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Big cleanup (#775)
* Adult and child2 macros OK * ICHAIN cleanup * almost all overlay data * format.sh * func_8002FBAC NON_EQUIVALENT * PR fixes (MZXrules) * fix * change //@ bug to //! @bug * merge master and missed a //@bug * fix ruto * some more cleanup (#2) * more `! @bug` formatting cleanup * parenthesis cleanup * hex naviEnemyId * run formatter * replace `IS_NOT_` macros with `!IS_` * run formatter * run formatter * PR fixes (fig) * Missed something Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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177 changed files with 902 additions and 862 deletions
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@ -24,7 +24,7 @@ const ActorInit Arms_Hook_InitVars = {
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(ActorFunc)ArmsHook_Draw,
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};
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ColliderQuadInit sQuadInit = {
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static ColliderQuadInit sQuadInit = {
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{
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COLTYPE_NONE,
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AT_ON | AT_TYPE_PLAYER,
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@ -108,9 +108,9 @@ s32 ArmsHook_AttachToPlayer(ArmsHook* this, Player* player) {
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if (this->actor.child != NULL) {
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player->actor.parent = NULL;
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this->actor.child = NULL;
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return 1;
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return true;
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}
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return 0;
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return false;
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}
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void ArmsHook_DetachHookFromActor(ArmsHook* this) {
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@ -284,8 +284,8 @@ void ArmsHook_Shoot(ArmsHook* this, GlobalContext* globalCtx) {
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Audio_PlaySoundGeneral(NA_SE_IT_HOOKSHOT_REFLECT, &this->actor.projectedPos, 4, &D_801333E0,
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&D_801333E0, &D_801333E8);
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}
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} else if ((CHECK_BTN_ANY(globalCtx->state.input[0].press.button,
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(BTN_A | BTN_B | BTN_R | BTN_CUP | BTN_CLEFT | BTN_CRIGHT | BTN_CDOWN)))) {
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} else if (CHECK_BTN_ANY(globalCtx->state.input[0].press.button,
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(BTN_A | BTN_B | BTN_R | BTN_CUP | BTN_CLEFT | BTN_CRIGHT | BTN_CDOWN))) {
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this->timer = 0;
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}
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}
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