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Big cleanup (#775)

* Adult and child2 macros OK

* ICHAIN cleanup

* almost all overlay data

* format.sh

* func_8002FBAC NON_EQUIVALENT

* PR fixes (MZXrules)

* fix

* change //@ bug to //! @bug

* merge master and missed a //@bug

* fix ruto

* some more cleanup (#2)

* more `! @bug` formatting cleanup

* parenthesis cleanup

* hex naviEnemyId

* run formatter

* replace `IS_NOT_` macros with `!IS_`

* run formatter

* run formatter

* PR fixes (fig)

* Missed something

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
louist103 2021-08-21 19:12:57 -04:00 committed by GitHub
parent 17c79a8f60
commit 556cdad7eb
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GPG key ID: 4AEE18F83AFDEB23
177 changed files with 902 additions and 862 deletions

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@ -322,7 +322,7 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {
GfxPool* pool = &gGfxPools[gfxCtx->gfxPoolIdx & 1];
if (pool->headMagic != GFXPOOL_HEAD_MAGIC) {
// @bug (?) : devs might've forgotten "problem = true;"
//! @bug (?) : devs might've forgotten "problem = true;"
osSyncPrintf("%c", 7);
// Dynamic area head is destroyed
osSyncPrintf(VT_COL(RED, WHITE) "ダイナミック領域先頭が破壊されています\n" VT_RST);