if ((parent->actionFunc == EnFloormas_SmallWait) && (child->actionFunc == EnFloormas_SmallWait)) {
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Actor_Kill(&parent->actor);
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Actor_Kill(&child->actor);
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Actor_Kill(&this->actor);
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return;
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}
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this->actor.draw = NULL;
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this->actionFunc = EnFloormas_SmWait;
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this->actionFunc = EnFloormas_SmallWait;
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this->actor.flags &= ~(ACTOR_FLAG_0 | ACTOR_FLAG_4);
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}
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@ -436,7 +435,7 @@ void EnFloormas_Die(EnFloormas* this, PlayState* play) {
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} else {
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// Die
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Item_DropCollectibleRandom(play, &this->actor, &this->actor.world.pos, 0x90);
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EnFloormas_SetupSmShrink(this, play);
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EnFloormas_SetupSmallShrink(this, play);
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}
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}
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@ -459,10 +458,10 @@ void EnFloormas_Stand(EnFloormas* this, PlayState* play) {
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if (SkelAnime_Update(&this->skelAnime)) {
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if (this->actor.scale.x > 0.004f) {
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EnFloormas_SetupBigWalk(this);
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} else if (this->actor.params == MERGE_SLAVE) {
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EnFloormas_SetupSmDecideAction(this);
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} else if (this->actor.params == MERGE_FOLLOWER) {
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EnFloormas_SetupSmallDecideAction(this);
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} else {
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EnFloormas_SetupSmWalk(this);
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EnFloormas_SetupSmallWalk(this);
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}
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}
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}
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@ -615,7 +614,7 @@ void EnFloormas_Land(EnFloormas* this, PlayState* play) {
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isOnGround = this->actor.bgCheckFlags & BGCHECKFLAG_GROUND;
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if (this->actor.bgCheckFlags & BGCHECKFLAG_GROUND_TOUCH) {
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if (this->actor.params != MERGE_MASTER) {
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if (this->actor.params != MERGE_LEADER) {
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EnFloormas_MakeVulnerable(this);
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}
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@ -647,11 +646,11 @@ void EnFloormas_Land(EnFloormas* this, PlayState* play) {
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if (this->actionTimer == 0 && isOnGround) {
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if (this->skelAnime.endFrame < 45.0f) {
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this->skelAnime.endFrame = Animation_GetLastFrame(&gWallmasterJumpAnim);
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} else if (this->actor.params == MERGE_MASTER) {
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} else if (this->actor.params == MERGE_LEADER) {
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EnFloormas_SetupMerge(this);
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} else {
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EnFloormas_SetupStand(this);
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this->smActionTimer = 50;
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this->smallActionTimer = 50;
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}
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}
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}
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@ -664,7 +663,7 @@ void EnFloormas_Split(EnFloormas* this, PlayState* play) {
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if (this->actor.bgCheckFlags & BGCHECKFLAG_GROUND) {
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if (SkelAnime_Update(&this->skelAnime)) {
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this->actor.flags |= ACTOR_FLAG_0;
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this->smActionTimer = 50;
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this->smallActionTimer = 50;
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EnFloormas_SetupStand(this);
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}
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Math_StepToF(&this->actor.speed, 0.0f, 1.0f);
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@ -675,16 +674,16 @@ void EnFloormas_Split(EnFloormas* this, PlayState* play) {
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}
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}
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void EnFloormas_SmWalk(EnFloormas* this, PlayState* play) {
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void EnFloormas_SmallWalk(EnFloormas* this, PlayState* play) {
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SkelAnime_Update(&this->skelAnime);
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DECR(this->smActionTimer);
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DECR(this->smallActionTimer);
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if (Animation_OnFrame(&this->skelAnime, 0.0f) || Animation_OnFrame(&this->skelAnime, 18.0f)) {
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Actor_PlaySfx(&this->actor, NA_SE_EN_FLOORMASTER_SM_WALK);
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}
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if (this->smActionTimer == 0) {
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EnFloormas_SetupSmDecideAction(this);
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if (this->smallActionTimer == 0) {
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EnFloormas_SetupSmallDecideAction(this);
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} else if (this->actor.bgCheckFlags & BGCHECKFLAG_WALL) {
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this->actionTarget = this->actor.wallYaw;
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EnFloormas_SetupTurn(this);
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@ -693,7 +692,7 @@ void EnFloormas_SmWalk(EnFloormas* this, PlayState* play) {
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}
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}
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void EnFloormas_SmDecideAction(EnFloormas* this, PlayState* play) {
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void EnFloormas_SmallDecideAction(EnFloormas* this, PlayState* play) {
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Actor* primaryFloormas;
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s32 isAgainstWall;
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@ -708,10 +707,10 @@ void EnFloormas_SmDecideAction(EnFloormas* this, PlayState* play) {
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return;
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}
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if (this->actor.params == MERGE_SLAVE) {
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if (this->actor.parent->params == MERGE_MASTER) {
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if (this->actor.params == MERGE_FOLLOWER) {
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if (this->actor.parent->params == MERGE_LEADER) {
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primaryFloormas = this->actor.parent;
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} else if (this->actor.child->params == MERGE_MASTER) {
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} else if (this->actor.child->params == MERGE_LEADER) {
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primaryFloormas = this->actor.child;
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} else {
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this->actor.params = 0x10;
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@ -720,7 +719,7 @@ void EnFloormas_SmDecideAction(EnFloormas* this, PlayState* play) {
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Math_ScaledStepToS(&this->actor.shape.rot.y, Actor_WorldYawTowardActor(&this->actor, primaryFloormas), 0x38E);
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if (Actor_WorldDistXZToActor(&this->actor, primaryFloormas) < 80.0f) {
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EnFloormas_SetupSlaveJumpAtMaster(this);
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EnFloormas_SetupSmallFollowerJumpAtLeader(this);
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}
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} else {
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Math_ApproachS(&this->actor.shape.rot.y, this->actor.yawTowardsPlayer, 3, 0x71C);
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@ -730,9 +729,9 @@ void EnFloormas_SmDecideAction(EnFloormas* this, PlayState* play) {
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}
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}
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void EnFloormas_SmShrink(EnFloormas* this, PlayState* play) {
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void EnFloormas_SmallShrink(EnFloormas* this, PlayState* play) {
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if (Math_StepToF(&this->actor.scale.x, 0.0f, 0.0015f)) {
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EnFloormas_SetupSmWait(this);
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EnFloormas_SetupSmallWait(this);
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}
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this->actor.scale.z = this->actor.scale.x;
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this->actor.scale.y = this->actor.scale.x;
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@ -795,12 +794,12 @@ void EnFloormas_GrabLink(EnFloormas* this, PlayState* play) {
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parent = (EnFloormas*)this->actor.parent;
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child = (EnFloormas*)this->actor.child;
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if (((parent->actionFunc == EnFloormas_GrabLink) || parent->actionFunc == EnFloormas_SmWait) &&
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(child->actionFunc == EnFloormas_GrabLink || child->actionFunc == EnFloormas_SmWait)) {
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if (((parent->actionFunc == EnFloormas_GrabLink) || parent->actionFunc == EnFloormas_SmallWait) &&
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(child->actionFunc == EnFloormas_GrabLink || child->actionFunc == EnFloormas_SmallWait)) {
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parent->actor.params = MERGE_SLAVE;
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child->actor.params = MERGE_SLAVE;
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this->actor.params = MERGE_MASTER;
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parent->actor.params = MERGE_FOLLOWER;
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child->actor.params = MERGE_FOLLOWER;
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this->actor.params = MERGE_LEADER;
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}
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this->actor.shape.rot.x = 0;
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@ -823,13 +822,13 @@ void EnFloormas_GrabLink(EnFloormas* this, PlayState* play) {
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Actor_PlaySfx(&this->actor, NA_SE_EN_FLOORMASTER_SM_STICK - SFX_FLAG);
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}
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void EnFloormas_SmSlaveJumpAtMaster(EnFloormas* this, PlayState* play) {
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void EnFloormas_SmallFollowerJumpAtLeader(EnFloormas* this, PlayState* play) {
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Actor* primFloormas;
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SkelAnime_Update(&this->skelAnime);
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if (this->actor.parent->params == MERGE_MASTER) {
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if (this->actor.parent->params == MERGE_LEADER) {
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primFloormas = this->actor.parent;
|
||||
} else if (this->actor.child->params == MERGE_MASTER) {
|
||||
} else if (this->actor.child->params == MERGE_LEADER) {
|
||||
primFloormas = this->actor.child;
|
||||
} else {
|
||||
if (this->actor.bgCheckFlags & BGCHECKFLAG_GROUND_TOUCH) {
|
||||
|
@ -846,7 +845,7 @@ void EnFloormas_SmSlaveJumpAtMaster(EnFloormas* this, PlayState* play) {
|
|||
} else if ((((primFloormas->world.pos.y - this->actor.world.pos.y) < -10.0f) &&
|
||||
(fabsf(this->actor.world.pos.x - primFloormas->world.pos.x) < 10.0f)) &&
|
||||
(fabsf(this->actor.world.pos.z - primFloormas->world.pos.z) < 10.0f)) {
|
||||
EnFloormas_SetupSmWait(this);
|
||||
EnFloormas_SetupSmallWait(this);
|
||||
this->collider.base.ocFlags1 |= OC1_ON;
|
||||
} else if (this->actor.bgCheckFlags & BGCHECKFLAG_GROUND_TOUCH) {
|
||||
this->actor.speed = 0.0f;
|
||||
|
@ -869,25 +868,25 @@ void EnFloormas_Merge(EnFloormas* this, PlayState* play) {
|
|||
|
||||
mergeCnt = 0;
|
||||
|
||||
DECR(this->smActionTimer);
|
||||
DECR(this->smallActionTimer);
|
||||
|
||||
parent = (EnFloormas*)this->actor.parent;
|
||||
child = (EnFloormas*)this->actor.child;
|
||||
|
||||
if (this->smActionTimer == 0) {
|
||||
if (parent->actionFunc != EnFloormas_SmWait) {
|
||||
EnFloormas_SetupSmShrink(parent, play);
|
||||
if (this->smallActionTimer == 0) {
|
||||
if (parent->actionFunc != EnFloormas_SmallWait) {
|
||||
EnFloormas_SetupSmallShrink(parent, play);
|
||||
}
|
||||
|
||||
if (child->actionFunc != EnFloormas_SmWait) {
|
||||
EnFloormas_SetupSmShrink(child, play);
|
||||
if (child->actionFunc != EnFloormas_SmallWait) {
|
||||
EnFloormas_SetupSmallShrink(child, play);
|
||||
}
|
||||
} else {
|
||||
if ((parent->actionFunc != EnFloormas_SmWait) && (parent->actionFunc != EnFloormas_SmShrink)) {
|
||||
if ((parent->actionFunc != EnFloormas_SmallWait) && (parent->actionFunc != EnFloormas_SmallShrink)) {
|
||||
mergeCnt++;
|
||||
}
|
||||
|
||||
if ((child->actionFunc != EnFloormas_SmWait) && (child->actionFunc != EnFloormas_SmShrink)) {
|
||||
if ((child->actionFunc != EnFloormas_SmallWait) && (child->actionFunc != EnFloormas_SmallShrink)) {
|
||||
mergeCnt++;
|
||||
}
|
||||
}
|
||||
|
@ -931,7 +930,7 @@ void EnFloormas_Merge(EnFloormas* this, PlayState* play) {
|
|||
func_8002F974(&this->actor, NA_SE_EN_FLOORMASTER_RESTORE - SFX_FLAG);
|
||||
}
|
||||
|
||||
void EnFloormas_SmWait(EnFloormas* this, PlayState* play) {
|
||||
void EnFloormas_SmallWait(EnFloormas* this, PlayState* play) {
|
||||
}
|
||||
|
||||
void EnFloormas_TakeDamage(EnFloormas* this, PlayState* play) {
|
||||
|
@ -982,9 +981,9 @@ void EnFloormas_ColliderCheck(EnFloormas* this, PlayState* play) {
|
|||
Actor_SetDropFlag(&this->actor, &this->collider.info, true);
|
||||
if ((this->actor.colChkInfo.damageEffect != 0) || (this->actor.colChkInfo.damage != 0)) {
|
||||
if (this->collider.base.colType != COLTYPE_HARD) {
|
||||
isSmall = 0;
|
||||
isSmall = false;
|
||||
if (this->actor.scale.x < 0.01f) {
|
||||
isSmall = 1;
|
||||
isSmall = true;
|
||||
}
|
||||
if (isSmall && this->collider.info.acHitInfo->toucher.dmgFlags & DMG_HOOKSHOT) {
|
||||
this->actor.colChkInfo.damage = 2;
|
||||
|
@ -1022,17 +1021,12 @@ void EnFloormas_Update(Actor* thisx, PlayState* play) {
|
|||
EnFloormas* this = (EnFloormas*)thisx;
|
||||
s32 pad;
|
||||
|
||||
if (this->actionFunc != EnFloormas_SmWait) {
|
||||
if (this->actionFunc != EnFloormas_SmallWait) {
|
||||
if (this->collider.base.atFlags & AT_HIT) {
|
||||
this->collider.base.atFlags &= ~AT_HIT;
|
||||
this->actor.speed *= -0.5f;
|
||||
|
||||
if (-5.0f < this->actor.speed) {
|
||||
this->actor.speed = -5.0f;
|
||||
} else {
|
||||
this->actor.speed = this->actor.speed;
|
||||
}
|
||||
|
||||
this->actor.speed = CLAMP_MAX(this->actor.speed, -5.0f);
|
||||
this->actor.velocity.y = 5.0f;
|
||||
|
||||
EnFloormas_SetupLand(this);
|
||||
|
@ -1062,7 +1056,7 @@ void EnFloormas_Update(Actor* thisx, PlayState* play) {
|
|||
CollisionCheck_SetAC(play, &play->colChkCtx, &this->collider.base);
|
||||
}
|
||||
|
||||
if ((this->actionFunc != EnFloormas_SmSlaveJumpAtMaster) || (this->skelAnime.curFrame < 20.0f)) {
|
||||
if ((this->actionFunc != EnFloormas_SmallFollowerJumpAtLeader) || (this->skelAnime.curFrame < 20.0f)) {
|
||||
CollisionCheck_SetOC(play, &play->colChkCtx, &this->collider.base);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -15,7 +15,7 @@ struct EnFloormas{
|
|||
/* 0x0194 */ s16 actionTimer;
|
||||
/* 0x0196 */ s16 actionTarget;
|
||||
/* 0x0198 */ s16 zOffset;
|
||||
/* 0x019A */ s16 smActionTimer;
|
||||
/* 0x019A */ s16 smallActionTimer;
|
||||
/* 0x019C */ Vec3s jointTable[25];
|
||||
/* 0x0232 */ Vec3s morphTable[25];
|
||||
/* 0x02C8 */ ColliderCylinder collider;
|
||||
|
|
|
@ -523,7 +523,7 @@ s32 EnGirlA_CanBuy_BluePotion(PlayState* play, EnGirlA* this) {
|
|||
}
|
||||
|
||||
s32 EnGirlA_CanBuy_Longsword(PlayState* play, EnGirlA* this) {
|
||||
if (CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BGS) &&
|
||||
if (CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BIGGORON) &&
|
||||
!CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BROKENGIANTKNIFE)) {
|
||||
return CANBUY_RESULT_CANT_GET_NOW;
|
||||
}
|
||||
|
|
|
@ -92,7 +92,7 @@ void EnGm_Destroy(Actor* thisx, PlayState* play) {
|
|||
s32 func_80A3D7C8(void) {
|
||||
if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
|
||||
return 0;
|
||||
} else if (!CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BGS)) {
|
||||
} else if (!CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BIGGORON)) {
|
||||
return 1;
|
||||
} else if (CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BROKENGIANTKNIFE)) {
|
||||
return 2;
|
||||
|
|
|
@ -1353,7 +1353,7 @@ void EnGo2_SetupRolling(EnGo2* this, PlayState* play) {
|
|||
this->actor.flags |= ACTOR_FLAG_24;
|
||||
this->animTimer = 10;
|
||||
this->actor.shape.yOffset = 1800.0f;
|
||||
this->actor.speed += this->actor.speed; // Speeding up
|
||||
this->actor.speed *= 2.0f; // Speeding up
|
||||
this->actionFunc = EnGo2_ContinueRolling;
|
||||
}
|
||||
|
||||
|
|
|
@ -1001,7 +1001,7 @@ void EnHorse_UpdateSpeed(EnHorse* this, PlayState* play, f32 brakeDecel, f32 bra
|
|||
EnHorse_StickDirection(&this->curStick, &stickMag, &stickAngle);
|
||||
if (Math_CosS(stickAngle) <= brakeAngle) {
|
||||
this->actor.speed -= brakeDecel;
|
||||
this->actor.speed = this->actor.speed < 0.0f ? 0.0f : this->actor.speed;
|
||||
this->actor.speed = CLAMP_MIN(this->actor.speed, 0.0f);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -992,7 +992,7 @@ void EnSkj_WaitForSong(EnSkj* this, PlayState* play) {
|
|||
player->stateFlags2 |= PLAYER_STATE2_23;
|
||||
} else {
|
||||
if (play->msgCtx.ocarinaMode >= OCARINA_MODE_05) {
|
||||
gSaveContext.sunsSongState = 0;
|
||||
gSaveContext.sunsSongState = SUNSSONG_INACTIVE;
|
||||
if (GET_ITEMGETINF(ITEMGETINF_16)) {
|
||||
play->msgCtx.ocarinaMode = OCARINA_MODE_04;
|
||||
player->unk_6A8 = &this->actor;
|
||||
|
|
|
@ -1212,7 +1212,7 @@ static s8 sItemActions[] = {
|
|||
PLAYER_IA_BOW_LIGHT, // ITEM_BOW_LIGHT
|
||||
PLAYER_IA_SWORD_KOKIRI, // ITEM_SWORD_KOKIRI
|
||||
PLAYER_IA_SWORD_MASTER, // ITEM_SWORD_MASTER
|
||||
PLAYER_IA_SWORD_BGS, // ITEM_SWORD_BIGGORON
|
||||
PLAYER_IA_SWORD_BIGGORON, // ITEM_SWORD_BIGGORON
|
||||
};
|
||||
|
||||
static s32 (*D_80853EDC[])(Player* this, PlayState* play) = {
|
||||
|
@ -1221,7 +1221,7 @@ static s32 (*D_80853EDC[])(Player* this, PlayState* play) = {
|
|||
func_8083485C, // PLAYER_IA_FISHING_POLE
|
||||
func_808349DC, // PLAYER_IA_SWORD_MASTER
|
||||
func_808349DC, // PLAYER_IA_SWORD_KOKIRI
|
||||
func_808349DC, // PLAYER_IA_SWORD_BGS
|
||||
func_808349DC, // PLAYER_IA_SWORD_BIGGORON
|
||||
func_8083485C, // PLAYER_IA_DEKU_STICK
|
||||
func_8083485C, // PLAYER_IA_HAMMER
|
||||
func_8083501C, // PLAYER_IA_BOW
|
||||
|
@ -1291,7 +1291,7 @@ static void (*D_80853FE8[])(PlayState* play, Player* this) = {
|
|||
func_80833770, // PLAYER_IA_FISHING_POLE
|
||||
func_80833770, // PLAYER_IA_SWORD_MASTER
|
||||
func_80833770, // PLAYER_IA_SWORD_KOKIRI
|
||||
func_80833770, // PLAYER_IA_SWORD_BGS
|
||||
func_80833770, // PLAYER_IA_SWORD_BIGGORON
|
||||
func_8083377C, // PLAYER_IA_DEKU_STICK
|
||||
func_80833790, // PLAYER_IA_HAMMER
|
||||
func_8083379C, // PLAYER_IA_BOW
|
||||
|
@ -2213,7 +2213,7 @@ void func_80833A20(Player* this, s32 newMeleeWeaponState) {
|
|||
u16 voiceSfx;
|
||||
|
||||
if (this->meleeWeaponState == 0) {
|
||||
if ((this->heldItemAction == PLAYER_IA_SWORD_BGS) && (gSaveContext.swordHealth > 0.0f)) {
|
||||
if ((this->heldItemAction == PLAYER_IA_SWORD_BIGGORON) && (gSaveContext.swordHealth > 0.0f)) {
|
||||
itemSfx = NA_SE_IT_HAMMER_SWING;
|
||||
} else {
|
||||
itemSfx = NA_SE_IT_SWORD_SWING;
|
||||
|
@ -5702,7 +5702,7 @@ s32 func_8083C544(Player* this, PlayState* play) {
|
|||
if (CHECK_BTN_ALL(sControlInput->cur.button, BTN_B)) {
|
||||
if (!(this->stateFlags1 & PLAYER_STATE1_22) && (Player_GetMeleeWeaponHeld(this) != 0) && (this->unk_844 == 1) &&
|
||||
(this->heldItemAction != PLAYER_IA_DEKU_STICK)) {
|
||||
if ((this->heldItemAction != PLAYER_IA_SWORD_BGS) || (gSaveContext.swordHealth > 0.0f)) {
|
||||
if ((this->heldItemAction != PLAYER_IA_SWORD_BIGGORON) || (gSaveContext.swordHealth > 0.0f)) {
|
||||
func_808377DC(play, this);
|
||||
return 1;
|
||||
}
|
||||
|
@ -8014,7 +8014,7 @@ s32 func_80842AC4(PlayState* play, Player* this) {
|
|||
}
|
||||
|
||||
s32 func_80842B7C(PlayState* play, Player* this) {
|
||||
if (this->heldItemAction == PLAYER_IA_SWORD_BGS) {
|
||||
if (this->heldItemAction == PLAYER_IA_SWORD_BIGGORON) {
|
||||
if (!gSaveContext.bgsFlag && (gSaveContext.swordHealth > 0.0f)) {
|
||||
if ((gSaveContext.swordHealth -= 1.0f) <= 0.0f) {
|
||||
EffectSsStick_Spawn(play, &this->bodyPartsPos[PLAYER_BODYPART_R_HAND],
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue