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Big cleanup (#775)
* Adult and child2 macros OK * ICHAIN cleanup * almost all overlay data * format.sh * func_8002FBAC NON_EQUIVALENT * PR fixes (MZXrules) * fix * change //@ bug to //! @bug * merge master and missed a //@bug * fix ruto * some more cleanup (#2) * more `! @bug` formatting cleanup * parenthesis cleanup * hex naviEnemyId * run formatter * replace `IS_NOT_` macros with `!IS_` * run formatter * run formatter * PR fixes (fig) * Missed something Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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177 changed files with 902 additions and 862 deletions
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@ -63,9 +63,8 @@ void ArrowLight_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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}
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void ArrowLight_Charge(ArrowLight* this, GlobalContext* globalCtx) {
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EnArrow* arrow;
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EnArrow* arrow = (EnArrow*)this->actor.parent;
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arrow = (EnArrow*)this->actor.parent;
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if ((arrow == NULL) || (arrow->actor.update == NULL)) {
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Actor_Kill(&this->actor);
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return;
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@ -148,11 +147,10 @@ void ArrowLight_Hit(ArrowLight* this, GlobalContext* globalCtx) {
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}
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void ArrowLight_Fly(ArrowLight* this, GlobalContext* globalCtx) {
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EnArrow* arrow;
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EnArrow* arrow = (EnArrow*)this->actor.parent;
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f32 distanceScaled;
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s32 pad;
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arrow = (EnArrow*)this->actor.parent;
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if ((arrow == NULL) || (arrow->actor.update == NULL)) {
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Actor_Kill(&this->actor);
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return;
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@ -194,12 +192,10 @@ void ArrowLight_Update(Actor* thisx, GlobalContext* globalCtx) {
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void ArrowLight_Draw(Actor* thisx, GlobalContext* globalCtx) {
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ArrowLight* this = THIS;
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s32 pad;
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u32 stateFrames;
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EnArrow* arrow;
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u32 stateFrames = globalCtx->state.frames;
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EnArrow* arrow = (EnArrow*)this->actor.parent;
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Actor* tranform;
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stateFrames = globalCtx->state.frames;
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arrow = (EnArrow*)this->actor.parent;
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if (1) {}
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if ((arrow != NULL) && (arrow->actor.update != NULL) && (this->timer < 255)) {
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