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Big cleanup (#775)
* Adult and child2 macros OK * ICHAIN cleanup * almost all overlay data * format.sh * func_8002FBAC NON_EQUIVALENT * PR fixes (MZXrules) * fix * change //@ bug to //! @bug * merge master and missed a //@bug * fix ruto * some more cleanup (#2) * more `! @bug` formatting cleanup * parenthesis cleanup * hex naviEnemyId * run formatter * replace `IS_NOT_` macros with `!IS_` * run formatter * run formatter * PR fixes (fig) * Missed something Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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@ -46,7 +46,7 @@ void BgInGate_Init(Actor* thisx, GlobalContext* globalCtx) {
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this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
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if ((globalCtx->sceneNum != SCENE_SPOT20 || LINK_IS_CHILD) ||
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if ((globalCtx->sceneNum != SCENE_SPOT20 || !LINK_IS_ADULT) ||
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(((gSaveContext.eventChkInf[1] & 0x100)) && (gSaveContext.cutsceneIndex != 0xFFF0))) {
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Actor_Kill(&this->dyna.actor);
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return;
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