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Big cleanup (#775)
* Adult and child2 macros OK * ICHAIN cleanup * almost all overlay data * format.sh * func_8002FBAC NON_EQUIVALENT * PR fixes (MZXrules) * fix * change //@ bug to //! @bug * merge master and missed a //@bug * fix ruto * some more cleanup (#2) * more `! @bug` formatting cleanup * parenthesis cleanup * hex naviEnemyId * run formatter * replace `IS_NOT_` macros with `!IS_` * run formatter * run formatter * PR fixes (fig) * Missed something Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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@ -322,7 +322,7 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {
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GfxPool* pool = &gGfxPools[gfxCtx->gfxPoolIdx & 1];
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if (pool->headMagic != GFXPOOL_HEAD_MAGIC) {
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// @bug (?) : devs might've forgotten "problem = true;"
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//! @bug (?) : devs might've forgotten "problem = true;"
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osSyncPrintf("%c", 7);
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// Dynamic area head is destroyed
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osSyncPrintf(VT_COL(RED, WHITE) "ダイナミック領域先頭が破壊されています\n" VT_RST);
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