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Fix misc 19 (#1488)
* "bgs sword" -> "biggoron sword" * Animation_ChangeImpl: last arg is `ANIMTAPER_` enum * TransitionTileStatus -> state * Tiny gbi.h formatting fixups * some cleanup on floormaster * misc float ops cleanup * sunsSongState = SUNSSONG_INACTIVE * continueFlag == CS_CMD_STOP * fix few camera names inconsistency * textual 0 padding? not on my lawn * libultra: construct address from end of dmem rather than oob from imem * more free1 -> 2 fixup
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22 changed files with 146 additions and 152 deletions
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@ -1353,7 +1353,7 @@ void EnGo2_SetupRolling(EnGo2* this, PlayState* play) {
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this->actor.flags |= ACTOR_FLAG_24;
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this->animTimer = 10;
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this->actor.shape.yOffset = 1800.0f;
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this->actor.speed += this->actor.speed; // Speeding up
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this->actor.speed *= 2.0f; // Speeding up
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this->actionFunc = EnGo2_ContinueRolling;
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}
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