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Fix misc 19 (#1488)
* "bgs sword" -> "biggoron sword" * Animation_ChangeImpl: last arg is `ANIMTAPER_` enum * TransitionTileStatus -> state * Tiny gbi.h formatting fixups * some cleanup on floormaster * misc float ops cleanup * sunsSongState = SUNSSONG_INACTIVE * continueFlag == CS_CMD_STOP * fix few camera names inconsistency * textual 0 padding? not on my lawn * libultra: construct address from end of dmem rather than oob from imem * more free1 -> 2 fixup
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22 changed files with 146 additions and 152 deletions
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@ -992,7 +992,7 @@ void EnSkj_WaitForSong(EnSkj* this, PlayState* play) {
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player->stateFlags2 |= PLAYER_STATE2_23;
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} else {
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if (play->msgCtx.ocarinaMode >= OCARINA_MODE_05) {
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gSaveContext.sunsSongState = 0;
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gSaveContext.sunsSongState = SUNSSONG_INACTIVE;
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if (GET_ITEMGETINF(ITEMGETINF_16)) {
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play->msgCtx.ocarinaMode = OCARINA_MODE_04;
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player->unk_6A8 = &this->actor;
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